whitestazn88 wrote:ok, then the legend needs to be reworked to make that more clear
Done.
Moderator: Cartographers
whitestazn88 wrote:ok, then the legend needs to be reworked to make that more clear
whitestazn88 wrote:and is the whole beach worth -1 or is each territ -1?
whitestazn88 wrote:include whether or not the carts are part of the clubhouse or not
Ethitts wrote:whitestazn88 wrote:include whether or not the carts are part of the clubhouse or not
Well it says in the legend that the gold cart depot reverts back to a neutral, so it can't really be part of the clubhouse.
whitestazn88 wrote:Ethitts wrote:whitestazn88 wrote:include whether or not the carts are part of the clubhouse or not
Well it says in the legend that the gold cart depot reverts back to a neutral, so it can't really be part of the clubhouse.
just because it reverts back to neutral doesn't mean you still don't need it for the bonus... look at arms race, you need the missle launch to get +50, but it still reverts back to 15 neutral on the start of the turn....
whitestazn88 wrote:very nice update, except the legend part on bunkers is difficult to read right now, maybe change the text to white
Androidz wrote:Can you remove the Doted lines (300Marker) Which goes above the forest impassible? on DB Tee? look odd, since you have removed it from rivers in other places.
Androidz wrote:On Par Harbor and OB Tee the Connection between 6 and 1is a bit oddly done can you make it so they connects better to echoter if you know what i mean?
Androidz wrote:I dont think Tee should be able to attack bunkers so in classic could you remove the doted lines above the bunker?
Androidz wrote:Well i just dont see why any1 would, attack the bunker at first but they might do so forget that.
Anyway DB Tee could you either try to remove trees where the continent splits or add a tree on the emey space?
Nice update btw.
rocky mountain wrote:it seems i've missed a lot. looking great!
under the age of Realms hole, the abbreviated names are AOE, not AOR... i just noticed it is supposed to be age of rounds, but on the map it says realms...
just a question... do you get the par bonus if you hold just the flag/green/hole territory, or do you have to hold the whole thing?
by the way nice names
Ethitts wrote:Androidz wrote:Well i just dont see why any1 would, attack the bunker at first but they might do so forget that.
Anyway DB Tee could you either try to remove trees where the continent splits or add a tree on the emey space?
Nice update btw.
What empty space are you referring to? The gap between Par Harbour and Omaha beach is an attack route, I can't put a tree there.rocky mountain wrote:it seems i've missed a lot. looking great!
under the age of Realms hole, the abbreviated names are AOE, not AOR... i just noticed it is supposed to be age of rounds, but on the map it says realms...
just a question... do you get the par bonus if you hold just the flag/green/hole territory, or do you have to hold the whole thing?
by the way nice names
Hmm, that's the 2nd time I've messed up a name, easy enough to change though. You have to hold the hole thing to get a bonus, I'll look into making it more clear on the legend.
Androidz wrote:Ok theese suggestion is based on following problems:
- Boring Bonuses..
Androidz wrote:- Improve Gameplay with Beach & Clubhouse..
Androidz wrote:- And a question..
Androidz wrote:- Boring Car Depot..
Androidz wrote:1. Could you make CCC Tee not connected with Omaha Beach? And Instead make the CCC tee conected with Beach 6. Doing this you will make the the beach more attractive for players..
Androidz wrote:2. The Clubouse Attack pattern can attack AOE Tee and Cairns Coral cart which is almost right beside ecother i think this is to close so could you remove the attack way Clubbhouse to Cairns Coral Cart? So Its just can attack beach and AoE Tee? (Again Beach more attractice, and more strategy.).
Androidz wrote:3. Connect Omaha Beach and FF Tee. (This if you remove connection with CCC tee.) To make the bonuses accurate..
Androidz wrote:4. Bonuses:
Feudal Fairway: 5 (Lots of Borders.)
BamboJack: 4 (alot of borders + Its bordering a 5 army continent.).
Androidz wrote:
5. The golf car depot its to boring. Could you you any of theese suggestions?:
- Remove some of the cars so it seem like some is rented.
- Do like they have at mals white lines where people can put their car. (or only for VIP members signs and such)
- Improve graphics?.
Androidz wrote:6. Other Suggestion which im agrea to:
- Age Of Rounds is called Age of Realms on the map. I think its better to haveing one shared name^^
- Post above.
- Golf cart depot reverts back to 6 neutral each round. (More a golfish theme) Is better than Once Conquered..
Androidz wrote:7. Question:
Speed Golf....i dont get what you mean on the legend. Is it even necceary to have it there? take alot of room.
Androidz wrote:Yet another great update:)
If it is so unfair as you see it could be delayed down to a bonus: 1. Mainly cause i have problems seeing why any1 would actully go on the beach when its better to just go trough the fields. So if you have done those 2 things the beach would be used alot more. --> More stratgy.
Androidz wrote:And the speed golf thingy i dont know what greens is:D. Thats why i asked.
Ethitts wrote:Androidz wrote:Yet another great update:)
If it is so unfair as you see it could be delayed down to a bonus: 1. Mainly cause i have problems seeing why any1 would actully go on the beach when its better to just go trough the fields. So if you have done those 2 things the beach would be used alot more. --> More stratgy.
As I said earlier the point of the beach is to provide a shortcut, but at a cost. Also you wanted Omaha beach and Cairns Coral Cart to connect via the beach. But why would a golf course have you do that? It's usual to go from the green (flag) to the next tee. I see no reason why it should be made to go via the beach.Androidz wrote:And the speed golf thingy i dont know what greens is:D. Thats why i asked.
The legend now states what a green is, so hopefully that clears things up!
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