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TRAFALGAR [12.4.2012] QUENCHED (V65)

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Re: TRAFALGAR [7 Aug 2011] V61 XML stamped

Postby isaiah40 on Wed Sep 07, 2011 8:07 pm

Cairns, tnb80 means that there is something behind closed doors for a special thing is the reason why is waiting to place it beta, no special consideration just something special! :-$ O:) :P
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Re: TRAFALGAR [7 Aug 2011] V61 XML stamped

Postby thenobodies80 on Wed Sep 07, 2011 8:08 pm

Don't worry it's not related with you.
Everyone here has the same consideration.
Just the map fits, just that. ;)
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Re: TRAFALGAR [7 Aug 2011] V61 XML stamped

Postby DiM on Thu Sep 08, 2011 4:24 am

thenobodies80 wrote:Ah ah ah I love this moment! let me say you're 100% wrong....maybe you'll learn that not everything is like it seems when you see just a part of what is going on. (this, let me think about a thing Lincoln said)


well then i'm glad that i'm wrong. but the problem is that this whole beta process is wrapped in secrecy. everything is laid out plain in the open but when a map hits final forge something behind the scene happens and maps slow down. all we have is speculation. if you hold the correct info then share it with us. right now some people are convinced there's a limit to how many maps are in beta and that's why others are forced to wait. if that's not true then please enlighten us.

thenobodies80 wrote:Anyway it's clear that patience is not a your virtue DiM. ;)


actually it is. you'll be surprised to know i'm an extremely patient person but only when i know all the facts.
for example when i opened my business i did everything that i had to do really fast and got to a point where i had nothing to do but wait for some workers to finish their part doing some renovation. i would stop by every now and then and saw that they were working and i was pleased to see they were doing their best. i didn't even tell them once to hurry up and i waited patiently for them to finish.
the difference between that situation and this one is that now i don't see anything i don't know anything and i'm simply being told to wait. this is what makes me impatient.
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Re: TRAFALGAR [7 Aug 2011] V61 XML stamped

Postby cairnswk on Tue Sep 13, 2011 2:11 am

thenobodies80 wrote:... in any case no more than 1 or 2 days from now. O:)
Nobodies

I am not an impatient person...and i know tnb will act when he is ready...and there appears to be something going on behind the scenes perhaps that is secretive...
but it is now 5 days..i am wondering if everyone is having a Mediterranean holiday or too much claret or chianti or simply sheer pipe-dreams of Tuscan meadow lazing with a pyt beside :lol: :lol:
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Re: TRAFALGAR [7 Aug 2011] V61 XML stamped

Postby thenobodies80 on Tue Sep 13, 2011 3:45 am

Ah ah, no I'm at work in Milan :(

Anyways, I'm ready, just waiting that the other maps I've stamped the last week are uploaded....no meaning in creating an endless queue...so I'm waiting like you and anyone else. :-^
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Re: TRAFALGAR [7 Aug 2011] V61 XML stamped

Postby cairnswk on Tue Sep 13, 2011 4:24 am

thenobodies80 wrote:Ah ah, no I'm at work in Milan :(

Anyways, I'm ready, just waiting that the other maps I've stamped the last week are uploaded....no meaning in creating an endless queue...so I'm waiting like you and anyone else. :-^


So from this i can deduct that there are files waiting to be uploaded, that have been betad, and other maps waiting behind them that have not been betad but still have to be and these maps haven't had their files sent to lackattack for uploading because they are not betad.

Do tell me please tnb80, how many maps can be in beta at once?

Mmmm sounds awfully italian to me... :lol: :lol:
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Re: TRAFALGAR [7 Aug 2011] V61 XML stamped

Postby thenobodies80 on Tue Sep 13, 2011 6:04 am

No limit.

I wrote here a longer explanation, but I decided to delete it because I don't want to push your map thread off topic. I'll give you a better explanation into foundry discussion this evening, when back at home. ;)
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Re: TRAFALGAR [7 Aug 2011] V61 XML stamped

Postby cairnswk on Tue Sep 13, 2011 6:42 am

thenobodies80 wrote:No limit.

I wrote here a longer explanation, but I decided to delete it because I don't want to push your map thread off topic. I'll give you a better explanation into foundry discussion this evening, when back at home. ;)


tnb80...there is a full moon on...i am in a playful mood coz i passed my exams with distinctions...so there is no need to explain....i am just being an ass (but a nice one)...no insults or harm meant. :)
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Re: TRAFALGAR [7 Aug 2011] V61 XML stamped

Postby thenobodies80 on Tue Sep 13, 2011 2:04 pm

I did it anyway ;) --> viewtopic.php?f=127&t=153468
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Beta!!!

