MarVal wrote:- I shall write more about strategy later this week.
Personally I think you should focus on getting the gameplay/strategy side of things worked out before making a multitude of graphical adjustments
Moderator: Cartographers
MarVal wrote:- I shall write more about strategy later this week.
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
MrBenn wrote:Personally I think you should focus on getting the gameplay/strategy side of things worked out before making a multitude of graphical adjustments
LED ZEPPELINER wrote:wait are thos red/ multi colored places (like brussels) actuall territories
Riazor wrote:You missed army circles on:
Comines-Warneton
Dutch treaty
Thanks, I forgot to click on for the view of the layers. I shall click them back on view.
Maybe i missed it, but how can you attack the treaties?
- 1-way attack from the City Antwerpen to the French Treaty
- 1-way attack from the City Namur to the French Treaty
- 1-way attack from the City Eupen to the German Treaty (on the new update)
What are territorial jurisdictions? Just the territories?
Just like sherkaner wrote. In the language of you and me so called, Arrondissementen.sherkaner wrote:I guess jurisdictions just means cities and countries, so territories/regions.
"All territorial jurisdictions connecting with the River can attack each other." Im not sure i understand... can you rephrase that?
- Jurisdictions adjacent to the river can attack each other.
Do cities connect to every territory they border, or just the main territory they are in? Likewise, can eg. Antwerp (territory) attack Sint-Niklaas or does it have to go through Antwerp (city) first?
- Jurisdictions adjacent to the Cities can attack each other.
- The Cities can attack each other.
Abbreviations... ar eyou sure you cant fit more letters in? If not, id suggest abbreviating:
SN or St-Nikl: Sint-Niklaas
Dmd: Dendermonde
Diksm: Diksmuide (?)
Roes: Roeselare (?)
At this moment longer abbreviations won't fit on the smaller map.
Are the Ostkantone part of the provinces they are in, or are they a seperate bonus. If the latter is true, its not really correct, but it might be too confusing otherwise...
- Holding the Community Deutschsprachige Gemeinschaft Belgiens for extra bonus. So at this moment Ostkantone will have a bonus. But I'm figuring out how to deal with it.
In the legend for Bruxelles, the last one should read: French and non-Dutch, imo.
Its not true, what you said. On your words then it says the same as the red %: French language (they speak French and no Dutch). But with French & other language then Dutch says that the folks speaking French and another foreign language (but not Dutch).
The big yellow border isnt in the impassable legend yet.
Thats correct.
Well that are my comments for now, perhaps i'll see where the passages over the borders may be best. Is highways an idea, or will it be too cluttered then? (cities on a highway could attack adjacent cities on the same highway?)
Highways is to crowd on the map IMO.
sherkaner wrote:I think it's a bit complicated already, highways wouldn't work.
I guess jurisdictions just means cities and countries, so territories/regions.
And I guess the treaties will be something like bordering all (flemish for dutch treaty, French for french treaty) jurisdictions on the border, with a small autodeploy and a larger neutral force at the start.
Thats correct in sort of the way. But the Gameplay will be added this evening.
Speaking from a game perspective: Luxembourg and Oost vlaanderen would be the dead weight territories atm, not much action there (relative to the other countries).
Correct, must be changed but have no clue at this moment.
And Nivelles a 1-territory bonus? That would make 3/4 good positions, treaties, Nivelles and maybe the german part (depending on the bonus). Could be very nice.
I shall considering that.
Goals never really adds alot to the map, if you get one you are strong enough to finish everyone anyway.
I don't know if its true. Maybe you got experience on those strategy maps? Maybe other members can't give, just like you also advice about strategies.
MarVal wrote:captainwalrus wrote:there are several regions that cannot be attacked in or out of.
Thats correct. In the gameplay & strategy text in the new update you shall see the purpose of it.
Grtz
MarVal
herschal wrote:Are there going to be bonuses? You have yet to answer that. If there are bonuses then there will be a HUGE advantage to holding one of the bonuses that can't be attacked since once you get it you can't loose it. Also this allows for the possiblility for a stalemate if say person 1 is winning by a lot and has person 2 and 3 stuck in one of the non attackable reagions. person 2 and 3 loose since they nolonger have the ability to get the objective. BUT person 1 still has to get the objective. but then person 1's computer breaks and they can't take their turns so eventually they deadbeat. WHo wins?
In addition, there is a massive advantage to the people who start in the region that brussels is in because they are the only one who can accomplish the "hold brussels" objective. also on that note, the "hold brussels" objective is rediculusly easy because it is in one of the regions that can't be attacked
Hello herschal,
In the new update (later this evening) with all the info about Gameplay & Strategy I hope I have answered a lot of questions. If you have still questions, feel free to add them here.
Grtztauno wrote:Sorry if I get this completely wrong, I must admit that the map has confused me quite a bit, but I mainly just wanted to show my interest in a strategic Begië map.
Brussels consists out of 5 territory's? And can those territory's each attack Halle-Vilvoorde or can they attack/ be attacked from Leuven?
I don't think that's verry clear to confusable people like me...
