lanyards wrote:Well, do you have a better way fix the bottle necks? If you do, I'll probably use it, but the whole idea of crossing through everything is the thing about the map, a new gameplay. But I'll take any suggestions.
--lanyards
i'm always excited about a new gameplay as long as it is fair. but as i said the bottlenecks will only increase the importance of initial deployment. in assassin games a guy may have a target closer than somebody else.
or imagine a 6p doubles game where 1 team gets a drop in the middle. they die quickly.
to be honest i'm a bit short on making suggestions to fix this because the first thing that comes to mind is more water routes or even a helipad link like the malta map. but while it will open up the map it will also create too many borders and make continents impossible to hold.
you already have very few secure zones.
- Code: Select all
borders/terits
costa rica 3/3
chiriqui 4/6
veraguas 5/6
colon 3/4
darien 4/4
colombia 2/4
so basically out of 27 terits only 6 are safe and 21 are borders.
add more water routes and the continents truly become impossible. leave it like this and you have a bottleneck horror. i'm afraid it's simply a poor choice of country. and to be honest i think the only way to turn things around and make this playable is to get rid of the classic gameplay and go for something else. like resources and stuff. but if you do that then the very small number of terits will be a big problem.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku