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Re: Miami [23 Aug 2012] v2, pg1

Postby isaiah40 on Fri Aug 24, 2012 2:32 pm

Gillipig wrote:What's with all the straight lines? Looks a bit like how the british and french divided up Africa :) .

I tried to do the borders along the streets of Miami, though I took some creative liberties and either expanded or reduced the areas. For the most part, these regions are actual cities in and around the Miami/Greater Miami area.
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Re: Miami [23 Aug 2012] v2, pg1

Postby Gillipig on Fri Aug 24, 2012 2:52 pm

isaiah40 wrote:
Gillipig wrote:What's with all the straight lines? Looks a bit like how the british and french divided up Africa :) .

I tried to do the borders along the streets of Miami, though I took some creative liberties and either expanded or reduced the areas. For the most part, these regions are actual cities in and around the Miami/Greater Miami area.


I've never liked straight border lines. Looks so artificial. Harder to envision it as a real map.
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Re: Miami [23 Aug 2012] v2, pg1

Postby AndyDufresne on Fri Aug 24, 2012 2:58 pm

Gillipig wrote:
isaiah40 wrote:
Gillipig wrote:What's with all the straight lines? Looks a bit like how the british and french divided up Africa :) .

I tried to do the borders along the streets of Miami, though I took some creative liberties and either expanded or reduced the areas. For the most part, these regions are actual cities in and around the Miami/Greater Miami area.


I've never liked straight border lines. Looks so artificial. Harder to envision it as a real map.

If they are based off streets though, that means they are pretty artificial.


--Andy
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Re: Miami [23 Aug 2012] v2, pg1

Postby koontz1973 on Sat Aug 25, 2012 12:05 am

From my perception of America from TV and films, most roads are straight lines there. Keep them as straight as you like.
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Re: Miami [23 Aug 2012] v2, pg1

Postby Gillipig on Sat Aug 25, 2012 2:46 am

AndyDufresne wrote:
Gillipig wrote:
isaiah40 wrote:
Gillipig wrote:What's with all the straight lines? Looks a bit like how the british and french divided up Africa :) .

I tried to do the borders along the streets of Miami, though I took some creative liberties and either expanded or reduced the areas. For the most part, these regions are actual cities in and around the Miami/Greater Miami area.


I've never liked straight border lines. Looks so artificial. Harder to envision it as a real map.

If they are based off streets though, that means they are pretty artificial.


--Andy


I still don't like how it looks estetically on maps. Even when it follows actual real life borders.
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Re: Miami [23 Aug 2012] v2, pg1

Postby koontz1973 on Sat Aug 25, 2012 3:14 am

Americans are famous though for straight roads so these are pretty realistic.
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Re: Miami [23 Aug 2012] v2, pg1

Postby isaiah40 on Sat Aug 25, 2012 8:23 am

This is what I'm using as the basis for the map.
Click image to enlarge.
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Re: Miami [23 Aug 2012] v2, pg1

Postby koontz1973 on Sat Sep 01, 2012 1:37 pm

A couple of observations isaiah.

Any texture going onto this map at all? Something very simple for now. ;) Background pictures. Some talk of this, any luck finding any? The red, will the army numbers be lost on that? I noticed that on the map you posted, it has a couple of airports, will these go on in any way? Maybe allow them to attack each other. I notice the Miami flag has orange and green on it, would these colours find them selves on the map at some point?

Excuse me for asking this, but why does your map have different boundaries and names compared to this one?
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Re: Miami [23 Aug 2012] v2, pg1

Postby doublediamond on Sat Sep 01, 2012 4:05 pm

A comment regarding the roads if I may. I agree they look artificial, but only because you are only using certain portions of the roadway. I understand what you are trying to do, though. Any way to include the entire road and allow crossings where you want them? I can't think of any examples of maps that do that at the moment. If you go that route, I could suggest the primary roads to include: the Palmetto, US1, 836 = the Dolphin Expressway, 874 = the Don Shula Expressway, the Turnpike - although this one is mostly off your map to the west (pm me if u want).

You can also use something like rows of palm trees to be impassable? Or canals - although they may not be very pretty? Miami is littered with canals and makes driving frustrating sometimes.

koontz1973 wrote:I notice the Miami flag has orange and green on it, would these colours find them selves on the map at some point?

Since the mapmakers are going for an 80's theme, any orange and green should be Univ of Miami, as the Hurricanes were huge during this time period. nolefan may not like it, though! :lol:
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Re: Miami [23 Aug 2012] v2, pg1

Postby Flapcake on Sat Sep 01, 2012 6:40 pm

I used to dream of Gloria Estefan :roll:

Miami map is cool 8-)
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Re: Miami [23 Aug 2012] v2, pg1

Postby isaiah40 on Mon Sep 03, 2012 5:59 pm

koontz1973 wrote:A couple of observations isaiah.

Any texture going onto this map at all? Something very simple for now. ;) Background pictures. Some talk of this, any luck finding any? The red, will the army numbers be lost on that? I noticed that on the map you posted, it has a couple of airports, will these go on in any way? Maybe allow them to attack each other. I notice the Miami flag has orange and green on it, would these colours find them selves on the map at some point?

