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Chinese Checkers [Quenched] May '07 re-opener?

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Postby t.e.c on Tue Mar 13, 2007 1:22 am

awesome \:D/
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Postby Unit_2 on Tue Mar 13, 2007 1:25 am

i can't wait to play it!!!!
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Postby Wisse on Tue Mar 13, 2007 1:57 am

w00t! nice :)
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Postby Captain Crash on Tue Mar 13, 2007 2:17 am

Great map Oaktown!

8)
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Postby yeti_c on Tue Mar 13, 2007 4:26 am

Great work Oaktown... when's it gonna be up - I wanna play!!!

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Postby DiM on Tue Mar 13, 2007 8:47 am

finally. i'm anxious to play it, my eyes are getting wet :cry: because of the emotion.
great job oaktown.


PS: now don't get slacky and start another great map. :wink:
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Postby LewisJB3 on Tue Mar 13, 2007 8:58 am

Bravo Bravo
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Postby Enigma on Tue Mar 13, 2007 9:01 am

woohoo!!! \:D/ go oaktown! =D>
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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Postby Aries on Tue Mar 13, 2007 9:04 am

I'll have to try this map first chance I get. :D Great job =D> =D>
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Postby XenHu on Tue Mar 13, 2007 9:19 am

=D> WOOT!

Can't wait! Great job Oaktown!


-X
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Postby godfatherfan on Tue Mar 13, 2007 9:21 am

excellent job oaktown

when do we get to play it?
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Postby oaktown on Tue Mar 13, 2007 9:54 am

godfatherfan wrote:excellent job oaktown

when do we get to play it?

I assume - and hope - that the higher powers are checking double checking the files... I'm pretty confident that the army coordinates are good, but I wouldn't be surprised if I missed an attack route or two. Actually, if I only missed one or two on my first attempt I'd be pretty proud of myself. 8-[

On that note, can anyone suggest a file-hosting site that will give you a link direct to the .xml file, rather than a download link? If so, I could test future files using the multiblah.com tester which shows attack routes.
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Postby Qwert on Tue Mar 13, 2007 12:41 pm

oaktown

DiM wrote:
it may be just me but some numbers look a little bit to the right.

mainly almost all the 2 digit armies look a bit to the right. or i'm very tired and can't see clearly.


I've noticed that CC doesn't center a 2-digit number based on the center of the number, but on the location of the space between the two digits. So 25 will look centered, but 15 will look just off to the right because the 1 doesn't fill the space as the 2 would.

As such, I originally centered all numbers using a symmetrical 1 digit number, 8.

edit: This same phenomenon makes it look as if many of the lines intersecting the circles are skewed to the left, but I've gone back many times to play with them and they should be pretty close. Suffice it to say this is the last time I make a map with army circles. (Army pyramids is the way to go, just you wait and see!)


Ok, i have same problems, but no my map can go to quench, some people atack me several pages for these and not alove me to continue before centralising numbers and here with no problems map can go to play and army numbers not centralising, its these a justice? I belive its not, and i will consider to continue my work in WWll EASTERN FRONT. :x
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Postby AndyDufresne on Tue Mar 13, 2007 1:18 pm

Qwert, troll somewhere else. As I've said in other topics, you must pick a 'centralizing' point, to give the effect of centralization across the board. This map has effectively done that I believe.


--Andy
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Postby boberz on Tue Mar 13, 2007 2:35 pm

here qwert goes again
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Postby Qwert on Tue Mar 13, 2007 2:36 pm

AndyDufresne
Qwert, troll somewhere else. As I've said in other topics, you must pick a 'centralizing' point, to give the effect of centralization across the board. This map has effectively done that I believe.


--Andy


Look page 28 and you will see a lot numbers who dont centralised.
What centralising point? These you call centralising point.
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Postby AndyDufresne on Tue Mar 13, 2007 2:44 pm

:) I look forward to playing on this map when Lack has the time and effort to get it on the site, Oaktown. Good job. When this map first came out, I didn't like it. But like most maps, they all grow on me, and I'm excited to try a game or two on it. :)


--Andy
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Postby johloh on Tue Mar 13, 2007 2:46 pm

good job, congrats. cant wait to play...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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Postby oaktown on Tue Mar 13, 2007 2:52 pm

qwert wrote:Look page 28 and you will see a lot numbers who dont centralised. What centralising point? These you call centralising point.

Qwert, I'm not going to debate you, but I will tell you what I did.

1. I chose a symmetrical one digit number to work with - "8" - because any other number would be appear off-center.

2. I had the benefit of working on a grid, so as long as one number in a row or column lines up they all do.

3. I explained my process along the way and responded to questions/concerns.

I think these look pretty good.
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Postby Qwert on Tue Mar 13, 2007 2:56 pm

boberz
here qwert goes again


I dont create these problems first, i dont mine if numbers go left or right 1 px, but some people atack me for these,say that i must obey and not 1 numbers must going left or right and must be 100% centralising, and when i see that these rule not apply in these map too, i thinking that some guys have privilege.
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Postby Qwert on Tue Mar 13, 2007 2:59 pm

oaktown
qwert wrote:
Look page 28 and you will see a lot numbers who dont centralised. What centralising point? These you call centralising point.

Qwert, I'm not going to debate you, but I will tell you what I did.

1. I chose a symmetrical one digit number to work with - "8" - because any other number would be appear off-center.

2. I had the benefit of working on a grid, so as long as one number in a row or column lines up they all do.

3. I explained my process along the way and responded to questions/concerns.

I think these look pretty good.


Oaktown, i have same problems, and same explanation, but people dont want to apply my explanation but apply yours, why? These my import question and i will be hapy that someone can explain to me.
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Postby DiM on Tue Mar 13, 2007 3:11 pm

qwert wrote:

Oaktown, i have same problems, and same explanation, but people dont want to apply my explanation but apply yours, why? These my import question and i will be hapy that someone can explain to me.


i think there's a conspiracy going on against you. :wink:

stop complaining and be a man :x

on your thread somebody complained but you said you don't belive him. better look closely at his problem istead of trolling here.
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Postby Qwert on Tue Mar 13, 2007 3:18 pm

Dim, when you wrote, dont write some parts of letters wrote all.
I not comlaining, i just say that i have same problems like oaktown but, and i also work in grid and also put number 8 on map, but people(some) dont want to heard my explanation who same like oaktown.
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Postby DiM on Tue Mar 13, 2007 3:35 pm

qwert wrote:Dim, when you wrote, dont write some parts of letters wrote all.
I not comlaining, i just say that i have same problems like oaktown but, and i also work in grid and also put number 8 on map, but people(some) dont want to heard my explanation who same like oaktown.



maybe i'm having trouble understanding your english, but anyway the idea is to stop complaining or whatever it is and do your map. it's not nice to come on a quenched map and say it's not fair. :?
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Postby KEYOGI on Tue Mar 13, 2007 3:58 pm

Alright guys, leave it alone. oaktown's made a beautiful map that we all look forward to playing. Take any discussion about other maps to their relevant threads. 8)
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