Moderator: Cartographers
wisemanpsemc wrote:This map looks like it will be a lot of fun. I am looking forward to playing on it. At first glance the cannons look like abstract arrows. Not sure if some sort of detail would help that out or not.
TaCktiX wrote:It's coming along quite nicely, though I think the colors need to get a Ye Olden fade to them, to look a little more like a battle map of the Civil War and a little less like the Hippie Reinterpretation of that Horrible War.
jefjef wrote:Think you could get a good feel for contour if you incorporate actual map elevation lines or incorporate this style into it.
Be nice if you could make Gettysburg feel more like a town too.
In re of the flag pennants your using blue obviously works well for the Union. For the Confeds how about using red instead of gray. It would be color appropriate, be more noticeable and would liven it up.
Industrial Helix wrote:This one is ready for a little more in depth gameplay analysis I think.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:The "courage" is an extremely novel and great idea. My only problem with it is I think the strength should be 1 and not 2. Even ones can be quite an obstacle at times with my random and could make some bonuses awkwardly strong.
Frito Bandito wrote:Looks awesome Marshall!!
Evil DIMwit wrote:Just to be clear about courage: Player at SW1 assaults SW1 Courage, and from SW1 Courage can assault either Wilcox or Barnes?
Evil DIMwit wrote:I think 2 neutrals is good for Courage. Don't want to make it too trivial.
Frito Bandito wrote:I really like the straightforward bombardment rules, totally make sense, unlike waterloo-- which I can never quite understand:)
plus, as a history buff, just finished Shiloh by Shelby Foote, I always enjoy something that touches the civil war.
fwiw, there is a great book, called "the nation of Jones?" I think, about a part of Mississipi that seceded from the South. Cool stuff!
MarshalNey wrote:Final Rough Draft (Updated 8/20/10)
The map has no impassibles, technically, but I use some low-level killer neutrals for the same purpose. In the case of the hills, I made a poor-man's one-way attack, where someone wishing to go uphill must first attack a killer neutral 2- which I call 'courage', while someone attack out from a hill may proceed normally. For stone walls and streams, I used a killer neutral 1, to indicate the impossibility of staying on such a place for long- the creeks are meant to be crossed quickly since any troops stationed there would be extremely vulnerable.
The cannon bombardments are the other major setpiece of the map. Any cannon can bombard any region within its own bonus area. In addition, the big black cannons can bombard any region in adjacent bonus areas. This is a bit like Waterloo, where a lot of the map is vulnerable to bombardment. However, about 1/3 of the map is immune- the Round Tops bonus area, Gettysburg, Devil's Den and the Federal Supply bonus area. For region names, I used the commanders of the relevant regiment, brigade or Corps; or I used an abbreviation for a piece of terrain with a number.
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