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natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Here is where it gets a bit technical. We start to delve into the microscopic world (another good map idea). This is where the food chain actually starts. Nitrates and Nitrites are the tiniest forms of animals that live in the ocean. They are so small that millions of them inhabit every drop of water. If their eco system is unbalanced everything that breathes water, dies. I used the term plankton (a plant) earlier, in an attempt to generalize how the food chain can be traced down to smaller and smaller things. I should have stuck to just saying "krill". Anyways you get the idea. I think that fishydance could be of use here, as she is in the fish business, I think ?john9blue wrote:Well I left out the first two of those levels because I thought that plankton got most of their energy from the sun. While researching detritivores, eaters of dead animal matter, I mostly came across the creatures I put in TL1. So I started from there and found their prey, and their prey, and so on. The creatures you call "janitors of the sea" are the ones that I thought would best start the cycle. If you could give some specific examples of plankton that eat detritus then I'd have something to work with. Also, it's fine if you add/change the creatures between TL's, but which ones, and why?
porkenbeans wrote:Here is where it gets a bit technical. We start to delve into the microscopic world (another good map idea). This is where the food chain actually starts. Nitrates and Nitrites are the tiniest forms of animals that live in the ocean. They are so small that millions of them inhabit every drop of water. If their eco system is unbalanced everything that breathes water, dies. I used the term plankton (a plant) earlier, in an attempt to generalize how the food chain can be traced down to smaller and smaller things. I should have stuck to just saying "krill". Anyways you get the idea. I think that fishydance could be of use here, as she is in the fish business, I think ?
Anyways, although plankton is not an animal, it is the bottom of the food chain in the macro world. Krill would be the smallest animals that we can see with the naked eye. They feed off of either plankton or nitrates, I think. It's Been a while, some 30 years, since I was versed in this world.
Worms are not part of the oceans food chain,
octopus and squid are in the same family and group,
Nitrates, Nitrites and Plankton would be at the first level for our purposes. better yet I suggest that this level be left out.
Filter-Feeders would be next.
Then comes scavengers.
followed by Predators.
The top predators can stand as a separate group, because no one preys upon them.
This is a game, so the actual "who eats who" is unimportant. So long as we put each animal in its proper class.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
OK, sounds good to me. What we need at this point is a place where we can talk amongst ourselves. Sailor has gone A.W.O.L. it seems. So I don't know what the status of our application is. To any of you that know exactly how this works, please find out, and/or make this happen. I am very eager to get this thing organized, so I can roll up my sleeves and get to work.john9blue wrote:I don't think we should have TL1 bombard everything, since it attacks decomposition, which attacks every tail. It would give them too much control, compounded by the fact that they are easy bonuses to get.
Anyway, it seems to me like we have two different ideas of what detritus means. If it gets really small then it can be eaten by filter feeders, but otherwise you get stuff like starfish and nematodes that eat chunks of it. Feel free to make the first TL filter feeders if you want, it's fine by me. I guess it's not as far-fetched as I first assumed, I just had a different mental image.
Six TL's is a bit much, though. How about this:
TL1- 5 filter feeders of your choice
TL2- worm, snail, starfish, sea slug, crab
TL3- herring, octopus, lobster, squid, snapper
TL4- dolphin, seal, tuna, swordfish, sea bass
TL5- barracuda, sperm whale, shark, orca, marlin
25 animals and 100 territories... nice round numbers.
The map already has enough attack routes and different sized bonuses happening, and I think it would simplify things if there were the same amount of species for each level. Just me being worried about gameplay balance, I guess you could say. 5 TL's with 5 each is fine.
About the usergroup... I don't see where exactly they would come in for the production of this map. Since the two of us are most likely capable enough to finish this map ourselves, that's what we should do. It would probably be better if everyone started from scratch, or even if people submitted drafts and voted on them. Then we would work on a few of the most popular drafts. Also, I've got projects outside the group, so I will probably be a guy who will do graphics/gameplay/XML when needed.
