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Age of Realms: Mayhem [Quenched]

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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Postby DiM on Thu Apr 24, 2008 9:51 am

Ogrecrusher wrote:Why do the colours look washed out in the 88 and 888 test versions?



because of the print screen, they aren't saved at best quality. no point in using bandwidth for some simple tests.

and i just noticed i should have put bigimg tags. will edit post now.
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Postby Ogrecrusher on Thu Apr 24, 2008 10:54 am

DiM wrote:
Ogrecrusher wrote:Why do the colours look washed out in the 88 and 888 test versions?



because of the print screen, they aren't saved at best quality. no point in using bandwidth for some simple tests.

and i just noticed i should have put bigimg tags. will edit post now.


Ah, in that case, QUENCH!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Postby yeti_c on Thu Apr 24, 2008 12:57 pm

Ogrecrusher wrote:Why do the colours look washed out in the 88 and 888 test versions?


Jpeg compression from screenshot software I'll bet.

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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Postby Incandenza on Sat Apr 26, 2008 7:54 am

Not to shit in anyone's cheerios, but on the small map there are quite a few army numbers that aren't centered properly, like Aoria, T'roh, Inum, Ikalu, life rune 2, rhit, and Tait. There might be a couple more that I missed.

Also, if there's anything we've learned from recent CC controversies, it's never a bad idea to see a map with single-digit army numbers to more accurately judge the quality of the army circles (or shields, in this case).
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Postby DiM on Sun Apr 27, 2008 7:23 am

thanks for pointing incandenzam unfortunatelly recently i'm having some site issues. read here: viewtopic.php?f=4&t=49889

that being said i can't even see my fricking maps so i have no idea if those armies are off center. they probably are but until my site problems are solved i won't be able to do anything :( if anybody wants to do it i have nothing against it, otherwise i'll do it when a mod unbans me or whatever happened :cry:
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Postby Forza AZ on Tue Apr 29, 2008 2:08 pm

-12 pit friend: should there not also be an override for 4 pit friend (?)
same for 16 pit friend, 15 & 20 Orc
-The non-important Orcs territories have a –1 bonus in the XML, but that is not mentioned on the map.
-In XML Xi has a bombardment on Fo’l, that should not be there
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Postby yeti_c on Tue Apr 29, 2008 2:41 pm

Forza AZ wrote:-12 pit friend: should there not also be an override for 4 pit friend (?)
same for 16 pit friend, 15 & 20 Orc


These Overrides can chain down as if you have 12 pit fiends - then you have 8 pit fiends - this then overrides 4 for you...

Forza AZ wrote:-The non-important Orcs territories have a –1 bonus in the XML, but that is not mentioned on the map.
-In XML Xi has a bombardment on Fo’l, that should not be there


I'll let DiM fix these...

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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Postby DiM on Tue Apr 29, 2008 3:23 pm

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR - Age of Mayhem - V13 S+L - pg1+36 [Final Forge]

Postby DiM on Wed Apr 30, 2008 9:28 am

corrected an error on small map.


small
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-4.jpg
Click image to enlarge.
image


small army test (88&888)
Click image to enlarge.
image

Click image to enlarge.
image


large
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg
Click image to enlarge.
image


large army test (88&888)
Click image to enlarge.
image

Click image to enlarge.
image



xml:
http://www.sendspace.com/file/95jfay
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby gimil on Wed Apr 30, 2008 9:42 am

At this rate DiM were going to be in the same quench batch. Aother race to teh top eh? ;)
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby DiM on Wed Apr 30, 2008 11:37 am

gimil wrote:At this rate DiM were going to be in the same quench batch. Aother race to teh top eh? ;)



i'll own you :twisted:
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby gimil on Wed Apr 30, 2008 3:54 pm

DiM wrote:
gimil wrote:At this rate DiM were going to be in the same quench batch. Aother race to teh top eh? ;)



i'll own you :twisted:


[-X

save it for the stats :P
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby bryguy on Wed Apr 30, 2008 5:18 pm

gimil wrote:
DiM wrote:
gimil wrote:At this rate DiM were going to be in the same quench batch. Aother race to teh top eh? ;)



i'll own you :twisted:


[-X

save it for the stats :P


and you get after me for spamming :roll:


jk jk

whats taking this so long anyways? lets get this QUENCHED!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby AndyDufresne on Thu May 01, 2008 11:05 am

Thanks for checking the XML, Forza!

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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby DiM on Thu May 01, 2008 11:23 am

AndyDufresne wrote:Thanks for checking the XML, Forza!

Image


--Andy



10x andy and forza :mrgreen:
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby yeti_c on Thu May 01, 2008 1:32 pm

DiM wrote:
AndyDufresne wrote:Thanks for checking the XML, Forza!

Image


--Andy



10x andy and forza :mrgreen:


QUENCH!

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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby bryguy on Fri May 02, 2008 8:14 am

I concur
QUENCH!!!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby killer_ace3 on Fri May 02, 2008 9:03 pm

change the idea!!! its retarded ta have the same map just with different graphics...
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby Incandenza on Sat May 03, 2008 5:15 am

voigth, buhy, bef, life rune 2, fire rune 1, aheo, tait, and ikalu all seem like they're a pixel off on the small map.

There might be a couple more, but those jumped out at me.

A cursory glance at the large map reveals that there are uncentered armies there as well.

Just in case anyone gives a shit.

And DiM, if you're already well aware of this but are still having connection issues, then I apologize for pointing out the obvious.
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby t-o-m on Sat May 03, 2008 6:10 am

quench - who cares about a pixel!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby The1exile on Sat May 03, 2008 6:31 am

t-o-m wrote:who cares about a pixel!

Nitpickers, which is what FF is supposed to attract.
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby DiM on Sat May 03, 2008 7:22 am

Incandenza wrote:voigth, buhy, bef, life rune 2, fire rune 1, aheo, tait, and ikalu all seem like they're a pixel off on the small map.

There might be a couple more, but those jumped out at me.

A cursory glance at the large map reveals that there are uncentered armies there as well.

Just in case anyone gives a shit.

And DiM, if you're already well aware of this but are still having connection issues, then I apologize for pointing out the obvious.


thanks for pointing them again, by the time my connection was solved i had forgotten about the off center armies. i'll center them now
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Postby bryguy on Sat May 03, 2008 7:33 am

killer_ace3 wrote:change the idea!!! its retarded ta have the same map just with different graphics...



oh and your SOOOOO helpful with that 1 post..... :roll:


anyways i cant wait to see this quenched
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Re: AoR - Age of Mayhem - V13 S+L - pg1+36 [Final Forge]

Postby DiM on Sat May 03, 2008 7:56 am

fixed army numbers centering

small
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-4.jpg
Click image to enlarge.
image


small army test (88&888)
Click image to enlarge.
image

Click image to enlarge.
image


large
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg
Click image to enlarge.
image


large army test (88&888)
Click image to enlarge.
image

Click image to enlarge.
image



xml:
http://www.sendspace.com/file/gaknq7
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Postby brendan man on Sat May 03, 2008 9:29 am

quench!
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