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[Abandoned] - Snowfight

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WHAT SHOULD THIS MAPS GAMEPLAY BE? Dogs and Snowmen remain in all versions.

Poll ended at Thu Oct 28, 2010 10:21 pm

 
Total votes : 0

Re: SNOWFIGHT V7

Postby gameplayer on Mon Dec 01, 2008 4:24 pm

cairnswk wrote:
e_i_pi wrote:I'm finding the team names a bit difficult read. The 'e' and the 'a' aren't ideally legible at that point size. Maybe up it by 1-2 point sizes, or maybe have the light source for the drop shadow at northwest instead of west?


What do you mean the team names?

He means the colored text under each group that designates their team number, i.e. Team 6 is in blue. And I agree, some of them are hard to read.

And I have a question of my own: Can the throwers attack or bombard. The way I read it right now they can attack, but it would make a lot more sense if they could only bombard, because they're throwing snowballs at each other. What if the throwers could only bombard and you would have the dogs as points of entry between different groups?
Last edited by gameplayer on Mon Dec 01, 2008 4:27 pm, edited 1 time in total.
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Re: SNOWFIGHT V7

Postby cairnswk on Mon Dec 01, 2008 4:25 pm

gameplayer wrote:
cairnswk wrote:
e_i_pi wrote:I'm finding the team names a bit difficult read. The 'e' and the 'a' aren't ideally legible at that point size. Maybe up it by 1-2 point sizes, or maybe have the light source for the drop shadow at northwest instead of west?


What do you mean the team names?

He means the colored text under each group that designates their team number, i.e. Team 6 is in blue. And I agree, some of them are hard to read.


Oh OK those names :)
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Re: SNOWFIGHT V7 (P4) Gameplay?

Postby gameplayer on Mon Dec 01, 2008 4:30 pm

Or, since not all of the groups have dogs, you could have one person from the group be the "hitman" and be able to attack neighboring groups. My problem with the current map is that it seems too chaotic, the borders would be very difficult to defend.
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Re: SNOWFIGHT V7 (P4) Gameplay?

Postby cairnswk on Mon Dec 01, 2008 4:32 pm

gameplayer wrote:Or, since not all of the groups have dogs, you could have one person from the group be the "hitman" and be able to attack neighboring groups. My problem with the current map is that it seems too chaotic, the borders would be very difficult to defend.

Fair comment and a good one.
What do others think?
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Re: SNOWFIGHT V7 (P4) Gameplay?

Postby neanderpaul14 on Tue Dec 02, 2008 2:43 am

excellent idea....how about 1 or 2 more snowmen scattered about and they make up a seperate bonus?
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Re: SNOWFIGHT V7 (P4) Gameplay?

Postby cairnswk on Tue Dec 02, 2008 3:21 am

neanderpaul14 wrote:excellent idea....how about 1 or 2 more snowmen scattered about and they make up a seperate bonus?

Sorry, there is more than enough on this map now.
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Re: SNOWFIGHT V7 (P4) Gameplay?

Postby TaCktiX on Thu Dec 11, 2008 3:46 pm

I demand information on the release of the next version! We wouldn't want there to be another surprise AtTACK, would we?
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Re: SNOWFIGHT V7 (P4) Gameplay?

Postby cairnswk on Fri Dec 12, 2008 12:25 am

TaCktiX wrote:I demand information on the release of the next version! We wouldn't want there to be another surprise AtTACK, would we?

You may demand all you like my good man, but of little good it will do you...fear i think my snowman will melt in this heat.
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Re: SNOWFIGHT V7 (P4) [VACATION]

Postby oaktown on Fri Dec 19, 2008 9:36 am

Moved to the Bin as per the mapmaker's request.
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Re: SNOWFIGHT V10

Postby cairnswk on Sun Sep 26, 2010 6:27 pm

I'd like to get this one finished, some creativity has returned to my fingers.
There's still a long ways to go to accomplishing the faces, but it's doable.
Gameplay is almost complete.
So if the mods will OK this one, it can possibly be out in time for northern hemisphere's Christmas snow season.

