Moderator: Cartographers
pmchugh wrote:If I wasn't lazy, I would sig that
Androidz wrote:laslo the 2 areas on the bottom with just 1 man should probbably be alot of armies as the others, also some armies on some other places on the map good work=)
Androidz wrote:And add some windows at the castle it looks so emety. Or some paintings/who made the map just something.
Androidz wrote:The attacklines on briges on wall need to be more ligher i dont see them at all almost.
ZeakCytho wrote:I do not like the new attack lines . I think the general idea (having brown lines on the ground) is good, they're just not done right in this version. Maybe make them flatter and wider, more like dirt roads?
ZeakCytho wrote:Also, the river in the northeast looks good, but the waterfall (is it a waterfall?) needs work. It looks too jagged and needs more of a gradient between the colors. Right now the sharp lines look odd.
ZeakCytho wrote:I also feel that the bank of the river in the south could use some work - I love the river itself, especially the reflections - but the banks, especially the southern one, look off, as if the land is flat and has a flat river on it, rather than the river being in a slight valley.
Mr. Squirrel wrote:I like the map a lot but I do have one question. Why aren't the shadows under the flags consistent? I am mainly speaking for the back row of the attacker flags. All of the shadows there go off at weird angles like they each had a different light source.
Telvannia wrote:ZeakCytho wrote:Also, the river in the northeast looks good, but the waterfall (is it a waterfall?) needs work. It looks too jagged and needs more of a gradient between the colors. Right now the sharp lines look odd.
That was not meant to be a waterfall it was meant to look like the water was flowing down the mountain side, but for some reason it never looked right, though luckily the legend will be going over that bit, so it wont be visible.
Telvannia wrote:ZeakCytho wrote:I also feel that the bank of the river in the south could use some work - I love the river itself, especially the reflections - but the banks, especially the southern one, look off, as if the land is flat and has a flat river on it, rather than the river being in a slight valley.
It is not flat, but there is really no way of showing that, because of the angle that i have rendered it at means that it will always look flat
Juan_Bottom wrote:I don't know what this means for your map, but I have AOL dail-up and your map killed it. I can't view the new map at all, and the old one took 7 minutes for the image to load.
iancanton wrote:Telvannia wrote:ZeakCytho wrote:Also, the river in the northeast looks good, but the waterfall (is it a waterfall?) needs work. It looks too jagged and needs more of a gradient between the colors. Right now the sharp lines look odd.
That was not meant to be a waterfall it was meant to look like the water was flowing down the mountain side, but for some reason it never looked right, though luckily the legend will be going over that bit, so it wont be visible.
try putting some specks of white in the water, so that it looks as if it's moving. the shadows can also do with being a bit more wobbly. below are examples of what i mean, both by monet.
http://www.nga.gov.au/monetjapan/Detail ... rkID=W1094
http://www.masterpiece-paintings-galler ... epte-5.htm
iancanton wrote:Telvannia wrote:ZeakCytho wrote:I also feel that the bank of the river in the south could use some work - I love the river itself, especially the reflections - but the banks, especially the southern one, look off, as if the land is flat and has a flat river on it, rather than the river being in a slight valley.
It is not flat, but there is really no way of showing that, because of the angle that i have rendered it at means that it will always look flat
maybe a narrow brown band of varying (sometimes zero) width, with areas of dark shadow (to represent vertical parts of the bank), between the far bank of the moat and the water, will help? at the moment, the moat looks full to the brim, so that attackers can easily climb out after swimming across.
iancanton wrote:Juan_Bottom wrote:I don't know what this means for your map, but I have AOL dail-up and your map killed it. I can't view the new map at all, and the old one took 7 minutes for the image to load.
can u save each image both as .png and as .jpg, then load only the .jpg version to this thread? this might make each page load more quickly.
iancanton wrote:the attacking army still looks robotic. i think this is because the soldiers are standing in dead-straight columns, instead of being slightly offset from the man in front.
iancanton wrote:i have concerns about how things will look on the small map. cairnswk, among others, normally does his initial work on a small map, since upsizing to a large map usually produces no readability or space issues (such as borders, names or attack lines being obscured by army counts), while this is not true for downsizing a large map to a small one. have u considered doing this? as a bonus, u might even be able to work on the small map image without splitting the file into three.
danfrank wrote:Is this map and idea not worthy of a stamp??
bryguy wrote:danfrank wrote:Is this map and idea not worthy of a stamp??
in my opinion this map is worthy of a stamp. Dont know about gimils tho...
Telvannia wrote:bryguy wrote:danfrank wrote:Is this map and idea not worthy of a stamp??
in my opinion this map is worthy of a stamp. Dont know about gimils tho...
I think it is to do with my slow updates, and the fact the draft is not usable
bryguy wrote:Telvannia wrote:bryguy wrote:danfrank wrote:Is this map and idea not worthy of a stamp??
in my opinion this map is worthy of a stamp. Dont know about gimils tho...
I think it is to do with my slow updates, and the fact the draft is not usable
hmm... that may be
considering its been a while since the last update... and as such people arent coming very often
Telvannia wrote:Here is a bit of a big update. I have made a map that is 'playable', as in it has all the names and the legend. Somethings are still not finished though...
I'm off on a 3 week holiday tomorrow and wont be around to answer any graphical queries, so might be worth keeping it all comments to gameplay for now.
The Neon Peon wrote:An outer gate without an inner gate? Is that a mistake in the name, or are you planning to add something in?
Androidz wrote:Could you try give the letters a feel that their made of wood? Just for testing?
Androidz wrote:One more thing which i belive would be cool as i just see the attackarmy which can attack k7. I would really like to see a door there so it looks like they goes in.
Telvannia wrote:Androidz wrote:One more thing which i belive would be cool as i just see the attackarmy which can attack k7. I would really like to see a door there so it looks like they goes in.
There will be a door there, but i had not got time to put it on before i went away when marv asked for that extra attack route. I will put it in when i finish doing the inside of the keep.
Telvannia wrote:
Users browsing this forum: No registered users