Moderator: Cartographers
Marvaddin wrote:I vote for 7,6,4,3,2, shapes 1,1,1, and something really great for kings, although I wont put a suggestion because it needs be possible in xml, so you could point some more possibilities for knigs bonuses.
Nikolai wrote:I like the idea, and I think it's getting close to playability. Two things. First, the looks are marred a little bit by the texture and quite a lot by having some countries in the bigger mountain exist on two levels. It just destroys the look. If you have to increase the value of the bigger mountains to compensate for making them include more territories, do it, but the second thing is that I think the values for the helipads and for having two kings are a bit high, so you may want to actually lower the general values of everything else.
Wisse wrote:i would say a 3 bonus for having 2 shape groups and a 6 bonus for having 3 shape groups
WidowMakers wrote:Nikolai wrote:I like the idea, and I think it's getting close to playability. Two things. First, the looks are marred a little bit by the texture and quite a lot by having some countries in the bigger mountain exist on two levels. It just destroys the look. If you have to increase the value of the bigger mountains to compensate for making them include more territories, do it, but the second thing is that I think the values for the helipads and for having two kings are a bit high, so you may want to actually lower the general values of everything else.
First of all I took out territories because people were complaining there were too many. I am NOT putting them back. This current map is much more playable and bonuses are much more even.
As for the Bonuses for the 2 Kings and 2 shape groups, how can 1 bonus for each be TOO HIGH! I can't make it 1/2 an army.Wisse wrote:i would say a 3 bonus for having 2 shape groups and a 6 bonus for having 3 shape groups
These bonuses were lowered because earlier people were complainign that the Shape groups around the helipads were to strong and would overpower the hills in the game. That is why they are less. It makes the players need to use the mountains to gain bonus. While at the same time they (Helipds) are required to attack the Kings.
Based on the poll and the past requests, the map is where the majority of the people want it. I can mess with the texture but I already did and someone complained so I made this one. Not everyone is goign to be happy.
The multi level territories allows for better movement (Makes the hills more playable whuch was a complaint earlier) and keep sthe boarders and Hill territory numbers consistent with bonus values.
DublinDoogey wrote:It may be too late into the graphics stage but something seems off about the purple hill. It looks like all the other ones are pointing up, and it seems like it's pointing slightly toward us or something.
It may just be how I'm seeing it, but it seems to throw off the otherwise great perspective so I figured I should mention it.
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