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lostatlimbo wrote:Also, please note that sea cells can only bombard adjacent ship cells - they could not reinforce them regardless of the setting.
koontz1973 wrote:With the change from the original idea to this, what is missing game play wise for the 2 player option. I seem to remember telephones and such like for something.
DiM wrote:indeed. i must have misread that bit.
i may be the only one cause english is not my main language but the instructions kinda remind me of "she sells sea shells by the sea shore" and somehow it's hard to read. perhaps use another word instead of cells. :lol:
lostatlimbo wrote:I'd be okay with that, but does it sufficiently address the unequal starts concerns?
lostatlimbo wrote: Theoretically, you could still go to town on each ship individually and doesn't the cross-board bombardment just potentially add more troops from which to attack a ship on 1st turn?
Victor Sullivan wrote:@koontz: I'm not too keen on straying that far away from the original concept, but I understand your concerns. I'll think on this more.
-Sully
koontz1973 wrote:Victor Sullivan wrote:@koontz: I'm not too keen on straying that far away from the original concept, but I understand your concerns. I'll think on this more.
-Sully
You might have to stray far from the original concept. As long as you have cross over bombardments from the ships, you will get round one knock outs.
Victor Sullivan wrote:koontz1973 wrote:Victor Sullivan wrote:@koontz: I'm not too keen on straying that far away from the original concept, but I understand your concerns. I'll think on this more.
-Sully
You might have to stray far from the original concept. As long as you have cross over bombardments from the ships, you will get round one knock outs.
I understand that we may have to stray away, but my intent is to not stray far.
-Sully
Industrial Helix wrote:Well, now that this map is gonna be a 1v1 map, it seems to make a little more sense. I'm going to sticky this and we'll see if that gsthers some interest and comments.
lostatlimbo wrote:I made the update Sully suggested ( HERE), but after toying with the map all night, inspiration finally struck.
In order to limit first player advantage, I added an element to bottleneck assaults on the opposing ships - currently in the form of a target. The idea is that you first must locate your opponent's ships (one way assault from your ship to same color target on the opposite side), before bombarding any of your opponent's ship cells (one way bombardment from that target to opponent's ships).
This way, first player can only use some armies in his first bombardment. I've started with 2 each, but I can add more and/or set a high (or killer) neutral there as needed. No other territories can assault the targets - only the ships of the same color.
It still keeps all the basic elements of the previous version. You can bombard any of your opponents ships, just not all at once.
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