Congratulations on the map, it's looking fantastic.
Greetings,
a new Flemish fan
Hello Flemish fan tauno,
Confused I understand it completely, but in the new update (later this evening) with all the info about Gameplay & Strategy I hope I have answered a lot of questions. If you have still questions, feel free to add them here. And thanks for the compliment
herschal wrote:Well here's what I think. You started out with a very poorly concieved idea but because your a mod no one minded that it was in the wrong sub-fourum or that it had no clear plan.
First of all, you can't judge and accused someone on things with only your thinking.
I do not mind if you have your opinions and wanna let it know in here. But you can't thinking on the minds of others with your accusing .... why this, why that.... context.
And mod or no mod, thats not the issue here. If you think the map isn't right in your opinion. Thats fine, but again no accusing me or others with only thinking......
You realy just wanted a more accurate Belgium map but instead of posting on Captainwalrus's and trying to help him make his more accurate you wanted to hop on the idea so you just witheald your knowledge.
I didn't know in the first place that he's making one. So again stop judging me with only your thinking and not knowing why I made this map.....
Then you continued to not help with the better of the two maps while yours was still horribly unplayable and didn't even look close enough at his to recognize that his became much more accurate.
I do not agree about that. I see you don't know the country as I do. Cause then you know he made a few mistakes about the names, countries and so on.
Now, on to this version.1 How are the starting places going to be picked. It cannot be randomly if each person only starts with one.
Why not? See the Poker Club map. And if it can't be, then there must be 2 instead of 1. Thats why this thread is in this forum. For suggestions, opinions and ideas on the gameplay, strategy and image of the map
2 How do you have an auto deploy with mulitpal territs. Is it autodeployed on all terits?
Auto-deploy has no terits. Its only deploying on Treaties, if you read the Auto-deploy information
3 Could you better explain the attacking routes?
Which one must have better explanation?
4 I don't know much about belgium but I didn't know they were known for their rivers. If there is nothing special about rivers in belgium then I think you shoud remove that because you whould then be forcing a gameplay element into a ragion were it doesn't belong.
I do not agree. There's also no Treaty with France, Germany and Netherlands.
Its not forcing, its creating more strategy. Just like all the maps on CC. I.E:
In real life in the existing country maps on CC you can climb mountains & sailing on rivers and also take a walk on the Chinese wall as well. But in the maps on CC not?!
And on all the real islands you can go onshore every were. But on CC maps not?!
So I do not know, why you wanna criticize this map without positive suggestions, opininos and ideas for helping/developing this map?
Are you anger with me on those things you said in the first lines of your post? (see this is an question, instead of accusing you already with my thinking that you only criticize and so on)
5 You are going to need to loose that information in the corner that doesn't relate to the map. You will need the space to explain everything.
And which information must be loose in your opinion?
6 You have to keep in mind that you are not making a map for an atlis, you are making one for a game and therefor you need to sacrifice acuracy for gameplay at times.
And thats why I wanna creating a strategy map of Belgium with the languages and not just another map of a country.
I think you need to remove some smaller non essential territories.
Such as?
MarVal wrote:herschal wrote:Well here's what I think. You started out with a very poorly concieved idea but because your a mod no one minded that it was in the wrong sub-fourum or that it had no clear plan.
First of all, you can't judge and accused someone on things with only your thinking.
I do not mind if you have your opinions and wanna let it know in here. But you can't thinking on the minds of others with your accusing .... why this, why that.... context.
And mod or no mod, thats not the issue here. If you think the map isn't right in your opinion. Thats fine, but again no accusing me or others with only thinking......
You realy just wanted a more accurate Belgium map but instead of posting on Captainwalrus's and trying to help him make his more accurate you wanted to hop on the idea so you just witheald your knowledge.
I didn't know in the first place that he's making one. So again stop judging me with only your thinking and not knowing why I made this map.....
Then you continued to not help with the better of the two maps while yours was still horribly unplayable and didn't even look close enough at his to recognize that his became much more accurate.
I do not agree about that. I see you don't know the country as I do. Cause then you know he made a few mistakes about the names, countries and so on.
My piont is that if you had told him these few mestakes you mention then his map would be much better, instead we now have 2 OK maps being worked on, not 1 very good one. IMO you should spend some time to piont out the mistakes on his map even if you are still working on yours.
Now, on to this version.1 How are the starting places going to be picked. It cannot be randomly if each person only starts with one.
Why not? See the Poker Club map. And if it can't be, then there must be 2 instead of 1. Thats why this thread is in this forum. For suggestions, opinions and ideas on the gameplay, strategy and image of the map
Well if they only start with one terit. and person 1 starts right next to person 2, then whoever goes first has a golden oppertunity to eliminate an oppoenent right at the very begining.
2 How do you have an auto deploy with mulitpal territs. Is it autodeployed on all terits?
Auto-deploy has no terits. Its only deploying on Treaties, if you read the Auto-deploy information
I guess once I re-read it it made more scence.
3 Could you better explain the attacking routes?
Which one must have better explanation?
