Moderator: Cartographers
natty_dread wrote:I was wrong
Thanks, I think it might be a fun map for Assassin games, because it is like a straight line almost with some sea route short cuts. Like if your target was on the other side of the map, you could try to slip past everyone else by taking sea routes. And the other people could stop you by blocking the sea routes and forcing you to travel though lands. This map would be a new type of play I think. But which colors are you having trouble with? I'll fix them right away.gimil wrote:For a start you may have to tweek some colors there a few im stuggling to identify with the legends
But im intrested . Ill be keeping am eye on you buddy.
Are you talking about the island with one border? Should it connect to somewhere else?Riazor wrote:Im not sure about the gameplay.. But there is one thing, I dont really like 1-border countries alot, but thats a matter of personal preference.
lanyards wrote:Are you talking about the islandwith one border? Should it connect to somewhere else?Riazor wrote:Im not sure about the gameplay.. But there is one thing, I dont really like 1-border countries alot, but thats a matter of personal preference.
--lanyards
DiM wrote:i don't like the shape. too straight and too many bottle necks.
The borders are all made up. But the territory names will all be real places in Panama. But about the island, I really don't mind it too much. Its only one territory, and lots of other maps are like that. But if everyone thinks it would be best to attach it to somewhere else so it has 2 borders, then I think that the southwestern part of the purple place would be best.Riazor wrote:Yes thats the one i was talking about. It's just a matter of preference though, but I like the way classic is built up, no 1-border territories. I dont particularly dislike it, but Its too easy to block in escalating games
Adding another connection is not very simple of course, the most obvious solution is to connect it to the SW part of the purple continent, but that adds another border to the yellow continent to defend...
Are the countries/borders based on real geography, or are they your own creation? If you go for the no-1-border-territories, you could just redraw some borders if the latter was the case.
What is your opinion on it anyway, you're the map maker
That is the thing about it. It would require players to overcome it and play in a different way. Also, I added sea routes so you could get to the other side of the map easier.DiM wrote:i don't like the shape. too straight and too many bottle necks.
I like Indochina. But it isn't really bottle necks, because of the sea routes. There are three ways to the other side. Two sea routes and through the land.DiM wrote:people don't like bottle necks and they avoid them like the plague.
look at indochina. it has great graphics but nobody plays it becouse of the middle bottle neck. it's just bad.
lanyards wrote:I like Indochina. But it isn't really bottle necks, because of the sea routes. There are three ways to the other side. Two sea routes and through the land.DiM wrote:people don't like bottle necks and they avoid them like the plague.
look at indochina. it has great graphics but nobody plays it becouse of the middle bottle neck. it's just bad.
--lanyards
It is the exact same distance from North America to Australia on the Classic Map as it is from Coasta Rica to Colombia on this map. On both, you have to cross 6 territories.DiM wrote:on this map if you want to go from costa rica to colombia you have to pass through 3 out of 4 other continents
lanyards wrote:It is the exact same distance from North America to Australia on the Classic Map as it is from Coasta Rica to Colombia on this map. On both, you have to cross 6 territories.DiM wrote:on this map if you want to go from costa rica to colombia you have to pass through 3 out of 4 other continents
--lanyards
Well, do you have a better way fix the bottle necks? If you do, I'll probably use it, but the whole idea of crossing through everything is the thing about the map, a new gameplay. But I'll take any suggestions.DiM wrote:lanyards wrote:It is the exact same distance from North America to Australia on the Classic Map as it is from Coasta Rica to Colombia on this map. On both, you have to cross 6 territories.DiM wrote:on this map if you want to go from costa rica to colombia you have to pass through 3 out of 4 other continents
--lanyards
i'm not talking about terits i'm talking about continents. it's 1 thing to break a defended border of a continent and then roam freely through undefended terits and it's another thing to break more defended borders.
let's see on classic. from alaska to indonesia you have to break kamchatka (defended border) then japan, mongolia, china and siam (defended border)
that's 2 defended borders and 3 undefended terits.
on this map you have to go through 5 defended borders and not a single undefended terit. so assuming i get a good drop in costarica and my target gets a good drop in columbia, to win the assassin game i must break a lot of borders which will leave me totally defenceless in case i fail to kill my target, not to mention that by breaking so many broders i leave other people defenceless and their assassins may take the victory.
lanyards wrote:Well, do you have a better way fix the bottle necks? If you do, I'll probably use it, but the whole idea of crossing through everything is the thing about the map, a new gameplay. But I'll take any suggestions.DiM wrote:lanyards wrote:It is the exact same distance from North America to Australia on the Classic Map as it is from Coasta Rica to Colombia on this map. On both, you have to cross 6 territories.DiM wrote:on this map if you want to go from costa rica to colombia you have to pass through 3 out of 4 other continents
--lanyards
i'm not talking about terits i'm talking about continents. it's 1 thing to break a defended border of a continent and then roam freely through undefended terits and it's another thing to break more defended borders.
let's see on classic. from alaska to indonesia you have to break kamchatka (defended border) then japan, mongolia, china and siam (defended border)
that's 2 defended borders and 3 undefended terits.
on this map you have to go through 5 defended borders and not a single undefended terit. so assuming i get a good drop in costarica and my target gets a good drop in columbia, to win the assassin game i must break a lot of borders which will leave me totally defenceless in case i fail to kill my target, not to mention that by breaking so many broders i leave other people defenceless and their assassins may take the victory.
--lanyards
lanyards wrote:Well, do you have a better way fix the bottle necks? If you do, I'll probably use it, but the whole idea of crossing through everything is the thing about the map, a new gameplay. But I'll take any suggestions.
--lanyards
borders/terits
costa rica 3/3
chiriqui 4/6
veraguas 5/6
colon 3/4
darien 4/4
colombia 2/4
Sorry, didn't see that. That will probably work. I'll see if it works in the next update.Hotdoggie wrote:As I said earlier, have some ports.
lanyards wrote:Sorry, didn't see that. That will probably work. I'll see if it works in the next update.Hotdoggie wrote:As I said earlier, have some ports.
--lanyards
What if I put docks or ports on territories that are already defending borders? Then you would still need to defend the same amount of territories for the bonuses.DiM wrote:lanyards wrote:Sorry, didn't see that. That will probably work. I'll see if it works in the next update.Hotdoggie wrote:As I said earlier, have some ports.
--lanyards
adding more ports and thus more routes will make the continents impossible to hold (some are already very hard). read my above post
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