Excuse me for asking this, but why does your map have different boundaries and names compared to this one?
show

Textures and bg pics I'm still looking at doing. Try and find a good background with an 80's theme!! I know leopard skin was the "in" thing back then. As far as my map being different than the one you posted, well, I never came across that one in my search so I just scanned in a page from my atlas and went with that.
doublediamond wrote:A comment regarding the roads if I may. I agree they look artificial, but only because you are only using certain portions of the roadway. I understand what you are trying to do, though. Any way to include the entire road and allow crossings where you want them? I can't think of any examples of maps that do that at the moment. If you go that route, I could suggest the primary roads to include: the Palmetto, US1, 836 = the Dolphin Expressway, 874 = the Don Shula Expressway, the Turnpike - although this one is mostly off your map to the west (pm me if u want).

You can also use something like rows of palm trees to be impassable? Or canals - although they may not be very pretty? Miami is littered with canals and makes driving frustrating sometimes.

koontz1973 wrote:I notice the Miami flag has orange and green on it, would these colours find them selves on the map at some point?

Since the mapmakers are going for an 80's theme, any orange and green should be Univ of Miami, as the Hurricanes were huge during this time period. nolefan may not like it, though! :lol:

I am adding in the roads so they are "more complete". So stayed tuned for an update later this week!!
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Re: Miami [23 Aug 2012] v2, pg1

Postby isaiah40 on Mon Sep 03, 2012 7:07 pm

Here is what I have so far. I'm needing to move some of the borders around so it isn't so confusing on what borders what etc.
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Re: Miami [3 Sept 2012] v3, pg1

Postby tkr4lf on Tue Sep 04, 2012 11:28 am

So, the roads are impassables? And I'm guessing that you cross at the crosswalks (I assume that's what they are...the = sign)?

So far it looks good, although you may want to change some of the colors. North Miami jumps out at me especially as a color that will need to change.

Is this just going to be straight classic gameplay or are you planning any special features?
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Re: Miami [3 Sept 2012] v3, pg1

Postby isaiah40 on Tue Sep 04, 2012 11:32 am

tkr4lf wrote:So, the roads are impassables? And I'm guessing that you cross at the crosswalks (I assume that's what they are...the = sign)?

So far it looks good, although you may want to change some of the colors. North Miami jumps out at me especially as a color that will need to change.

Is this just going to be straight classic gameplay or are you planning any special features?

Yes the roads are impassable, I just forgot to add the crosswalk to the legend.

Yes I probably will change North Miami's color, along with some of the borders.

It will be a straight classic game-play.
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Re: Miami [3 Sept 2012] v3, pg1

Postby deantursx on Tue Sep 04, 2012 11:34 am

I'm not sure the intracoastal islands should be worth +3. Looks more like a +2 to me.
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Re: Miami [3 Sept 2012] v3, pg1

Postby koontz1973 on Tue Sep 04, 2012 12:17 pm

Very soon now my friend, very soon. ;)

I love the roads and the crosswalks are a nice touch, just a tad hard to see here and there.
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Re: Miami [3 Sept 2012] v3, pg1

Postby Flapcake on Wed Sep 05, 2012 2:47 am

Il say you have a solid draft ready to move forward, only one minor thingy springs in my eye, some of the territory names are squeezed hard in, like Hallandale beach, I think you easaly can use font size like miami lakes, gives some air :D Im sure you already have this in mind. just my 5 cents :lol:

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Re: Miami [3 Sept 2012] v3, pg1

Postby ViperOverLord on Wed Sep 05, 2012 4:28 am

This map needs some flare. Perhaps a lively ocean or some Miami hot spots drawn in.
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Re: Miami [3 Sept 2012] v3, pg1

Postby barrack on Wed Sep 05, 2012 10:15 pm

I like using the roads as the impassable boundaries. It kinda rings true to real life, esp in Florida. Maybe the cross walks could be a little more obvious? Perhaps the zebra kind?
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Re: Miami [3 Sept 2012] v3, pg1

Postby koontz1973 on Wed Sep 05, 2012 11:00 pm

Image

Lots of things here for you to do isaiah and lots of talent in your hands.

Good luck. koontz
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Re: Miami [3 Sept 2012] v3, pg1

Postby isaiah40 on Wed Sep 05, 2012 11:20 pm

koontz1973 wrote:Image

Lots of things here for you to do isaiah and lots of talent in your hands.

Good luck. koontz

Thank you!! Looks like I'll be busy for a while with 3 maps in here! 8-[
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Re: Miami [3 Sept 2012] v3, pg1

Postby lostatlimbo on Thu Sep 06, 2012 1:58 am

Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02
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Re: Miami [3 Sept 2012] v3, pg1

Postby nolefan5311 on Thu Sep 06, 2012 8:00 am

lostatlimbo wrote:Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02


We thought about adding some cultural references (cruise ships, some of the Latin/Haitian/Jewish influences, etc), but I think space on the map was sort of an issue. isaiah can more accurately address this though.
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Re: Miami [3 Sept 2012] v3, pg1

Postby isaiah40 on Thu Sep 06, 2012 8:08 am

nolefan5311 wrote:
lostatlimbo wrote:Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02


We thought about adding some cultural references (cruise ships, some of the Latin/Haitian/Jewish influences, etc), but I think space on the map was sort of an issue. isaiah can more accurately address this though.

Yes, and at the same time I want to get away from my maps like USA 2.1, Fractured China, Fractured America and Defend America. I want a simple classic map this time a round, and besides there is a reference to Cuban influence here:
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Re: Miami [3 Sept 2012] v3, pg1

Postby cairnswk on Thu Sep 06, 2012 8:45 am

isaiah40 wrote:...I want a simple classic map this time a round, and besides there is a reference to Cuban influence here:
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Does that mean musik, alchohol, chigars or drug cartels :lol:
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