Moderator: Cartographers
well then i'm glad that i'm wrong. but the problem is that this whole beta process is wrapped in secrecy. everything is laid out plain in the open but when a map hits final forge something behind the scene happens and maps slow down. all we have is speculation. if you hold the correct info then share it with us. right now some people are convinced there's a limit to how many maps are in beta and that's why others are forced to wait. if that's not true then please enlighten us.thenobodies80 wrote:Ah ah ah I love this moment! let me say you're 100% wrong....maybe you'll learn that not everything is like it seems when you see just a part of what is going on. (this, let me think about a thing Lincoln said)
actually it is. you'll be surprised to know i'm an extremely patient person but only when i know all the facts.thenobodies80 wrote:Anyway it's clear that patience is not a your virtue DiM.
I am not an impatient person...and i know tnb will act when he is ready...and there appears to be something going on behind the scenes perhaps that is secretive...thenobodies80 wrote:... in any case no more than 1 or 2 days from now.![]()
Nobodies

So from this i can deduct that there are files waiting to be uploaded, that have been betad, and other maps waiting behind them that have not been betad but still have to be and these maps haven't had their files sent to lackattack for uploading because they are not betad.thenobodies80 wrote:Ah ah, no I'm at work in Milan
Anyways, I'm ready, just waiting that the other maps I've stamped the last week are uploaded....no meaning in creating an endless queue...so I'm waiting like you and anyone else.

tnb80...there is a full moon on...i am in a playful mood coz i passed my exams with distinctions...so there is no need to explain....i am just being an ass (but a nice one)...no insults or harm meant.thenobodies80 wrote:No limit.
I wrote here a longer explanation, but I decided to delete it because I don't want to push your map thread off topic. I'll give you a better explanation into foundry discussion this evening, when back at home.




MrBenn wrote:Good job cairns
Thanks guysDiM wrote:congrats cairns


We dropped french lee line but don''t go firstcairnswk wrote:in a 2 player game, i dropped a +4 french weather line bonus on the first round, and could only use it because i had two british terts adjacent...it did me no good because of the no-luck dice

Nola_Lifer wrote:We dropped french lee line but don''t go firstcairnswk wrote:in a 2 player game, i dropped a +4 french weather line bonus on the first round, and could only use it because i had two british terts adjacent...it did me no good because of the no-luck dice
In relation to this drop issue, i just did a quick stats on the first 20 games that came up in the find list...pamoa wrote:3 1vs1 game and in the 3 one of the player got a line at drop
it seems we have a problem here
edit
4 out of 4

General Brock II wrote:I've got commemorate cairnswk for this map. My favourite naval battle, man! Congrats! You even nailed the Sovereign's continuous conflict with the Santa Ana. Though you made the Santa Ana smaller, and it was Ignacio Álava y Sáenz de Navarrete's 126 gun flagship. Still, the Trinidad was more important (even though it was only the Rear Admiral's ship), so good show!
Thanks guyskoontz1973 wrote:cairnswk, just got to say, this map is freaking awesome. In a doubles game with Seamus and it is great fun.

ok...shall i make the Montanes and the Formidable neutrals....they seem to be the ones that don't have too many other neutral connections?pamoa wrote:as I said before
in 5 out 7 1vs1 game I played
one of the player got a line bonus at drop
and worst with the first hand
it seems there really is problem here
because of the very few connection between each bonus zone
its almost impossible to break such a bonus in the first round

