Victor Sullivan wrote:...the town meeting halls are out of tea leaves...
-Rev. Sully
But Reverend, the Lord can provide !
Surely the shavings from Dodge Grist's Mill can be used if they are smoked
Moderator: Cartographers
Victor Sullivan wrote:...the town meeting halls are out of tea leaves...
-Rev. Sully
isaiah40 wrote:HEHEHEHEHEHEHEHEHEHEHEHEHEHE! Now for my witches brew! HEHEHEHEHEHEHE!
First I add in a little bat dung, then a pinch of impatience, a ladle of oranges, a few twigs, then I let it simmer for a time. Thou now hath...
OK, noted.Victor Sullivan wrote:...
- Thy Bonuses!
- I'm not really sure how you determined the bonuses, but with this layout, a good rule of thumb is +1 per territory, given that they are spread out.
Can you expand on this one a bit more please.I do like the idea that natty proposed with the 'resource pair' concept between the accusers and accused.
The way its worded may seem like any accused will do.
OK. Perhaps +1For the Gossip, I think it could stand to be altered a bit. First, the town meeting places bonus should be nixed since it's apart of the Gossip bonus already.
NotedSecond, I think you should do the Gossip bonus like a +X per Y with a town meeting place, such as, +2 per 5 villagers, or something of the like.
OK.As for the Landowners bonus, you could probably leave it as is, but it may need some tweaking for 1v1s and 3-player games where one might drop 7 or more Landowners.
Yes, obviously that colour/design needs workThy Clarity! First, the hanged. I assume the hanged are those outlined in blue, but it's not clear.
OK. RedefinedSecond, you don't define "villagers", so I'm not sure if you mean the Landowners or everyone or whoever.
FixedThird, are the roads impassable? One would assume, but it doesn't specifically say.
OK, i'll investigateFourth, the colors are all very similar, making it a tad difficult to distinguish regions at a glance. Perhaps different army circles could help distinguish accuser from accused from reverend from judge from well, you get the idea?
Fifth, Dr W Grigg has a color all his own that's not explained in the legend.
Sixth, "All of Witch Hill, Prison, Judges, & Any Hanged" is hard to read with its colors, and "All of" seems unnecessary and just confuses me.
Seventh, is Witch Hill a Judge? Seems a bit odd to me.
Eighth, the word 'assaults' should not be used like that in the "Gossip" portion of the legend, given its association to attacking other territories in the CC context.
Ninth, I noticed there's a "Judge Crowin" and a "Jonothan Corwin" - is that correct? I thought given that their last names are so close, they maybe were supposed to be the same.
Tenth, the "Buggy Stops" portion of the legend should be rewritten, as it's a bit confusing as it's written. I suggest something like this:
"Killer neutral Buggy Stops can be assaulted by adjacent regions and can assault adjacent regions and adjacent Buggy Stops via the roadways."
[*]Thy Graphical Nitpicks!
[list][*]First, the names of the reverends are hard to read, given the color of the region and text. Second, J. Trask, C. Blake, J. Raymont, Lot Conant, Sarah Cloyce and Reverends J. Higginson are all bolded for some reason. Third, Old Planter Farms isn't condensed and isn't as bright a white as the others. Fourth, Judge Crowin doesn't have a drop shadow.
natty_dread wrote:Firstly... this should get a draft stamp.
Some ideas then...
I think the map could use some easy bonuses. Most of the bonuses on the map are spread around, making them hard to defend... there's no small, easily defended bonuses that are valuable in the early game.
The 29 feb accuser bonus, for example, is 5 territories all spread around, and only gives you +2. Maybe you could convert it to a collectible bonus that would give +1 for each 2 or something? And maybe merge it with the 5 mar accuser bonus, since there's no corresponding accused to it...
Also.. were the roads impassables?
cairnswk wrote:Can you expand on this one a bit more please.I do like the idea that natty proposed with the 'resource pair' concept between the accusers and accused.
The way its worded may seem like any accused will do.
Victor Sullivan wrote:cairnswk wrote:Can you expand on this one a bit more please.I do like the idea that natty proposed with the 'resource pair' concept between the accusers and accused.
The way its worded may seem like any accused will do.
Oh yes. Firstly, that second sentence shouldn't be there Second, for the 'resource pair' bonus system, it would be something like, "+1 for holding an accuser and an accused".
-Rev. Sully
cairnswk wrote:Victor Sullivan wrote:cairnswk wrote:Can you expand on this one a bit more please.I do like the idea that natty proposed with the 'resource pair' concept between the accusers and accused.
The way its worded may seem like any accused will do.
Oh yes. Firstly, that second sentence shouldn't be there Second, for the 'resource pair' bonus system, it would be something like, "+1 for holding an accuser and an accused".
-Rev. Sully
Yes i understand that concept, but why is it you want it used, what purpose does it serve in the scheme of things.
Nola_Lifer wrote:Few things here. Gossip is hard to read in the green there in the top left.
The white with the font is hard to read on legen and some what on the board.
You miss spelled against.
You have persons hung, but what about it?
On a side note, it would be interesting to see that the buggy stops can attack any adjacent region on that road. For example, if you were to take B16 you could attack William Osbourne, Alice Shaflin, Family stone, Josepht Buxton, George Jacobs Sn. and Trasks Mills.
Nola_Lifer wrote:I think its the spacing of the font and maybe not so much the color. Not sure, it just seems like everything is thrown together.
natty_dread wrote:.... I like how this is shaping up, it's bound to be an interesting gameplay.
natty_dread wrote:One graphical thing that has been bothering me for a while: on the title, on the right eye there seems to be a hard line that looks weird... where the dark grey just kind of abruptly turns lighter. It'd be good to smooth out that line, make it more like the left side.
Also what's up with Sarah Good... is she an accused and if so, why isn't the whole territory coloured like the rest? (Sorry if you've mentioned this somewhere, I may have missed it).
So the Buggy stops reset to 2 neutrals? The legend is a bit ambiguous. It says they are killer neutrals, but the (-2) would imply a 2 troop decay... I think the wording of the legend could use a bit of clarification there.
Is the 7 landowners bonus cumulative, ie. will you get +4 for holding 14? Or just the +2 for any amount over 7?
One more thing, the first bonus has both Prison and Judges... but the Prison seems to be a part of the Judges bonus, so isn't it redundant mentioning them both?
The Judges bonus could be higher than 3, I think. There's 5 territories, all but 2 of them are spread around in different neighbourhoods... same with the reverends bonus. Although, I think both of these could use some kind of collection mechanism instead of a solid bonus for holding all of them. Something like a +2 for 3 maybe?
cairnswk wrote:i want to try to do my own eyes in the same style - mean paint the eyes, not actually cairnswk's eyes.
cairnswk wrote:Well what do you think? Should it be/or not?
cairnswk wrote:Does Rev Noyes need to go over near Giles Cory and William Shaw for better placement?
cairnswk wrote:Thereafter, the Reverends bonus could change to something like:
+3 for one Reverend and 6 landowners.
cairnswk wrote:Could there be a bonus for one judge and so many accussed or accussers?
Should all the judges be killer neutrals or some kind of reduction neutrals in order to hold a bonus such as mentioned above.
ender516 wrote:I like that bombardment idea. What if there were a constable,accessible only through the judges, who could bombard (with a summons or a subpoena)?
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