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Re: Japan - 日本 (D, Gp) V12.5 (Upd 1-11)pg43 Sushi anyone?

Postby AndyDufresne on Tue Jan 12, 2010 2:11 pm

I really like the graphics you have going. I'd change the mountains though---make them more of a simple line drawing kind of thing---since the rest of the map has the feeling as well (Compare your Sea of Japan style to the current Mountain style)


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Re: Japan - 日本 (D, Gp) V12.5 (Upd 1-11)pg43 Sushi anyone?

Postby jefjef on Thu Jan 14, 2010 2:14 pm

The shades on the bonus map are a smidgen lighter than the main map. Looks like anyway.

On Hokkaido maybe place a small cluster of mountains at the junction of Sapporo - Kushiru - Asahikawa. Think it would liven up that part of the map. Bet it would look pretty good too.

btw. I like your mountains RB0.
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby RedBaron0 on Thu Jan 14, 2010 5:33 pm

Version 12.6
Large:
Click image to enlarge.
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Small:
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Alright, some changes made at least. I might have been able to make a change that satisfies hopefully for Hiroshima to Nagaski. The line is longer in a diagonal manor.

For the Matsue/Oki-shoto connection the test image I made shows what it looks like with the armies on it. I can change the angle, or even curve the line if that looks better?

Fixed the 80 part. :P I wondering if there is precedent to putting "thanks" on just 1 image of a map, in this case larger, considering the congestiness of the small map's bottom corner.

I really would hate to have to do the mountains... again. So I've fiddled with the Sea of Japan junk to fall more in-line with the look of the mountains.

jefjef, I'm hesitant to adding more mountains, especially if they have no function as an impassable. Could create confusion to thinking 1 or more of those territories don't connect. Function over form here.
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby natty dread on Thu Jan 14, 2010 6:46 pm

How about shrinking that text for the small image. The "not part of a bonus" & "impassables" texts can certainly be safely shrunk a few notches while still keeping it legible.
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby jefjef on Fri Jan 15, 2010 4:51 pm

The shades on the bonus map are a smidgen lighter than the main map. Looks like it to me anyway.
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby RedBaron0 on Fri Jan 15, 2010 9:13 pm

Okay, I'll turn off the minimap's texturing, being that small it's probably over lightening the colors. Smaller text is a simple fix.
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby porkenbeans on Sat Jan 16, 2010 12:44 am

Hey Red,
was farting around in photoshop today, and I had some fun playing around with your map. Not really serious with any suggs, but I thought I would show you anyways. Maybe it might give you some ideas. 8-)
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby AndyDufresne on Sat Jan 16, 2010 3:43 pm

I'm kind of fond of the grunge and the enhanced red in pork's version...


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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby Bones2484 on Sat Jan 16, 2010 3:53 pm

The grunge is nice, but the red is a bit overpowering.
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby porkenbeans on Sat Jan 16, 2010 4:07 pm

Bones2484 wrote:The grunge is nice, but the red is a bit overpowering.
Well, I like the direction this map has taken. I only kinda felt that the background seemed 200 years old, but the Islands were pristine, and looked like they were drawn yesterday on top of some antique paper. The darker red on the rising sun was an attempt to bring the two more together in this respect. The grunge is to help the Islands look more in step with the background.
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby Riazor on Sat Jan 16, 2010 4:20 pm

I like the red! I also like the grunge on the background... However, i do think the grunge on the actual map/country is a bit much. Hmmm.
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby Peter Gibbons on Sun Jan 17, 2010 4:56 pm

porkenbeans wrote:Well, I like the direction this map has taken. I only kinda felt that the background seemed 200 years old, but the Islands were pristine, and looked like they were drawn yesterday on top of some antique paper. The darker red on the rising sun was an attempt to bring the two more together in this respect. The grunge is to help the Islands look more in step with the background.
It's definitely RedBaron's call, but I tend to agree with this assessment. The territories themselves looked like they were still from the "modern," high-colored version of the map that was originally being constructed. It was like a mixture of old and new, which isn't necessarily a bad thing--but I do personally prefer the look porkenbeans just went with.

That being said, I view this as a totally subjective decision--it should be made rather quickly, and shouldn't hold up the final forging of this map.
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby porkenbeans on Sun Jan 17, 2010 6:16 pm

Click image to enlarge.
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Click image to enlarge.
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When I first started to play with this map, I was just trying to improve the sun image, Then I got carried away and added the parchment texture. Here are both layers, so you can use them if you want Red. 8-)
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Re: Japan - 日本 (D, Gp) V12.6 (Upd 1-14)pg44 Sushi anyone?

Postby RedBaron0 on Sun Jan 17, 2010 11:01 pm

Thanks porken, I'll put some of these into effect the better parchmenty background is certainly a winner, but the red's a bit strong for my taste. I've been working a enhancing it and like the results I have so far.
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Re: Japan - 日本 (D, Gp) V12.8 (Upd 1-18)pg45 Sushi anyone?

