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Re: Fractured China V.1b

Postby Evil DIMwit on Mon Dec 27, 2010 11:32 pm

I think if India figures so much in this map, it should not be so monolithic, and if it is all one bonus region, it should not have so many territories. On a similar note, the Russian regions would be impossible to defend (and I still think East Turkestan would make a good bonus).
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Re: Fractured China V.1c

Postby jefjef on Mon Dec 27, 2010 11:36 pm

North Vietnam is a large tert. I'd fracture it further. As for Japan I'd look at just including Kyushu on your map. Put Korean ownership to it.
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Re: Fractured China V.1b

Postby isaiah40 on Mon Dec 27, 2010 11:40 pm

Evil DIMwit wrote:I think if India figures so much in this map, it should not be so monolithic, and if it is all one bonus region, it should not have so many territories. On a similar note, the Russian regions would be impossible to defend (and I still think East Turkestan would make a good bonus).


I can combine some of India's territories so that it would come to about 14 total. As for Russia, I still haven't added in any extra mountains to help make it more easily defend (though not to easy). East Turkestan well that would be where the map name is, so I think I will forgo adding it in.

jefjef wrote:North Vietnam is a large tert. I'd fracture it further. As for Japan I'd look at just including Kyushu on your map. Put Korean ownership to it.


Yes I will be enlarging and fracturing that territory up on my next update.
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Re: Fractured China V.1c

Postby The Bison King on Tue Dec 28, 2010 1:27 pm

My suggestions (in form of image):
Click image to enlarge.
image


-Keep Xinjiang (or Sinkiang), as opposed to grouping it with Russia.
-Keep Xizang (or Tibet), as opposed to grouping it with India.
-Split Mongolia up into Inner Mongolia, and true Mongolia.

I think you need to keep rolling with the "fractured" idea, the last update combined too much. there are too many big bloated bonuses that will be impossible to take and difficult to hold.
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Re: Fractured China V.1c

Postby 24Keyser on Tue Dec 28, 2010 5:13 pm

isaiah40 wrote:In line with my current Fractured America map I present you with "Fractured China".

Territory count is now sitting at 73 and aiming for 80!!

Click image to enlarge.
image


show: Previous Images


Nice So Far Plus Nepal And Bhutan Would Make Great Starting Points Like The Cities And Taiwan Are
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Re: Fractured China V.1c

Postby jefjef on Wed Dec 29, 2010 12:17 pm

How about expanding this into "Fractured Asia". You are covering most of it now anyway.
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Re: Fractured China V.1c

Postby Industrial Helix on Wed Dec 29, 2010 5:13 pm

Yeah, I'd severely cut some of those Indian and russian territories, at this rate this map is losing its focus on China.
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Re: Fractured China V.1c

Postby isaiah40 on Wed Dec 29, 2010 5:20 pm

Changes made:
- made the rivers clearer
- Added Capitals
- Added sea routes and land attack routes
- Increased Vietnam by two territories
- Took out border between Korea and Russia and moved the border of Jilin in between them
- Added more mountains as impassables

To do List:
- Put in legend area
- Work out bonus values

Click image to enlarge.
image


Edit: Fast posted by IH. What territories would you like to see revert back into Chinese Control? I'm willing to knock out 3 Indian and 3 Russian territories.
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Re: Fractured China V.1c

Postby 24Keyser on Wed Dec 29, 2010 5:40 pm

isaiah40 wrote:Changes made:
- made the rivers clearer
- Added Capitals
- Added sea routes and land attack routes
- Increased Vietnam by two territories
- Took out border between Korea and Russia and moved the border of Jilin in between them
- Added more mountains as impassables

To do List:
- Put in legend area
- Work out bonus values

Click image to enlarge.
image


Edit: Fast posted by IH. What territories would you like to see revert back into Chinese Control? I'm willing to knock out 3 Indian and 3 Russian territories.


Doing Well I Suggest You Make Nepal Bangledesh And Bhutan One And Give Them A Bit Of India And Tibet

And Mayby Just Convert This Into Fractured Asia XD

And I Suggest Giving Russia Vladivodstok As Capital

Plus You Made A Typo On Yellow Sea Making It Yelow Sea :lol:
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Re: Fractured China V.1d

Postby natty dread on Wed Dec 29, 2010 7:09 pm

Orisa should be Orissa (or Odisha.)

Like the map btw. Hope to see this in GP shop soon.
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Re: Fractured China V.1c

Postby isaiah40 on Wed Dec 29, 2010 7:20 pm

24Keyser wrote:
Doing Well I Suggest You Make Nepal Bangledesh And Bhutan One And Give Them A Bit Of India And Tibet

And Mayby Just Convert This Into Fractured Asia XD

And I Suggest Giving Russia Vladivodstok As Capital

Plus You Made A Typo On Yellow Sea Making It Yelow Sea :lol:


Thank you. As for your first suggestion, yes it could be done but I'll wait to iron that out in GP. You are the second person to mention Fractured Asia, maybe but I think I would like to focus on China for right now ... but you never know ;)

The Russian capital will stay where it is for now as most people are familiar with Irkutsk. Oh how I hate typo's :oops: Will be changed on next update.

For now I will be focusing on getting the legend done so this can get into GP where we can discuss more of the game play.

natty_dread wrote:Orisa should be Orissa (or Odisha.)

Like the map btw. Hope to see this in GP shop soon.


On the map I have it is spelled with one "s". I'll dig into and find out for sure.
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Re: Fractured China V.1d

Postby Industrial Helix on Wed Dec 29, 2010 11:49 pm

No, I don't mean revert back to China, I mean condense and merge some of those Indian territories in India proper, same for Russia. India should be more like 7-10 territories. Russia maybe 6-7.

I'm not sure if Laos is playable or not, but you might as well throw it in the Vietnam bonus and call it greater Indochina.

And you might want a bridge to connect Shaxi to the rest of the territories it supposedly has political control over. I mean, if that river prevents armies from getting across... how is it that Shanxi is maintaining control over them?
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Re: Fractured China V.1d

Postby isaiah40 on Thu Dec 30, 2010 1:16 am

Industrial Helix wrote:No, I don't mean revert back to China, I mean condense and merge some of those Indian territories in India proper, same for Russia. India should be more like 7-10 territories. Russia maybe 6-7.

I'm not sure if Laos is playable or not, but you might as well throw it in the Vietnam bonus and call it greater Indochina.

And you might want a bridge to connect Shaxi to the rest of the territories it supposedly has political control over. I mean, if that river prevents armies from getting across... how is it that Shanxi is maintaining control over them?


Ok, understood! I know have Russia at 8 territories and India down to 13. Compared to Canada and Amexica in FA, I'd say they are comparable.

As for the capitals I was thinking of having them as separate territories to be included as part of the bonus region. If I do that then I will have 78 total territories. If I have all capitals start neutral then I will have 69 territories to start the game which is a good number. I might have to have a Korean territory start as neutral to prevent a player from dropping the Korea bonus, which would bring the number of territories down to 68, another good number.
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Re: Fractured China V.1d

Postby Industrial Helix on Thu Dec 30, 2010 9:24 am

Ok, I feel like Tibet ought to be a little more defensible... as it is now Korea and Manchuria are the only quick bonuses... it's going to make most games lean towards that one side of the map. You need a sort of South Africa to your two australias over there.

As for the capitals, I could go either way... I'd lean towards keeping the same gameplay FA had though for simplicities sake.

Anyway, get a legend on there and maybe show a quick small version for me to check and we'll get this moving on.
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Re: Fractured China V.1d

Postby isaiah40 on Fri Dec 31, 2010 5:19 pm

Okay so here is the new and improved update you all have been waiting for! Version 1e! Both large and small maps are here.

