ghirrindin wrote:Quite a few people will notice that the font is Helvetica, actually. It's a Swiss invention and fits perfectly with the map. Go with it!
Out of 20,000, how many do you predict? Less than 100.
Moderator: Cartographers
ghirrindin wrote:Quite a few people will notice that the font is Helvetica, actually. It's a Swiss invention and fits perfectly with the map. Go with it!
ghirrindin wrote:Do you really want to argue about numbers?
Look, the map depicts contemporary Switzerland, and I think Helvetica appropriately captures late twentieth/early twenty-first century Swiss aesthetics.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:Hi pamoa!
Thought I'd stop and look real quick.
I have to wonder how this map would look with diff colors for the neighbouring countries. Germ. France. Italy. Instead of just a kinda bland red.
Incandenza wrote:So having looked thru the thread, I can't help but notice that no one's said anything about what, to me, seems like a large gameplay issue: the dead ends. I count 8, 9 if you include Geneve (which is behind Lausanne). That's a lot, to solving the problem might be difficult (i.e. adding roads to resort towns, or having all foreign cities be able to attack each other, or something). It's not a deal-breaker, but it's worth talking about, since maps with a substantial percentage of dead-end terits have been generally considered a Bad Thing.
Incandenza wrote:So having looked thru the thread, I can't help but notice that no one's said anything about what, to me, seems like a large gameplay issue: the dead ends. I count 8, 9 if you include Geneve (which is behind Lausanne). That's a lot, tho solving the problem might be difficult (i.e. adding roads to resort towns, or having all foreign cities be able to attack each other, or something). It's not a deal-breaker, but it's worth talking about, since maps with a substantial percentage of dead-end terits have been generally considered a Bad Thing.
pamoa wrote:airplanes connects all foreign cities
helicopters connects all touristic resorts
pamoa wrote:sure it change the gameplay
what I see is that my proposition make it more like a whirlpool
but I must admit I'm not good at evaluating the real impact of the 2 options
maybe should I make a poll
even if until now I had very few answers
pamoa wrote:I'm sorry but I'm not good about gameplay issue
and as english is not my mother tongue I'm not sure to understand your last sentence
do you see any solution about what you said
iancanton wrote:this tries to represent the idea that, to gain reinforcements for ur army (or political movement, or whatever), u must persuade people that u have credibility. to gain credibility, u must hold a key city.
iancanton wrote:to stop players from starting with bonuses, i propose that u have 5 neutral-starting key cities (perhaps show them by using a troop square instead of a troop circle); all non-highway bonuses need a player to hold any key city to activate the bonus.
this tries to represent the idea that, to gain reinforcements for ur army (or political movement, or whatever), u must persuade people that u have credibility. to gain credibility, u must hold a key city.
one possibility for key cities is Bern, Zürich, Genève, Basel and Lugano. if the 5 key cities start neutral, then the number of starting regions is 42 and no start positions are needed.
Evil DIMwit wrote:Must it only be 5, though? I foresee 6-8 player games becoming a mad scramble for these cities followed by highly cautious stacking on the part of anyone who owns a city, and chronic frustration for anyone who doesn't own one.
pamoa wrote:iancanton wrote:all non-highway bonuses need a player to hold any key city to activate the bonus.
does that mean you have to hold 11 German speaking cities and one of the 3 key German speaking cities Bern, Zürich, or Basel in order to get the +7 bonus
and the same for 4 French speaking cities and Genève for the +4 bonus
pamoa wrote:it could work although it seems hell to code
can anyone help me with this part
pamoa wrote:but it need 2 French speaking key cities there are 2 set of bonus possible
pamoa wrote:I like the balance coming out of it
a very Swiss compromise
3 German speaking bonus possible around 3 key cities
2 French speaking bonus possible around 2 key cities
1 Italian speaking bonus possible around 1 key cities
iancanton wrote:if u'd like a second francophone key city, then add another region to the map (to make 42 non-neutral regions). however, all well-known french-speaking cities on the map (lausanne, sion and neuchâtel) are too close to genève, which is already the key city in the strongest, most secure position.
pamoa wrote:but what if I simply made the five cities starting neutral
without the complicated theme of the key city
would it work ?
Users browsing this forum: No registered users