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natty_dread wrote:So, anyone have any pre-draft stamp input? Anything about the graphics or gameplay? I'm open to suggestions here.
Flapcake wrote:natty_dread wrote:So, anyone have any pre-draft stamp input? Anything about the graphics or gameplay? I'm open to suggestions here.
I still think that the text color on Heim tower should be be changed it is very similar with the background
nebsmith wrote:How about the distance from each Tower to the nearest Port, it varies from 7 territories to 3.
Would it be much of an advantage starting closer to a Port ?
natty_dread wrote:You could say apples look similar to bananas because they're both fruit...
AndyDufresne wrote:In regards to Ferries and Ports, for example, does TA4 connect to N5 or just N9?
The first post mentions 40 spell territories, is the break down divided evenly or not? A breakdown posted might help for some game play analysis.
WestWind wrote:What if instead of every Light wizard having access to all the spells (and the same for the Dark wizards), you were able to "build" your own spell structure. For example, have 2 spells at each level instead of 1, but you can only pick one of each level. If you accidentally get 2, you receive a very large negative bonus. It would add a lot more to the overall strategy, and give you a lot of customization in what you want to go for.
tkr4lf wrote:This looks like a fun map. I like the graphics so far, and the general theme is cool too.
I'll definitely play this one once it hits beta.
Victor Sullivan wrote:I apologize for my lack of words. Anywho, your bonuses and such seem good, the main issues gameplay-wise are going to be placement and neutrals. Let me study up a bit and get back to you.
natty_dread wrote:WestWind wrote:What if instead of every Light wizard having access to all the spells (and the same for the Dark wizards), you were able to "build" your own spell structure. For example, have 2 spells at each level instead of 1, but you can only pick one of each level. If you accidentally get 2, you receive a very large negative bonus. It would add a lot more to the overall strategy, and give you a lot of customization in what you want to go for.
Interesting idea, but won't really work for the general gameplay of the map. The players need the freedom to use what spells they need, adding restrictions to it would just create unnecessary complexity, and there's plenty of complexity on this map as it is.
The spells will have different amounts of neutrals on them, though.
WestWind wrote:I like the idea of the temple. I'm not sure it would get used in most games
WestWind wrote:I also see Aris as being kinda backed into a corner as-is, but maybe I'm missing a gameplay feature that would help him out some.
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