Chinese Checkers [Quenched] May '07 re-opener?

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Chinese Checkers [Quenched] May '07 re-opener?

Postby oaktown on Fri Dec 29, 2006 2:47 pm

original image:

Image

Click here for small version of the map.

51 territories, 6 bonus 'continents' (colors). If you played Chinese Checkers as a kid, you'll remember that each player started in a colored triangle and moved across the neutral area of the board to take over the triangle across from the you. (note: original suggestion was to start all white territories as neutral) To reflect that, I'm toying with the idea of giving a significant bonus if you can run a contiguous string of territories through the center of the map, connecting two opposing colors.

Let me know what you think about playability, graphics, how easy it is to read, etc. I'm thinking the triangles should be worth more than three - three armies is nothing on a board with so many territories to begin with.

The board is my own creation. The images I pulled from http://www.orientgallery.org - I'd still like to come up with my own graphics, so if these aren't public domain I'll replace them.
Last edited by oaktown on Wed May 30, 2007 8:33 am, edited 52 times in total.
User avatar
Captain oaktown
 
Posts: 4552
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Postby happysadfun on Fri Dec 29, 2006 3:35 pm

Decent. Maybe add a bonus to white, since it seems so important
ImageChildren, this is what happens to hockey players, druggies, and Hillary Clinton.

Rope. Tree. Hillary. Some assembly required.
User avatar
Cadet happysadfun
 
Posts: 1251
Joined: Mon Jul 10, 2006 9:06 pm
Location: Haundin at DotSco, Being Sad that Mark Green Lost in Suburban Wisconsin

Postby Sargentgeneral on Fri Dec 29, 2006 5:21 pm

Really interesting idea. I agree that white should have a bonus as well. I think this would make a great map. Very different from the other maps which is a good thing.
Highest score: 1910
Highest rank: 188

Battle of the bands #1 champion: ACDC
User avatar
Captain Sargentgeneral
 
Posts: 379
Joined: Thu Nov 16, 2006 11:55 pm
Location: On Conquerclub, duh!
Medals: 12
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (2)
Teammate Achievement (1) Cross-Map Achievement (2) Tournament Achievement (1)

Postby Evil Pope on Fri Dec 29, 2006 5:48 pm

I like it.. I don't see a point to white having a bonus, as happysadfun suggested.. I can't see anyone capturing and holding all of it, unless there was maybe one enemy left in only one of the triangles..

You could name them like G-1 G-2 G-3, P-1 P-2 P-3. O-1 O-2 O-3, etc.
I could continue the A, B, C, D sort of thing too.. Like G-A, G-B.. you know what i'm getting at..
and the neutral or white area could go with N-A, W-A, N-1, W-1, or just A as it seems to already be going..
User avatar
Sergeant Evil Pope
 
Posts: 275
Joined: Fri Jan 13, 2006 8:39 pm

Postby boberz on Fri Dec 29, 2006 5:50 pm

no i think the white should stay neutral so that it encourages keeping your own continents. Love this map it is brilliant.
Cadet boberz
 
Posts: 795
Joined: Sun Dec 03, 2006 12:21 pm
Medals: 1
Standard Achievement (1)

Postby Sargentgeneral on Fri Dec 29, 2006 6:04 pm

i guess since white is so big it would be too hard to hold. You would have to give it a massive bonus. I guess its ok to leave it neutral. It does make more sense.
Highest score: 1910
Highest rank: 188

Battle of the bands #1 champion: ACDC
User avatar
Captain Sargentgeneral
 
Posts: 379
Joined: Thu Nov 16, 2006 11:55 pm
Location: On Conquerclub, duh!
Medals: 12
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (2)
Teammate Achievement (1) Cross-Map Achievement (2) Tournament Achievement (1)

Postby sfhbballnut on Fri Dec 29, 2006 6:13 pm

sweet, I like it and I''d play on it
Corporal sfhbballnut
 
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm
Medals: 8
Standard Achievement (2) Doubles Achievement (2) Terminator Achievement (2) Speed Achievement (1) Cross-Map Achievement (1)

Postby cowshrptrn on Sat Dec 30, 2006 1:31 am

Hate to burst your bubble, its a cool idea and all, but last i checked Lack hasn't added a means of forcing neutral territories, so they will start with player's armies on them
Image
User avatar
Private cowshrptrn
 
Posts: 838
Joined: Thu Aug 17, 2006 1:15 pm
Location: wouldn't YOU like to know....
Medals: 2
Doubles Achievement (1) Triples Achievement (1)

Postby Sargentgeneral on Sat Dec 30, 2006 2:14 am

no, not neutral persay, but there just isnt a bonus for the area if im understanding it correctly. That would work. I dont understand how it couldnt.
Highest score: 1910
Highest rank: 188

Battle of the bands #1 champion: ACDC
User avatar
Captain Sargentgeneral
 
Posts: 379
Joined: Thu Nov 16, 2006 11:55 pm
Location: On Conquerclub, duh!
Medals: 12
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (2)
Teammate Achievement (1) Cross-Map Achievement (2) Tournament Achievement (1)

neutrals

Postby oaktown on Sat Dec 30, 2006 2:49 am

cowshrptrn wrote:Hate to burst your bubble, its a cool idea and all, but last i checked Lack hasn't added a means of forcing neutral territories, so they will start with player's armies on them


Right... ideally I would like to see the center of the board start all neutral, as per the board game. This is my first stab at this, so I don't know what limits I'm working under. Thanks for the warning.
User avatar
Captain oaktown
 
Posts: 4552
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Postby glee on Sat Dec 30, 2006 8:05 am

if you can make the white area neutral in the beginning, you could give the seven territories in the middle of the white area a rather large bonus for holding it, this'll give players encouragement to break into the neutrel area.
Major glee
 
Posts: 132
Joined: Fri Dec 01, 2006 1:06 pm
Location: Göteborg
Medals: 7
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1)
Ratings Achievement (1) Tournament Achievement (1)

Postby AndyDufresne on Sat Dec 30, 2006 1:21 pm

Neutral areas can't be predetermined unfortunately.


--Andy
User avatar
Corporal AndyDufresne
Retired Administrator
 
Posts: 25044
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Postby oaktown on Thu Jan 04, 2007 3:11 am

glee wrote:if you can make the white area neutral in the beginning, you could give the seven territories in the middle of the white area a rather large bonus for holding it, this'll give players encouragement to break into the neutrel area.


How's this glee: you receive a bonus for having a contiguous path through the center connecting two color triangles. This approximates the idea of chinese checkers in which the idea is to make a path across the board, and gives incentive for driving into the center of the board. This should be easy enough to code.
User avatar
Captain oaktown
 
Posts: 4552
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Postby KEYOGI on Thu Jan 04, 2007 5:13 am

I really like this map. My only concern is the names. I think it would be very easy to deploy or fortify on the wrong territory. I don't have a solution to this problem though, so it may just have to stay as is.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Chinese Checkers Board

Postby icettee on Thu Jan 04, 2007 6:57 am

I like your map, I think it would be a unique board to play. Although I think the color names is suitable - maybe you can use part of the chinese zodiac for continents names.
~icettee :)
Cadet icettee
 
Posts: 3
Joined: Thu Dec 28, 2006 9:03 pm

Next

Return to The Atlas

Who is online

Users browsing this forum: No registered users and 1 guest

Login