What you need to know;
The 'shelter' regions are divided randomly up between the players in the game.
The 'food' and 'jungle' regions all begin as neutrals.
152 regions in total:
18 shelters
19 food
115 intermediates
At the moment, I'm looking for the gameplay stamp. Once I have that, I can find an XML person and patch up any dodgy graphics.
original post
I'm going to try something a little different today. It's called Marooned, and you won't have heard of it.
Now, enough of the technicalities and formalities, here's the masterpiece you all came to see:
At the current stage, I'm interested mostly in gameplay criticism (or applause); so please acquaint yourself with the gameplay notes on the image above before making comments, as this map proposal has an overall quirky gameplay style. I figure that each player should start on a number of sheltered regions, but always so that some shelters are neutral. All other regions should begin neutral, more specifically 1 or 2 for the normal regions and 2 or 3 for the food regions, I should think.
The shelters aren't positioned so that every game will be perfectly balanced, but not so that being dropped a certain shelter immediately wins you the game. Some are 2 'steps' from the next shelter, some are more. Some are closer to food regions than others, but that's what I hope will give this map a spicy meatballs edge.
Beyond that, I think it's self-explanatory. Those trails are used as attack routes, and the makeshift bridges are used to cross the river.
If you really want to leave graphical criticism (or applause), go for it. I won't shout at you.
previous drafts
http://i495.photobucket.com/albums/rr31 ... NEDV10.png
http://i495.photobucket.com/albums/rr31 ... ROONED.png
http://i495.photobucket.com/albums/rr31 ... NED_02.png
http://i495.photobucket.com/albums/rr31 ... NED_03.png
http://i495.photobucket.com/albums/rr31 ... NED_04.png
http://i495.photobucket.com/albums/rr31 ... NED_05.png









