Moderator: Cartographers
DiM wrote:foregone wrote:DiM wrote:fix the wax seal (when foregone tells me what's wrong with the broken edges)
I've been busy staring at it continuously trying to work out how to translate it into words. The broken edges just feel too sudden to me and make it look removed from the map. What about trying to add a little ridge with a lightened colour, kinda of like broken coloured candle has a lighter colour on the inside?
i still have no idea what exactly you want me to do
i'll try to rework it on my own and see if i match your wish
edit//
would this be better?
i made it look like it broke in steps and partial pieces still remained at the broken edges. also i reduced the whiteness you mentioned before and made the cracks more visible.
the text is still crappy but as i said before it will be changed when i find a name.
MrBenn wrote:I wonder if a circular seal would fill the space better?
bbqpenguin wrote:the bloodstains now resemble spagghetio's stains...
is it supposed to be orc blood?
cairnswk wrote:Dim. I've just looked at this new map...starting very professional. However i will look in more on it later to understand what is going on.
For now, i can't read whatever is on the red stamp top left corner.
Kaplowitz wrote:I dont like parchment, i think this would look better if you just made it like AoR1.
Kaplowitz wrote:Why not one big island? You can still have square territories, and everything.
I have to conquer all 9 of my territories to get hold of whatever fighting class I am. So if I start at A20 and I conquer those 8 territories, if I conquer E16, I'll get a +1 for being a cleric and holding the Cha territory
I prefer the latter so having 1 army on most blanks (except maybe those like the ones in between the barbarian and the warlock) seems better to me. getting around should be easy and 1 army does that.
the problem you're going to run into is the same as Das Schloss. I don't think cairnswk has solved it on his map yet. How do you get an objective map where eliminating other players is hard or impossible not to turn into a stalemate. to be honest, I'm not sure it is possible. I'd say you shouldn't put 50 armies on the objective. I'd put something much smaller like 16 or 20.
ok wait I think I missed something. the +1 and -1 for realms where you travel. so if I hold a class, I get +9? if this is true then I guess you have to make those +1. it's definitely interesting because there's less incentive to stop someone's bonus because you'll get a minus for it. especially on treasure chests. when you add the fact that generally people won't be getting large bonuses from holding skills, breaking people makes even less sense.
to be honest, now that I realised the +1 -1 thing, I think stalemates will be VERY commonplace on this map. everyone's getting a +9 minimum. how many armies will I have to get to A) grab the objective and B) hold the objective. people can't really get more than lets say +8 from skills. generally they'll be in the 3-5 range on that I think. I just don't see how people can separate themselves from the competition which is very important in a non-elimination game. I'll leave my previous comments even though they don't really apply since you might find some use out of them. even if you removed the +1/-1 thing I think you'd run into this problem. das schloss games ended when people deadbeated and allowed others to win. Or, one player was lucky enough to gain a totally dominating position. I don't think any player can gain a dominating position with the current gameplay or even if you removed the +1/-1 thing. I'm not really sure how to fix this. it's not an easy thing to get around.
edbeard wrote:trust me. it's way worse on a map where you can't be eliminated. das schloss showed this to us.
whether you're good or evil, your good or evil counterparts are quite far away so taking over one of them will take a long time. the +9 starting bonus (effectively) will make this even tougher to do. basically because of that bonus and that the other bonuses are relatively small, separation will be difficult. how do I become dominant? everyone will be fairly even in strength. somehow people need to be able to get larger bonuses so separation can happen. obviously on this map games will be long but the way you have it set right now will make these games go on forever unless people deadbeat or decide not to break the objective just so the game ends.
edbeard wrote:1. start the objective with less armies. it gives people the option to say "I might as well take it to force people to stop it and prevent them from grabbing other bonuses." there's also the strategy of me not stopping the objective and forcing someone else to do it. It kinda makes a back and forth of people stopping the objective one turn and grabbing bonuses in other turns. I'd say something small like 8 or 10.
edbeard wrote:2.
a. lower the bonus for holding the altars
b. increase some of the other bonuses or create couple new bonuses that are large.
this allows people who grab a few bonuses or one of the large ones to separate themselves and become a dominant force allowing the game to end.
DiM wrote:one way would be to make each altar give a bonus only to the character that starts there. anyone else gets 0 but this will lead to a lower number of overall bonuses.
yeti_c wrote:DiM wrote:one way would be to make each altar give a bonus only to the character that starts there. anyone else gets 0 but this will lead to a lower number of overall bonuses.
How about "home altars" give double "away altars"?
C.
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