Treasure Map
[Draft]
3/17/09->
v27
changes:
- Fixed Riddle's Grammer
- roughened up edges
- Changed connections
- Changed F.E. to Kune
Moderator: Cartographers
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Eigidansei wrote:i agree. But i think you also need some additional gameplay on this. It doesnt sound to exciting right now
sailorseal wrote:I do I would try some maybe one way ship attacks a bombardment or two. Maybe a bloackade?
the.killing.44 wrote:Change the color of the bonus that just changed to something else. Hurts my eyes!
sailorseal wrote:Make the impassible s look different
the.killing.44 wrote:sailorseal wrote:Make the impassible s look different
What's wrong with them
the.killing.44 wrote:Well you need to know which way is being attacked but other than that i see no prob with them.
natty_dread wrote:I was wrong
gimil wrote:hi LED ZEPPELINER,
Just a small point from me today, nothing to hard to digest. Your 'note' on the map is needlessly long. You don't need the point about the neutral that X starts with, people will see that when they start a game.
The sectionabout an automatically deployed bonus is still needed though but could be reduced to 'Automatically Deployed bonus of +3 on X'. Short simple and staright to the point.
So basically what I am saying is, change your long 'note' to:
'Automatically Deployed bonus of +3 on X'
and you are good to go.
Nikita42 wrote:I like the idea of a Treasure Map. I like the look of this map, but to me, it doesn't make me think of a treasure map. A treasure map is to get to the 'X' where all the gold is. This map just has an 'X' on it for no reason.
Would it be possible to make this map a goal map? So everyone is fighting to get to the 'X' first? Then you could also add traps and such around the map. Like -ve modifiers and such. And each ship could be the starting point for the players. Everyone starts out as one of the pirates.
I've been lurking the Map Foundry recently, and at this point, this map looks more fit for the Pirate Attack map someone started, than a Treasure Map.
LED ZEPPELINER wrote:Nikita42 wrote:I like the idea of a Treasure Map. I like the look of this map, but to me, it doesn't make me think of a treasure map. A treasure map is to get to the 'X' where all the gold is. This map just has an 'X' on it for no reason.
Would it be possible to make this map a goal map? So everyone is fighting to get to the 'X' first? Then you could also add traps and such around the map. Like -ve modifiers and such. And each ship could be the starting point for the players. Everyone starts out as one of the pirates.
I've been lurking the Map Foundry recently, and at this point, this map looks more fit for the Pirate Attack map someone started, than a Treasure Map.
That is a great idea, i think i might try it, the only problem with the boat idea is that if there are more than 5 people playing then one might get a better or worse position than the others, and if the boats aren't the starting place, someone could start out with a better drop...unless that whole island were to start with neutrals
Nikita42 wrote:LED ZEPPELINER wrote:Nikita42 wrote:I like the idea of a Treasure Map. I like the look of this map, but to me, it doesn't make me think of a treasure map. A treasure map is to get to the 'X' where all the gold is. This map just has an 'X' on it for no reason.
Would it be possible to make this map a goal map? So everyone is fighting to get to the 'X' first? Then you could also add traps and such around the map. Like -ve modifiers and such. And each ship could be the starting point for the players. Everyone starts out as one of the pirates.
I've been lurking the Map Foundry recently, and at this point, this map looks more fit for the Pirate Attack map someone started, than a Treasure Map.
That is a great idea, i think i might try it, the only problem with the boat idea is that if there are more than 5 people playing then one might get a better or worse position than the others, and if the boats aren't the starting place, someone could start out with a better drop...unless that whole island were to start with neutrals
I figured my suggestion might mean changing the map quite a bit, but I thought I had to suggest it. I liked the Treasure Map idea, but when I looked at your map, it didn't look like something I would play....YET.
I like the idea of the 'X' island being neutral. I also think that there should be no direct connection from the ships to the 'X' island. Only way to get to the main island is to get there from the other islands. Sort of like following a specific path laid out by the treasure map. In order to allow for 8 players, you can add more ships. And maybe they don't connect either and each has a specific landing spot.
Anyway, I'm definitely not an expert here. I'm not sure what is need to make sure the logistics of a map work. I give all you guys who try to make your own maps credit. Because I'm sure it's really hard to make sure everything work the way it's supposed to.
the.killing.44 wrote:7 or 5 is a bit much. Just 3/4 on the island and 7/10 on the X should be good.
Users browsing this forum: No registered users