New update! V-3
I'm hoping I could get a few gameplay comments. even though there aren't any territory names, this should help a bit.
Added all the borders.
Changed the colors of the bonus icons.
Stuff left to do:
too much to list....
115 winter territories (the cold ones)
28 territories in the starting village.
20 bonus territories.
which means a grand total of 163 territories
the yellow marks show where the rest of the bonuses belong. I haven't had time to create all of them, but the yellow shows where they will eventually go.
All comments are welcome!
------------ v ORIGINAL POST v ---------------
Ok guys, if you remember how Oasis started out with the random graphics previews, this map will be starting out about the same way. Just so I can get a better idea of what you guys think about graphics, gameplay, etc.
Here are the basics of what the map will finally become:
---Its snow-themed. set up basically reverse of Oasis.
---Players start in the middle, in a big village. no set starting positions. Random deployment across the entire village.
---Everything else starts neutral.
---bonuses surrounding the villages, scattered around like they were on Oasis. Big bonuses are farther away than small ones, to provide lots of gameplay challenges. Travel far into the snow (that has a -1 decay on it) to collect bonuses.
---To make the bonuses easy to understand, there will be colored markers on the map for each bonus. For example, a red mark might represent a 1 army bonus. Orange might represent 2 armies, etc.
---All snow territories have a -1 decay on them. bonuses and territories with houses on them have no decay.
---Traditional gameplay. Just eliminate all of your opponents to win.
And same as Oasis, this map comes with a story. Its simple, but at least its something. I think it'll need some changes, though.
- In the dark of winter, a small quiet village has erupted into violence.
With food and fuel running low, the villagers are getting more desperate,
looking for a way to survive. The fighting won't end on its own; your only
choice is to eliminate all of your opponents in order to return to peace.
I'm hoping the graphics can eventually be a step up from Oasis. Or at least equal to it. I have learned a lot from developing Oasis, and I hope I can manage to avoid most of the problems I had last time.
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Just one last note: The tutorials forum from the Cartographers Guild [clicky] Have been teaching me a lot. Go check out that place if you haven't seen it yet.
All comments are welcome. You can discuss gameplay, graphics, the name of the map, or anything related to this project.