Postby thenobodies80 on Tue Sep 13, 2011 3:42 pm

          Beta - Quenching

---The Final Forge period has concluded for the Trafalgar Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: TRAFALGAR [7 Aug 2011] V61 Beta

Postby cairnswk on Tue Sep 13, 2011 3:43 pm

Yeehah! Thanks tnb80. =D> :)
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby MrBenn on Tue Sep 13, 2011 6:25 pm

Good job cairns ;-)
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby DiM on Tue Sep 13, 2011 6:33 pm

congrats cairns
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby cairnswk on Wed Sep 14, 2011 3:07 am

MrBenn wrote:Good job cairns ;-)

DiM wrote:congrats cairns

Thanks guys
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby cairnswk on Wed Sep 14, 2011 3:11 am

in a 2 player game, i dropped a +4 french weather line bonus on the first round, and could only use it because i had two british terts adjacent...it did me no good because of the no-luck dice :(
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby Nola_Lifer on Wed Sep 14, 2011 8:07 am

cairnswk wrote:in a 2 player game, i dropped a +4 french weather line bonus on the first round, and could only use it because i had two british terts adjacent...it did me no good because of the no-luck dice :(


We dropped french lee line but don''t go first :(
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby pamoa on Wed Sep 14, 2011 4:07 pm

3 1vs1 game and in the 3 one of the player got a line at drop
it seems we have a problem here

edit
4 out of 4
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby General Brock II on Sat Sep 17, 2011 8:40 am

I've got commemorate cairnswk for this map. My favourite naval battle, man! Congrats! You even nailed the Sovereign's continuous conflict with the Santa Ana. Though you made the Santa Ana smaller, and it was Ignacio Álava y Sáenz de Navarrete's 126 gun flagship. Still, the Trinidad was more important (even though it was only the Rear Admiral's ship), so good show!
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby Count Belisle on Sat Sep 17, 2011 11:09 am

I don't know who to report this to but I recently played this map in beta , I played as a speed game

Link to Game: Game 9759000

I have the latest FF browser, I also have Greasemonkey, BOB 5.1.5, Conquerstats 1.5.3, clickable maps installed. upon entering this game the map size was huge, only a quarter of it would be displayed, that would literary cover my whole screen, then after 2 rounds the game would start seizing when I would begin my turn. in fact I wouldn't be able to take my turn as soon as I would press the begin my turn button it would seize or get error message that FF not responding, I would close my browser and restart, come back and would have missed my turn, I would start my turn and it would start freezing all over again. this wouldn't happen on any of the other games I have been playing only this one
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby thenobodies80 on Sat Sep 17, 2011 11:57 am

Just to let you know, I've already discussed with Count Belisle about the above post. It seems the problem is not related with the map.
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby koontz1973 on Sat Sep 17, 2011 12:09 pm

cairnswk, just got to say, this map is freaking awesome. In a doubles game with Seamus and it is great fun. =D>
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby cairnswk on Sat Sep 17, 2011 4:24 pm

Nola_Lifer wrote:
cairnswk wrote:in a 2 player game, i dropped a +4 french weather line bonus on the first round, and could only use it because i had two british terts adjacent...it did me no good because of the no-luck dice :(

We dropped french lee line but don''t go first :(

pamoa wrote:3 1vs1 game and in the 3 one of the player got a line at drop
it seems we have a problem here
edit
4 out of 4

In relation to this drop issue, i just did a quick stats on the first 20 games that came up in the find list...
for 1v1, 8 of the 20 games had a drop bonus...i didn't look at how the mix was.
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby cairnswk on Sat Sep 17, 2011 4:25 pm

General Brock II wrote:I've got commemorate cairnswk for this map. My favourite naval battle, man! Congrats! You even nailed the Sovereign's continuous conflict with the Santa Ana. Though you made the Santa Ana smaller, and it was Ignacio Álava y Sáenz de Navarrete's 126 gun flagship. Still, the Trinidad was more important (even though it was only the Rear Admiral's ship), so good show!

koontz1973 wrote:cairnswk, just got to say, this map is freaking awesome. In a doubles game with Seamus and it is great fun. =D>

Thanks guys :)
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby pamoa on Sun Sep 18, 2011 4:20 am

as I said before
in 5 out 7 1vs1 game I played
one of the player got a line bonus at drop
and worst with the first hand
it seems there really is problem here
because of the very few connection between each bonus zone
its almost impossible to break such a bonus in the first round
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Postby cairnswk on Sun Sep 18, 2011 9:26 am

pamoa wrote:as I said before
in 5 out 7 1vs1 game I played
one of the player got a line bonus at drop
and worst with the first hand
it seems there really is problem here
because of the very few connection between each bonus zone
its almost impossible to break such a bonus in the first round

ok...shall i make the Montanes and the Formidable neutrals....they seem to be the ones that don't have too many other neutral connections?

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