Conquer Club

AOS: Transsib 1914 <v16>

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: AOS: Transsib 1914 <v11>

Postby Victor Sullivan on Fri Jan 21, 2011 11:01 pm

I vote against the minimap, I much prefer what you already have.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: AOS: Transsib 1914 <v11>

Postby natty dread on Sat Jan 22, 2011 4:48 am

I don't think it's possible to do the minimap without covering the train.

I think I'm deciding against it.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v12>

Postby natty dread on Tue Jan 25, 2011 7:24 am

v12

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v12>

Postby theBastard on Tue Jan 25, 2011 12:43 pm

for what minimap? legend is clear and in Orient Express works fine. no minimap here!
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: AOS: Transsib 1914 <v12>

Postby ender516 on Tue Jan 25, 2011 12:45 pm

I recognize the Russian tricolour, but what is the flag with five stripes, natty?
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: AOS: Transsib 1914 <v12>

Postby Arama86n on Tue Jan 25, 2011 12:49 pm

earlier in this thread there were a few people that suggested the cities look great, and the stations not as much so. Although I wouldn't presume to tell an artist his work, I'd almost have to agree with them. The stations look somehow in contrast with the map. Perhaps it's their size though, a little big. Could you try and 20% reduction in station size perhaps?

Just my 2 cents.
User avatar
Major Arama86n
 
Posts: 2272
Joined: Thu Jul 23, 2009 1:32 pm
Location: Gothenburg, Sweden

Re: AOS: Transsib 1914 <v12>

Postby natty dread on Tue Jan 25, 2011 1:39 pm

ender516 wrote:I recognize the Russian tricolour, but what is the flag with five stripes, natty?


That's the flag of Republic of China up until 1928. In 1928 it changed to the current flag of Taiwan which is actually the current Republic of China. But in 1914 Republic of China was China. Then afterwards it separated to People's Republic of China (current China) which adopted the red commie flag and Republic of China (current Taiwan) which kept the ROC flag. Which is not this flag, as it changed in 1928.

All clear now?

Could you try and 20% reduction in station size perhaps?


Thing is, the stations need to accommodate army numbers. And even though I could probably reduce the size and still fit the numbers, they probably wouldn't fit well on the small map, so the small map would have to have proportionally larger stations, which would create a sort of mismatch between the versions.

But I'll see what I can do.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v12>

Postby natty dread on Tue Jan 25, 2011 2:10 pm

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v12>

Postby theBastard on Tue Jan 25, 2011 2:20 pm

looks better. could you add a little more light to industrial centres icons? the stations are light, so ind. centries could have also a little more light...
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: AOS: Transsib 1914 <v12>

Postby natty dread on Tue Jan 25, 2011 2:36 pm

See, this is an example of priorization. The stations will have numbers, so the priority for them is to make them so that the numbers will be as clear as possible, so they need to be light. The cities won't be housing army numbers, so the priority for them is to make them good looking, and they look more industrial when they are dark and gritty.

Also the different lightness levels provide visual cues for the purpose and function of the icons: the darker cities fall more to the background, since they are only modifiers to the existing territories, while the lighter cities pop out more, showing that they are separate territories.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v12>

Postby natty dread on Tue Jan 25, 2011 6:08 pm

slight adjustments with colours & legend

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v12>

Postby natty dread on Wed Jan 26, 2011 12:44 pm

Ok if no one has any more complaints about the graphics, I'm starting the small map.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v12>

Postby The Bison King on Thu Jan 27, 2011 12:49 am

Image
I think you should slap some variation of this bad boy behind the title.
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Transsib 1914 <v12>

Postby RedBaron0 on Thu Jan 27, 2011 3:02 am

The stations can be tons better, the map itself is very-very good, but the stations and cities just don't come up to par by comparison. Be a little creative, or go simpler.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: AOS: Transsib 1914 <v12>

Postby grifftron on Thu Jan 27, 2011 3:32 am

natty i agree with Red.. those buildings look awesome for the tone of the map but i am not feeling the stations... maybe something darker and a little less block looking IMO. But the map it self looks great, my fav graphic wise of your maps so far.