Now NO MORE PICKING NITS for me... time to actually start this thing.
porkenbeans wrote: What we need at this point is a place where we can talk amongst ourselves. Sailor has gone A.W.O.L. it seems. So I don't know what the status of our application is. To any of you that know exactly how this works, please find out, and/or make this happen. I am very eager to get this thing organized, so I can roll up my sleeves and get to work.
porkenbeans wrote:I have not yet taken the brush to anything. Everything you see is cut and paste from photographs. The objective is to create a cool map, NOT create a complete original piece of art.ManBungalow wrote:porkenbeans wrote:
Did you draw that...purely original graphics ?!
Most are free to use, One or two however, I may need to seek permission. There are countless "free to use" images on the web. so this will be a "non-problem".ManBungalow wrote:porkenbeans wrote:I have not yet taken the brush to anything. Everything you see is cut and paste from photographs. The objective is to create a cool map, NOT create a complete original piece of art.ManBungalow wrote:porkenbeans wrote:
Did you draw that...purely original graphics ?!
You may have a copyright issue at some point
porkenbeans wrote:John, I am following what you are saying, I think.
Your TLs' are a tad inaccurate though. Here is the basic rundown of the food chain from the bottom up.
What you call "the composition layer" is in fact all the microscopic creatures that feed off of one another and floating bits of organic matter. Included are Plankton and krill mostly..
porkenbeans wrote:Next you have the filter feeders that feed mainly off of these creatures. They include many animals small and large. Most are small, and consist of mostly invertebrates, coral, and anemones,
porkenbeans wrote:
Then comes the scavengers. Most are filter feeders, but are mobile, and can attack small prey on occasion. Included are crustaceans, such as crabs and lobsters, also starfish and slugs. this group are the "janitors of the sea" as they clean up the place.
porkenbeans wrote:Next we have the predators, that attack and eat the janitors. Included are a myriad of creatures that feed off of each other and the scavengers as well. Included are just about everything that swims, but mainly fish such as the Grouper, and all fish with relatively large mouths.
porkenbeans wrote:
The top predators keep the previous group in check, and assure that a balance is maintained.
porkenbeans wrote:This ecosystem is a very complicated process, and a lot of animals are not so easy to categorize. Take the rays and whale shark, (which are in fact part of the shark family). They only eat plankton and krill. They are filter feeders. But lobsters do not attack and eat them, even though they are in the group above them on the food chain.
porkenbeans wrote:For this reason I do not think that you need to worry so much about who actually eats whom. It is sufficient enough to just have the main categories represented.
1.) plankton.
2.) Filter-Feeders.
3.) Scavengers
4.) Predators.
5.) Top predators.
Also I do not think that you need to have an equal amount of creatures from each category. This scenario results in "The Build Game". It is better to have to fight for the Chain. Not having enough to go around, assures this.
porkenbeans wrote:If you want to make this map about the open sea, you are entering a whole different world of deep sea creatures. most live there lives in waters that light does not reach. This is almost an entirely different ecosystem.
For this reason I would like to suggest that we consider a map pack. There are creatures unique to certain regions of the world, so we could have numerous maps that represent these unique places. All we have to do is work out the basic categories, or TLs'. And the rest is just producing the images.
Are you interested in joining The Map Factory ?PLAYER57832 wrote:Which map is now being used? I am confused.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
What are you confused about Benn ?MrBenn wrote:[Moved]
This map has been moved into the Ideas subforum, as it does not meet the criteria for a Working Draft. In fact, this thread has me generally confused![]()
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
john9blue wrote:sailorseal wrote:I am honestly offended by this image he was a great man
Hey, I was just messing around... Steve Irwin was awesome.
On a less offensive note, Nate, I thought about putting humans in there. Being able to bombard any fish... it would be nice, but probably make the game over-centralized.
john9blue wrote:Maybe about 42 species or so (not counting decomposition, of course), and the food chains will have different bonuses based on how many species are involved. You can get multiple bonuses, but they can't share more than one species. I'm hoping this is possible with the current XML, because Conquer 4 has a very similar gameplay mechanic (can I get confirmation on this? yeti? cairns? Bueller?). Decomposition resets to 1 neutral each turn.
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