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Kabanellas wrote:And concerning that possible advantage of having an impassible close to it. I don't really agree - all the other castles (unlike D and H) are close to map borders which will compensate for not having an impassable.
natty_dread wrote:I still disagree. The King's Court acts as an impassable (since it can only be accessed from the castles) making the map actually O-shaped, a ring. Thus I don't see a disadvantage to being in the center... the center castles are effectively just as close to borders as the other ones.
Industrial Helix wrote:I don't get how one attacks the archers on the impassables. S2 for example...
theBastard wrote:very interesting idea to do feudal table game
just one notice/question: why some castles have one village not bordering with its castle and other castles yes?
Kabanellas wrote:Every Castle cluster will have a Catapult maker, an Archer training ground, a vassal Knight, and 2 villages (the more favoured positions/castles on map will have the second village slightly dispersed by 1 hexagon)
They would look more like pieces on a board, if they were brought out to 3-D.natty_dread wrote:Pork has a point... I'm a bit conflicted though, I love the style of this map - the slightly "plastic" look really creates a good impression of a hex-based board game, with the archers looking like pieces on the board...
No Kab. you are not following me. I will try to explain again.Kabanellas wrote:here's an update with some medieval art added. I really like the bevel here and I can't dissociate it from this map. I could eventually change the grass texture (that's the only thing I brought from Clandemonium).
Kabanellas wrote:theBastard wrote:very interesting idea to do feudal table game
just one notice/question: why some castles have one village not bordering with its castle and other castles yes?
I've explained it in the first postKabanellas wrote:Every Castle cluster will have a Catapult maker, an Archer training ground, a vassal Knight, and 2 villages (the more favoured positions/castles on map will have the second village slightly dispersed by 1 hexagon)
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