The Neon Peon wrote:The flags you put on the map and the picture you have in the bottom right are very blurry.
See if you can bring down the impassibles and one way attack from above the map to below it so that all the legend is in one general area.
Will fix
The Neon Peon wrote:Is there a reason you made bonuses for certain amounts of territories rather than an entire continent? (Just curious)
- I like the way you placed neutrals and arranged the two smaller bonuses on the map, but I have some concerns about other bonuses.
- Transylvania needs 2 neutrals placed in it, I would say. Currently it gives a 2 bonus with 2 regions to defend and no need to go through any neutrals to get it. I think if you placed one on Hunyad and Haromszek, it would balance it out. The reason I don't want to place one in Temes is because it adds a defense to the southern border that helps to get the bonus rather than hinders. The same goes for Maros-Torda, except this would do the same for the Galicia bonus.
- 4 is too much for Austria, I would suggest reducing the bonus to 3.
Bonuses are in a Berlin Style ( i like that map!
)
The reason is that i prefere to develope a map in which a player could gain a bonus without a "precise scheme" or holding a complete zone.
All regions required are 50%+1 so there could be an "in-zone" fight and not only a zone vs another zone
About transylvania i like the possibiltiy to set 2 neutrals to prevent a lucky drop, Hunyad is ok, but maybe Csik instead haromszek.
Decreasing the austrian bonus...
, i'd like to have more feedback about this.Industrial Helix wrote:Gameplay wise... the bonus regions are a tad hard to read.
I know
, i have to fix them
Industrial Helix wrote:I'd bump up the bonus amount on everything but Austria and Hungary by 1.
I prefer to have low bonuses and leave only empire bonuses bigger, this choice is because i'd like to have a slower gaem in the first part, with player that try to control more zones and (maybe) the empire later.Industrial Helix wrote:I also think that Galicia ought to be part of the Austrian Empire. I think its cool that there's a bonus for holding each seat of the Duel monarchy... it might be interesting if the game came down to two players holding one each.
Galicia was de facto a part of the austrian empire, but the kingdom of Galicia and Lodomeria obtained a sort of autonomy .
And it helps to balace the empire bonuses. Austria and bohemia on one side / hungary and transylvania on the other. Industrial Helix wrote:I think you should consider a sea link along the islands of the Dalmatian coast... or perhaps another territory.
Islands aren't a playable part and i prefer not to modify the number of territories.Kabanellas wrote:For the moment I’d just try to make a way for the bonus areas to be more readable (both zones and empire bonus) - it would improve the map a lot

(I like that idea of different font colour though)
I'm working on this, i'd like to find a more friendly way to rapresent bonus areas without lose the "natural" style of the map, in other words, no colored terrains.Kabanellas wrote:Also, do you intend to make the map to be historically linked to a particular time like the creation of the Austro Hungarian Empire - 1867? Or do you intend to give a more expanded time scope, if so, it could be interesting to add some Russia and Ottoman influences to appear in the map – well just a thought.

My purpose is to present a large landscape of those lands. The player "objective" is hold the power on these two great empires, without a direct connection with the historical events. Kabanellas wrote:I like the 2 capitals with the a/d bonus, maybe they could give a 1 deployable bonus when owned together. And, why not referring to the capital regions by their own name? – Vienna and Buda (later Budapest)
1 for each territories if hold together?....And not used city names but only regions names that were in that period. But if people like i can change the names.Kabanellas wrote:The lower Silesia neutrals will create a buffer for those 2 regions in the north… don’t know if you intend that…
All neutral were placed to prevent an unfair start.-------------------------------------------------
If i'll code other two starting neutral for transylvania:
42 regions
7 starting neutrals
35 randomly assigned
8 players 4 regions for each player + 3 neutral
7 players 5 regions for each player
6 players 5 regions for each player + 5 neutral
5 players 7 regions for each player
4 players 8 regions for each player + 3 neutral
3 players 11 regions for each player + 2 neutral
2 players 17 regions for each player +1 neutral
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Thank you guys for supporting this map
