MarshalNey wrote:I'm not really happy with the purple street connections, but they show up clearly without being too garish.
Make them red. Then it'll look like trails of blood.
Moderator: Cartographers
MarshalNey wrote:I'm not really happy with the purple street connections, but they show up clearly without being too garish.
DukeWellington wrote:Awesome map! I can't wait to play it!
b00kw0rm wrote:The artwork is great, and the mood is just right. It also looks like it could get frantic near the end of the game, with everyone making a mad dash to the helipads.
b00kw0rm wrote:Just a question, is the helipad area a zombified area? It's out in the open, so it should have a negative effect for being there, aka lose # troops per turn due to the zombie attacks.
b00kw0rm wrote:Currently the items are mostly colorless, and blend in with the pale backgrounds... Possibly making the font, tag border, and image border brighter would make it easier.
b00kw0rm wrote:I like the current amount of spaces between the different buildings, but I agree with 'Comrade' Industrial Helix that it doesn't convey the sense of a massive horde. Maybe draw in a bunch of little zombies in the outside, grouped around each outside space?
b00kw0rm wrote:I'd also like a way of getting one of the bottommost buildings to the other besides having to go around the entire loop.
Top Dog wrote:I like how you are showing the zombies in the streets, even though not through territories, but through graphics. Maybe even try adding more, just to really represent the mass of zombies...
Top Dog wrote:I'd say you could try making the street connections a red, although I think the pink/purple would work too...
b00kw0rm wrote:Make them red. Then it'll look like trails of blood
Top Dog wrote:I just now noticed the blood spatters... I like the idea but maybe they could be worked on a bit... not anything big... just something I noticed... I was thinking more like blood smears... maybe try adding a few inside an entrance of some of the buildings... just an idea of course...
Top Dog wrote:I'll take a look later and see if there's anything I can nit-pick on lol... It sounds mean but nit-picking is what get's stuff done...
DukeWellington wrote:Awesome map! I can't wait to play it!
Memnon wrote:...So here's a few name options. Professors, Mad Scientists (you find more of these than mad doctors, but then you're finding another name for them...meh), Nerds! (admit it...we all are), The engineers? Just a few thoughts for you to mull and take you in a different direction than staregos...
Memnon wrote:2. Don't think about Bad/Good groups, I agree with TD in the fact that they should remain in the gray and not take the road to Disney.
Memnon wrote:3. Helicopter pad - I like the helicopter idea, but bigger. I know scale is all wrong, but I'd like to see a chopper that takes up the space of 1/4 of the pad. You know, about as big as one section, but maybe positioned in between two, like the middle of the bottom section would be a good spot to drop one...
Memnon wrote:4. More zombies on the street - I couldn't agree more. You say it's too busy, and cramped Marshal, I disagree. I think if you added a few more here and there it would be fine. Maybe give us an example (do you still have the old paint file laying around?). More zombies, more blood. It doesn't feel like a horde yet - more like a small gaming group gone wrong.
Memnon wrote:Ok Marshal, you've convinced me once again to put time and effort into the map your designing. This is what I can give you for now, I'll check back in later.
b00kw0rm wrote:How about "Tacticians"?
CaronylKluster wrote:I think your making precise improvements that polish the map. I hope to see this in the queue soon.
natty_dread wrote:I like the blood trails... this map is really getting somewhere. I think this should be moved to gp workshop by now.
The buildings look a bit out of place... they are so bright and clean, while the outside is dark and grungy. The contrast is a bit too heavy... Perhaps darken the buildings a bit, also could add some "rubble" in them, stuff like bullet holes or something.
Anyway, nice work.
00iCon wrote:Here's my two cents:
You could make the helicopter park a secure zone instead. It is also quite large and has wasted space. Try to move the legend, maybe add more territories inside. A circle of barbed wire would probably work best, but you could use a hexagon or octagon depending on the decided territories. This allows more space for zombie territories in the streets.
You could put military personnel in the compound fending off the horde(You draw better than I ever could). Capturing some of these territories may even allow bombardment of the streets.
GreysouIe wrote:Something that would be fun is if the zombies could win. Maybe I'm just an old b-movie fan, but if the zombies would have a possible win it would add a little flavor
GreysouIe wrote:Overall I like the idea, my only thoughts is that the map is a little generic in terms of being like a box. It's sort of like a rubix cube side so you have 8 factions with everyone going for the middle.
Anyway, keep on fiddling. I think you have a good idea here.
MarshalNey wrote:00iCon wrote:
Okay this is a nice concrete suggestion (thanks for the diagram, btw). Moving the legend into the middle was actually on my original MS Paint concept sketch, but in practice I need a lot more room than the center can provide. The map is nearly at the maximum size at 840 x 765 pixels, and I still have to make a legible 'small' version. There simply won't be room for the legend and a gameplay objective, and I really want a gameplay objective in the middle (for now anyway).
Also, the idea for taking the gameplay objective is that it would allow a faction to 'escape'. The zombie hordes are supposed to be effectively endless- there's just too many zombies and too few bullets/grenades/shells. As long as I'm continuing with this thematic idea, I need there to be an escape vehicle in the center- namely helicopters.
On the other hand, I like the idea of a military-type compound- maybe a fenced off 'checkpoint' that a militia/national guard established downtown and then got overrun or abandoned? That would make the presence of the helipad make more sense, certainly. I might try adding in military hardware elements, maybe abandonded tanks and stuff. Saving space might be possible by trimming the corners, but I'll have to think about whether added zombie zones will actually add to the gameplay. After all, the zombie zones need to form linear paths, or they won't function as gauntlets and the superfulous zones will just get bypassed (see 2 pages back for the full discussion).
Good point about the center, though, I'll definitely work on upgrading it with the idea of a military outpost.
Thank you for peeking in on this thread from time to time. I hope you stick with me to the end
MarshalNey wrote:Also, just to let everyone know, the current number of player territories is 63. I would like to bump that total up to 70 or 71 for much fairer drop distributions.
So far, my best idea is to add some territiories to the Helipad and some safe zones in the streets.
If anyone has any ideas about this, let me know.
00iCon wrote:More helipad zones would be great and perhaps high neutral safe zones in the street should have a bonus to make them desirable.
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