by SuicidalSnowman on Fri Oct 02, 2009 6:27 am
I like the map itself, but I think the bombardment only game play isn't a good idea, and here is why:
Basically, the only territories you can own are the ones on your island. Then you take those and bombard everyone else. Where is the strategy? It is just going to come down to who gets the best dice each turn, or even worse, who goes first.
In a two player game, your first turn you have your castle. So you spread out on your island, get one or two territories. Your opponent goes and does the same. Your next turn you get a bonus of +2, you now bombard him down to one territory, he gets a lower bonus, game over.
Or let's say first turn you have miserable dice, don't get any neutrals. Your opponent then just eliminates you.
In a game with more than 2, it would be ever worse. It is highly conceivable most people are eliminated before they take a turn.
Let's say we get into the mid game, like there is a gentleman's agreement not to bombard the first few rounds. Whomever gets a solid bombardment first is going to knock down the other's guys bonuses, and that's that. They then have to use troops retaking territories to build their bonus, which just gets knocked down, or they get much less troops to bombard with, making it less effective.
I think you need to find a way to 1) limit the bombardment so that each player has some protected territory to allow them to start the game and 2) have some way to allow some strategy in taking territories and building armies.
And clean the graphics up, but that will come in time I am sure. Also, this map might be an awesome freestyle speed test. Really test those fast clickies guys.
Good luck, you obviously have some good ideas, just keep thinking them and I am sure something will come together.