Most of it realy. Like one of them just says "Jurisdiction capitals" I thought the jurisdictions wrer just normal teritories, what are their capitals?
4 I don't know much about belgium but I didn't know they were known for their rivers. If there is nothing special about rivers in belgium then I think you shoud remove that because you whould then be forcing a gameplay element into a ragion were it doesn't belong.
I do not agree. There's also no Treaty with France, Germany and Netherlands.
Its not forcing, its creating more strategy. Just like all the maps on CC. I.E:
In real life in the existing country maps on CC you can climb mountains & sailing on rivers and also take a walk on the Chinese wall as well. But in the maps on CC not?!
And on all the real islands you can go onshore every were. But on CC maps not?!
Not at all. Impassibles are there because it is harder for armies to pass over mountains and cross rivers. And you can't just land a ship anywhere, since you need to be able to get close enough without hitting rocks or reefs. This is why i'm not a fan of your impassibles, they are just made for the sake of it. In actuality it is no harder to pass from charlroi to nevelles than it is to pass from charlroi to thuin. Also it is inconssitant. Can brussels attack the territories it boarders or not, since it is in its own provence.
So I do not know, why you wanna criticize this map without positive suggestions, opininos and ideas for helping/developing this map?
Are you anger with me on those things you said in the first lines of your post? (see this is an question, instead of accusing you already with my thinking that you only criticize and so on)[/color][/b]
5 You are going to need to loose that information in the corner that doesn't relate to the map. You will need the space to explain everything.
And which information must be loose in your opinion?
I don't think there is any you need to loose just to get rid of but you can't expect everyone to visit the fourum just to know what attacks what and what the bonuses are. That is going to need to go somewhere on the map
6 You have to keep in mind that you are not making a map for an atlis, you are making one for a game and therefor you need to sacrifice acuracy for gameplay at times.
And thats why I wanna creating a strategy map of Belgium with the languages and not just another map of a country.
I think you need to remove some smaller non essential territories.
Such as?
Mouscron. and mabey others, I'd have to see it with armies.
Grtz
MarVal
herschal wrote:1 How are the starting places going to be picked. It cannot be randomly if each person only starts with one.
You're right, made a mistake. It had to be Province instead of Jurisdiction.
Why not? See the Poker Club map. And if it can't be, then there must be 2 instead of 1. Thats why this thread is in this forum. For suggestions, opinions and ideas on the gameplay, strategy and image of the map
Well if they only start with one terit. and person 1 starts right next to person 2, then whoever goes first has a golden oppertunity to eliminate an oppoenent right at the very begining.Jurisdiction
- Player
- Starting with 1 randomly chosen Jurisdiction
- Each player starts in another
I changed it into:
- Player
- Starting with 1 randomly chosen Jurisdiction
- Each player starts in another Province
herschal wrote:3 Could you better explain the attacking routes?
Which one must have better explanation?
Most of it realy. Like one of them just says "Jurisdiction capitals" I thought the jurisdictions wrer just normal teritories, what are their capitals?
Yes, you're right. Jurisdictions are normal territories and a the capital should be the Capital of the Province. I changed it.
herschal wrote:4 I don't know much about belgium but I didn't know they were known for their rivers. If there is nothing special about rivers in belgium then I think you shoud remove that because you whould then be forcing a gameplay element into a ragion were it doesn't belong.
I do not agree. There's also no Treaty with France, Germany and Netherlands.
Its not forcing, its creating more strategy. Just like all the maps on CC. I.E:
In real life in the existing country maps on CC you can climb mountains & sailing on rivers and also take a walk on the Chinese wall as well. But in the maps on CC not?!
And on all the real islands you can go onshore every were. But on CC maps not?!
Not at all. Impassibles are there because it is harder for armies to pass over mountains and cross rivers. And you can't just land a ship anywhere, since you need to be able to get close enough without hitting rocks or reefs. This is why i'm not a fan of your impassibles, they are just made for the sake of it. In actuality it is no harder to pass from charlroi to nevelles than it is to pass from charlroi to thuin. Also it is inconssitant. Can brussels attack the territories it boarders or not, since it is in its own provence.
On this map Bruxelles/Brussel is a language community (see the legend & the attack explanation)
herschal wrote:5 You are going to need to loose that information in the corner that doesn't relate to the map. You will need the space to explain everything.
And which information must be loose in your opinion?
I don't think there is any you need to loose just to get rid of but you can't expect everyone to visit the fourum just to know what attacks what and what the bonuses are. That is going to need to go somewhere on the map
The bonuses and the attacks will be on the map, but this place (sub-forum) is were we can discuss about the attacks and bonuses. And with the suggestions, ideas and so on from you all, we can change or add some better things on it, IMO.
herschal wrote:I think you need to remove some smaller non essential territories.[/b]
Such as?
Mouscron. and mabey others, I'd have to see it with armies.
IMO, you can't let them go at this point. Then you will remove a area thats important to Belgium, especially about language issues.
MrBenn wrote:As far as the map goes, I still think it feels a bit clumsy, and I'm not fully convinced I understand how the bonuses/language division is supposed to work...
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