Postby RedBaron0 on Mon Jan 18, 2010 1:22 am

Version 12.8
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Small:
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adapted porkenbeans version to my liking
fixed connector to Oki-shoto
text shrunk on small map instructions, a bit more space there now.
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Re: Japan - 日本 (D, Gp) V12.8 (Upd 1-18)pg45 Sushi anyone?

Postby Peter Gibbons on Mon Jan 18, 2010 1:39 am

I like it a lot. My only nitpick is the parchment smudge just south of Naruto seems to obscure the line connecting that territory to Osaka (on the small map only). Perhaps it can be moved or removed.
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Re: Japan - 日本 (D, Gp) V12.8 (Upd 1-18)pg45 Sushi anyone?

Postby RedBaron0 on Mon Jan 18, 2010 1:44 am

yeah, I just noticed that too, I might have to redo the connector between Chiba and Izu-Oshima on the big map too.
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Re: Japan - 日本 (D, Gp) V12.8 (Upd 1-18)pg45 Sushi anyone?

Postby Lone.prophet on Mon Jan 18, 2010 5:46 am

looking good, i only think the army circle on the ship and the chubu region could pop up more
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Re: Japan - 日本 (D, Gp) V12.8 (Upd 1-18)pg45 Sushi anyone?

Postby natty dread on Mon Jan 18, 2010 5:50 am

Now the compass is covered by the sun... Don't know why but it bothers me. Maybe move the compass down and to the left a bit?
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Re: Japan - 日本 (D, Gp) V12.8 (Upd 1-18)pg45 Sushi anyone?

Postby Industrial Helix on Mon Jan 18, 2010 10:32 am

eh, I think its too distracting... it keeps drawing my eye to the upper left.

Overall, yeah it looks cool.... but this is a game map and I think it pulls too much away.
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Re: Japan - 日本 (D, Gp) V12.8 (Upd 1-18)pg45 Sushi anyone?

Postby natty dread on Mon Jan 18, 2010 11:05 am

You're right I.H, I also think the opacity of the sun could be tuned down a couple notches.
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Re: Japan - 日本 (D, Gp) V12.8 (Upd 1-18)pg45 Sushi anyone?

Postby porkenbeans on Mon Jan 18, 2010 12:00 pm

You can shift the parchment layer around to wherever you think it looks best. I think you need to put it over the top of all the existing layers, so as to help the Islands look a little less pristine. Try experimenting with the transfer modes on it. An overlay, or color burn setting would probably work. Then adjust the opacity. You can even experiment with an inside shadow to make the outside edges of the map have a darker, more worn look. This effect will also help to draw the eye to the center of the map. But the main problem in my opinion is to make the Islands look as old as the background, so that it all comes together in a homogeneous and coherent fashion. As it is now, the two styles are in conflict with each other. The Islands look modern, and the background looks ancient.
Although you can make it look like a modern over old on purpose if you want, but I would suggest that you go back to the drop shadow on the Islands. That would sell it. And besides, That drop shadow really looks fantastic, if you ask me. :D
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Re: Japan - 日本 (D, Gp) V12.8 (Upd 1-18)pg45 Sushi anyone?

Postby AndyDufresne on Mon Jan 18, 2010 12:02 pm

I like the current version.

On the small map, some of the territory connection lines don't seem to touch land---like they do on the large map.

But I'm liking this map, and am excited to see a well crafted version of a Japan map finely.


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Re: Japan - 日本 (D, Gp) V12.8 (Upd 1-18)pg45 Sushi anyone?

Postby porkenbeans on Mon Jan 18, 2010 2:16 pm

Click image to enlarge.
image

I originally was only trying to help, by fixing the rising sun. It was out of shape, and the circle was oval instead of round. And, the rays were a little off. I made this by hand, if you want to use it, here it is. You can adjust the opacity and transfer modes to your liking. :D
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Re: Japan - 日本 (D, Gp) V12.9 (Upd 1-18)pg45 Sushi anyone?

Postby RedBaron0 on Mon Jan 18, 2010 4:45 pm

Version 12.9
Large:
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Small:
Click image to enlarge.
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yeah.... the circle may seem a little off, but that 's mainly because the circle is bigger and part of the curvature of the circle is missing in the rays. I may use it if there is more people that have a problem with it, but for now the rising sun I have is more than fine.

Hopefully the sea connectors are cleared up on the small map.
I've blended together 3 backgrounds(porken's parchment grunge/my parchment+a canvasy texture/dark blue&black marbly ocean) which I like, but might be too dark.
I may want to change the coordinates of the Sea of Japan so the singular circle doesn't cover the junk.
Didn't move the compass rose, yet. I wanted to see the reaction of where it currently is with the different background, it may shill need to be moved, but that is a quick fix.
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