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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby cairnswk on Sun Sep 26, 2010 7:09 pm

Oh and if there is anyone out there who would like to submit something like a dog or a face to get this map ready for Chirstmas, then please do so, and i'll add your name to the map.
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby Industrial Helix on Sun Sep 26, 2010 8:42 pm

As in photos of ourselves? Faces or whole bodies in snowball making position?

Anyway, here's to a speedy stint in the foundry.
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby Industrial Helix on Sun Sep 26, 2010 8:49 pm

I don't completely understand why some teams are worth 3 and some only 2 if neither the snowmen or the dogs are part of the bonus.
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby cairnswk on Sun Sep 26, 2010 8:56 pm

Industrial Helix wrote:As in photos of ourselves? Faces or whole bodies in snowball making position?

Anyway, here's to a speedy stint in the foundry.


No IH. only face drawings, not of yourselves, that would be sacriledge.

Industrial Helix wrote:I don't completely understand why some teams are worth 3 and some only 2 if neither the snowmen or the dogs are part of the bonus.


Well, those bonuses are only temporary, so they can change. Suggestions?
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby Industrial Helix on Sun Sep 26, 2010 9:03 pm

Ahh... I thought you were asking for photos of real people in a snowball fight to use as the people on the map. That would be pretty cool, actually.

Well, I wonder if snowball makers as starting positions is the best idea. What if it were throwers are all open to deployment and the makers start neutral. If you did that, then all the bonuses and rules seem just fine to me.
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby Evil DIMwit on Sun Sep 26, 2010 11:28 pm

Why do you have an autodeploy on dogs if they can't attack anything?
Why have snowmen at all if they can't attack anything?
Is it really wise to have a map where the majority of territories can assault almost every other territory, where you have to go through 8 neutrals to collect a +2 bonus which also leaves you relatively defenseless (or 12 in Team 1's case)?
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby cairnswk on Mon Sep 27, 2010 7:17 am

Evil DIMwit wrote:Why do you have an autodeploy on dogs if they can't attack anything?
Why have snowmen at all if they can't attack anything?
Is it really wise to have a map where the majority of territories can assault almost every other territory, where you have to go through 8 neutrals to collect a +2 bonus which also leaves you relatively defenseless (or 12 in Team 1's case)?


1. autodeploy on dogs - good point, that can be changed.
2. if the snowmen and dogs (4) provide extra bonus points for having them, then they could be fought over by various players/teams. Perhaps a higher bonus might be appropriate.
3. majority of territories....well isn't this what a snowfight is all about, being able to hit anyone in the field.
If you have other suggestions, then i'd like to hear them please. :)
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby natty dread on Mon Sep 27, 2010 7:20 am

I also kinda worry about the freeness of this map - if you can assault anywhere from anywhere, it kinda defeats all the strategy and it just gets down to who has the best dice... :-k
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby cairnswk on Mon Sep 27, 2010 10:18 am

natty_dread wrote:I also kinda worry about the freeness of this map - if you can assault anywhere from anywhere, it kinda defeats all the strategy and it just gets down to who has the best dice... :-k


Well for goodness sake people, stsop being so negative and start coming up with something.
Everyone is "worried" about something.
So far you're giving me the impression that nobody wants this map.

I also really have to ask, what's wrong with a map that is a good old fashioned "dog-fight" ?
I really can't believe that everyone is going to win because of the dice.
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby natty dread on Mon Sep 27, 2010 10:40 am

I don't know... it's just, if you can assault anywhere from anywhere, where's the strategy of positioning your troops right... how will you block eliminations in an assassin game or escalating game... I don't know, I could be wrong, what do I know...

And it's not that I wouldn't want this map. I'm just voicing my concerns about the gameplay.

