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theBastard wrote:interesting idea. just, why these countries?
Evil DIMwit wrote:theBastard wrote:interesting idea. just, why these countries?
Because they're small. Because they're often overshadowed by their neighbors and don't have maps of their own. Because those territories are actual administrative divisions and I can't be bothered to do enough research to split a country up into meaningful territories on my own.
natty_dread wrote:This gives me an idea:
A world map, where each continent is separated from the others.
Evil DIMwit wrote:natty_dread wrote:This gives me an idea:
A world map, where each continent is separated from the others.
What are the bonus regions like?
Evil DIMwit wrote:natty_dread wrote:This gives me an idea:
A world map, where each continent is separated from the others.
What are the bonus regions like?
natty_dread wrote:Another idea: reversing the victory condition idea... into a losing condition: you need to maintain a presence on all of the maps or you're eliminated from the game. That could be interesting, like playing 4 games at once and if you lose one you lose all... the only problem here is making it so that everyone gets equal territories in all separate areas.
Evil DIMwit wrote:That said, possible deployment imbalance will certainly exist, and I can't think of a better way to combat that than having loads of territories.
Evil DIMwit wrote:Would a map like this be better with three small maps, rather than four? There'd be room for more territories in each and the players' attentions would not have to be split in so many ways.
natty_dread wrote:How about starting positions? Group up territories of different areas and set them in the same starting position. So that each starting position would have a territory from each area. Although for this to work, the areas should be pretty much identical in territory count.
theBastard wrote:if I good understand, you can not have losing coditions here.
only victory conditions. so what about: hold one country and at least one region in others countries to win?
koontz1973 wrote:theBastard wrote:if I good understand, you can not have losing coditions here.
only victory conditions. so what about: hold one country and at least one region in others countries to win?
You can have losing conditions. Middle Ages has them with the hold one castle or you are out. Same with Antarctica with hold a base or freeze to death.
theBastard wrote:if I good understand, you can not have losing coditions here.
only victory conditions. so what about: hold one country and at least one region in others countries to win?
Industrial Helix wrote:I think its a little strange picking such a group of countries, but I suppose it works.
Evil DIMwit wrote:theBastard wrote:if I good understand, you can not have losing coditions here.
only victory conditions. so what about: hold one country and at least one region in others countries to win?
That would cause some impossible scenarios; say, if player A was eliminated from one map and player B was eliminated from another, and player C from a third, there's no way of re-entering a country once you're eliminated from it.
Evil DIMwit wrote:Do you have a better idea?
Industrial Helix wrote:Evil DIMwit wrote:Do you have a better idea?
Heh, not really. I tried thinking about it for a better idea set in maybe WWII or Rome or anything and came up with nothing. You might try a theme, such as OPEC countries. Cities in the UAE. Port cities of China. Islands of the Mediterranean. Islands of the Caribbean. I dunno. They're not great ideas, but I think a unifying theme would help.
Victor Sullivan wrote:Industrial Helix wrote:Evil DIMwit wrote:Do you have a better idea?
Heh, not really. I tried thinking about it for a better idea set in maybe WWII or Rome or anything and came up with nothing. You might try a theme, such as OPEC countries. Cities in the UAE. Port cities of China. Islands of the Mediterranean. Islands of the Caribbean. I dunno. They're not great ideas, but I think a unifying theme would help.
Perhaps those land-islands, like Lesotho and Swaziland, where they're surrounded by a single country?
-Sully
Evil DIMwit wrote:theBastard wrote:if I good understand, you can not have losing coditions here.
only victory conditions. so what about: hold one country and at least one region in others countries to win?
That would cause some impossible scenarios; say, if player A was eliminated from one map and player B was eliminated from another, and player C from a third, there's no way of re-entering a country once you're eliminated from it.Industrial Helix wrote:I think its a little strange picking such a group of countries, but I suppose it works.
Do you have a better idea?
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