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s3xt0y wrote:Is anyone even interested in this map, I will keep working on it, but it just seems that there is little to no interest...
Industrial Helix wrote:I'm checking this one out for the second or so time and initially it didn't really excite me all that much... so in my opinion, what could be done to improve it.
think it would be interesting if there were different rules for each pool so a player has to vary their strategy to win... for example: there could be kids pool where its open attack...tlike in tribal Florida or Supermax, throw in a bombarding position at the diving board
and a Jaquzzi with a heat decay would be cool too
s3xt0y wrote:Industrial Helix wrote:Might need to apply for a supersize thou...
isaiah40 wrote:s3xt0y wrote:Industrial Helix wrote:Might need to apply for a supersize thou...
Your application has been noted, when you get your next draft posted, I will then go over it and we'll go from there!
s3xt0y wrote:isaiah40 wrote:s3xt0y wrote:Industrial Helix wrote:Might need to apply for a supersize thou...
Your application has been noted, when you get your next draft posted, I will then go over it and we'll go from there!
I have a question, can I code that if a player holds the chemical room for a specific pool that all the units in the pool with decay each turn?
isaiah40 wrote:s3xt0y wrote:isaiah40 wrote:s3xt0y wrote:Industrial Helix wrote:Might need to apply for a supersize thou...
Your application has been noted, when you get your next draft posted, I will then go over it and we'll go from there!
I have a question, can I code that if a player holds the chemical room for a specific pool that all the units in the pool with decay each turn?
Unfortunately not at this time.
Industrial Helix wrote:omg... I can see the future in these visions I get and the latest vision was about this map...
I saw... pool labels. Yeah, I'm catching the abbreviations, but we need to think about our less deft players on CC... plus it would just help in locating regions. Also something indicating that the pool rules apply to the long pool would be cool. Just an adjustment in the "POOL RULES" to something along "Swim Team Pool Rules"
And after that I saw something red and inky in your future.
Industrial Helix wrote:hmm... that works.
In the Lifeguard manual, adding the abbreviation would help clarify who the old people are, for example "Old People (OP) lose 1 unit per turn due to Lobster effect." same for dive team (DT) and swim Kids (SK)
gimli1990 wrote:just a thought from a real life lifeguard.
just thought i would say a few words on how we lifeguards save people.
one thing that we are always thaught is that you tell someone to dial 911 and then go help the victim this is usally done my a wistle code. and most of the time a lifeguard can only save one at a time we are trained on how to save 2 if needed.
looking at the map i like the idea here and hope to see it get in soon
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