-griff
Image
User avatar
Major grifftron
SoC Training Adviser
 
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: AOS: Transsib 1914 <v12>

Postby natty dread on Thu Jan 27, 2011 3:59 am

The Bison King wrote:I think you should slap some variation of this bad boy behind the title.


Sure.. I can try that.

RedBaron0 wrote:The stations can be tons better, the map itself is very-very good, but the stations and cities just don't come up to par by comparison. Be a little creative, or go simpler.

grifftron wrote:natty i agree with Red.. those buildings look awesome for the tone of the map but i am not feeling the stations...


These days, it seems like everyone has an opinion about the stations ....

The thing you have to remember with the stations is, that they are going to be covered by army numbers. So trying to make them too elaborate is a wasted effort. They also need to be clear enough, they need some "smooth surface" so the numbers will show properly.

So, people are still not happy with them. I have no idea what more I could do to them. Seriously, I'm out of ideas.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v12>

Postby Arama86n on Thu Jan 27, 2011 4:59 am

Natty could you post a screenshot with armies added to the map? It's hard to speculate on for example the stations when there is going to be armies on them when we actually see the map in play. Perhaps all the suggestions/complaints will evaporate when the rest of us realize something that you already know in conjunction with armies littering the map.

The zise and colour of the stations for example might be needed, even perfect as they aye, but it will take armies on them to illuminate this fact to the rest of us.

/regards
User avatar
Major Arama86n
 
Posts: 2272
Joined: Thu Jul 23, 2009 1:32 pm
Location: Gothenburg, Sweden

Re: AOS: Transsib 1914 <v12>

Postby natty dread on Thu Jan 27, 2011 5:15 am

I'll do that, but first, another attempt at stations. For these I used the moscow train station for inspiration, but they turned out looking sort of like castles...

Image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v12>

Postby grifftron on Thu Jan 27, 2011 8:37 am

natty_dread wrote:I'll do that, but first, another attempt at stations. For these I used the moscow train station for inspiration, but they turned out looking sort of like castles...

Image


those are cool, i like the, and actually taking a look at the ones you have on the map already once again, and after reading what you wrote... i really don't think its the actual station, but just the colors... maybe if it was just a little darker, they just seem to bright to me to match the map... but thats just IMO. btw you are right about making them easy looking instead of complex.

-griff
Image
User avatar
Major grifftron
SoC Training Adviser
 
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: AOS: Transsib 1914 <v12>

Postby Industrial Helix on Thu Jan 27, 2011 9:13 am

Yeah, I'm still unhappy with the stations/cities. They just clash with the feel of the map. The map has a more dyed linen, older styling feel and the stations are obviously photoshop creations complete with that weird, plasticy, unrealistic lighting. Why not try drawing up some stations and cities in various styles other than the style you've used already? Like three or four different styles just to get the creative juices flowing?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: AOS: Transsib 1914 <v12>

Postby theBastard on Thu Jan 27, 2011 11:32 am

natty, thos yours looks good. here is my attempt - the base is the centre of main building of old train station in my town (Bratislava).
Image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: AOS: Transsib 1914 <v13>

Postby natty dread on Thu Jan 27, 2011 12:15 pm

Thanks bastard but I've already made new ones.

v13 with new stations, new cities, and some touch-up here+there.

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v13>

Postby theBastard on Thu Jan 27, 2011 1:17 pm

not at all.

they have everything what was noticed here... now I like them. and all map. great work, natty.
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: AOS: Transsib 1914 <v13>

Postby isaiah40 on Thu Jan 27, 2011 2:01 pm

I have to agree with theBastard, the stations looks 1000% better and fit the style and theme. Now maybe we can get this thing stickied!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: AOS: Transsib 1914 <v13>

Postby natty dread on Thu Jan 27, 2011 2:56 pm

One more change, to the title.

Click image to enlarge.
image


Now if everyone is happy, I'm starting the small map.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users