As for solutions, how about creating some assault routes between the snowfighters, and giving them a bombard ability to a range of 2 or 3... so if snowfighter A is next to B and B is next to C, then A can assault B but not C, but A can bombard C... something like this would limit the openness of the map somewhat, but would still keep the feel of an all-out snowfight.
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby sonicsteve on Mon Sep 27, 2010 11:21 am

Hi Mate,

I don't think it's a good idea to have a player called Wog, surprised no-one else in the UK has picked this up.

wikipedia definition:

Wog in the UK is usually regarded as a racially offensive slang word referring to a dark-skinned person from Africa or Asia. It can be applied to any darker-skinned people, but is particularly applied to Afro-Caribbeans, as well as immigrants from the Indian subcontinent. Use of the word is strongly discouraged in Britain, and most dictionaries refer to the word with the caution that it is derogatory and offensive

I personally find it an offensive term, though you obviously weren't aware of the connotations in the UK,

Cheers,

Sonic.
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby cairnswk on Mon Sep 27, 2010 12:59 pm

sonicsteve wrote:Hi Mate,

I don't think it's a good idea to have a player called Wog, surprised no-one else in the UK has picked this up.

wikipedia definition:

Wog in the UK is usually regarded as a racially offensive slang word referring to a dark-skinned person from Africa or Asia. It can be applied to any darker-skinned people, but is particularly applied to Afro-Caribbeans, as well as immigrants from the Indian subcontinent. Use of the word is strongly discouraged in Britain, and most dictionaries refer to the word with the caution that it is derogatory and offensive

I personally find it an offensive term, though you obviously weren't aware of the connotations in the UK,

Cheers,

Sonic.


Gees, sonicsteve, how glad i am being an old bugger who grew up in an age of not so strict polically correctness when one of my best school mates was called Wog. He was of italian decent and an absolutely charmiing chap about being called that too. In fact he prefered his nicname rather than his real name. His name is on the map because later in life he committed suicide.
Dibbles, Kars, Blimp, Brownie, Wog, Legend, Jules and Buster were all nicnames that my school friends of both sexes had, and we never had problems with these names.
Somehow the world has got into a big mess about names.
However, if anyone else thinks it needs to be replaced because of some wikipedia definition which i find totally out of whack anyways, then i will do so.
It was not meant to be applied to your reference nor to offend anyone in the UK, nor anywhere else.
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby Industrial Helix on Mon Sep 27, 2010 1:02 pm

The last thing this map needs is a load of dotted lines. I'm perfectly fine with the openness between the throwers.

But here's a suggestion. What if throwers had two territories: body and arm. Arm attacks body? I dunno if that would resolve any of the worries about the openess of the map, but its an idea.
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby cairnswk on Mon Sep 27, 2010 1:20 pm

natty_dread wrote:I don't know... it's just, if you can assault anywhere from anywhere, where's the strategy of positioning your troops right... how will you block eliminations in an assassin game or escalating game... I don't know, I could be wrong, what do I know...

What do i know also! I would have thought that some of the strategy in an open game such as this would have revolved around where and how you build numbers of troops to counter assaults.

And it's not that I wouldn't want this map. I'm just voicing my concerns about the gameplay.

Yes i understand about this, but so much negativity leads to conculsions in mind....

As for solutions, how about creating some assault routes between the snowfighters, and giving them a bombard ability to a range of 2 or 3... so if snowfighter A is next to B and B is next to C, then A can assault B but not C, but A can bombard C... something like this would limit the openness of the map somewhat, but would still keep the feel of an all-out snowfight.

OK, thanks for offering something towards a solutiuon. Let me think on that and how to apply it. :)
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Re: SNOWFIGHT V10 (P5) READY FOR XMAS????

Postby cairnswk on Mon Sep 27, 2010 1:22 pm

Industrial Helix wrote:.....
But here's a suggestion. What if throwers had two territories: body and arm. Arm attacks body? I dunno if that would resolve any of the worries about the openess of the map, but its an idea.

And thanks also IH for offering something towards a solution.
Can you elaborate on that idea a little more. You realise that would almost double the map region numbers, but i'd like to hear more. What attacks the arm for instance, if arm attacks body?
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