Changes made:
- Added legend with bonus values
- Added three one ways between Shanxi-Ningxi; Fujian-Taiwan; Nanning-Guagxi; and Guizhou-Kunming
- Added an impassable forest between Kunming and Sichuan Prefacture
- Added mountains between Shigastse-Nagqu Prefacture; and Gansu-Sichuan Prefacture
- Removed Hebei in Han so it won't be confused with Hubei in Chu as well as it was too small to fit in the army number
- Removed Shannan in India and merged it with Nyingchi
- Removed part of the river between Chonqing-Sichuan Prefacture as it was just unnecessary
- Extended the river between Guizhou-Sichuan Prefacture
- 12 territories are now coded as starting neutral which gives us a total of 58 territories to start with which is a good number

Large Map
Click image to enlarge.
image


Small Map
Image

To do:
- Rework the legend some more
- Discuss game play!
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Re: Fractured China V.1e Come and get it!!

Postby The Bison King on Fri Dec 31, 2010 6:14 pm

It's looking really good, though, I REALLY don't like Xinjiang being a part of the Russian bonus. I really think it deserves to be it's own bonus. It's a really unique and interesting part of the world with a long history of changing hands, but as far as I know it's never been a part of Russia. It doesn't make much sense to me and I think it would be more interesting as an independent region.

Also I think India's too big.
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Re: Fractured China V.1e Come and get it!!

Postby isaiah40 on Fri Dec 31, 2010 7:52 pm

The Bison King wrote:It's looking really good, though, I REALLY don't like Xinjiang being a part of the Russian bonus. I really think it deserves to be it's own bonus. It's a really unique and interesting part of the world with a long history of changing hands, but as far as I know it's never been a part of Russia. It doesn't make much sense to me and I think it would be more interesting as an independent region.

Also I think India's too big.


Thank you! Hope you are having a good New Years Eve!

In response to Xinjiang as a separate bonus, yes I can do it, though it would have to be in response to the majority. I'm not saying no, just right now it's "let's wait and see what others feel and think" mode. That's the beauty of a futuristic map, it doesn't have to be accurate. Though in the past, China and Russia did have their little beefs with each other on their borders, and that is why I had Russia take over a few territories.
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Re: Fractured China V.1e Come and get it!!

Postby 24Keyser on Fri Dec 31, 2010 9:50 pm

ANOTHER TYPO you spelled seoul soeul xD
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Re: Fractured China V.1e Come and get it!!

Postby Industrial Helix on Sat Jan 01, 2011 11:14 am

Still trying to get ahold of Tacktix to grab his thoughts on this one... so sorry for the delay.

I'd still like to see a few territories merged on Russia and India... but that's really up to your discretion.

For Tibet... couldn't you make the Himalayas more Impassable? What about surrounding Tibet and reducing the bonus to maybe 1 or 2, giving it very limited access. I mean, these are the biggest mountains in the world and it must be very difficult to move an army through them.
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Re: Fractured China V.1e Come and get it!!

Postby isaiah40 on Sat Jan 01, 2011 12:42 pm

Industrial Helix wrote:Still trying to get ahold of Tacktix to grab his thoughts on this one... so sorry for the delay.

I'd still like to see a few territories merged on Russia and India... but that's really up to your discretion.

For Tibet... couldn't you make the Himalayas more Impassable? What about surrounding Tibet and reducing the bonus to maybe 1 or 2, giving it very limited access. I mean, these are the biggest mountains in the world and it must be very difficult to move an army through them.


Not a problem on the delay, holidays and all.

As for Russia, I think that it is comparable to Canada on FA for size and bonus value, so for now I'll leave it. If I do anything I might do what Bison King suggested, so I'll just wait and see what others think first.

India, yea I can merge a few more territories then if I do your suggestion on Tibet then I can reduce the bonus for India at the same time. I might have to include Myanmar in the Indo-China bonus to open up that part of the map. I could also have Myanmar as a killer neutral say at 3 to give a way for players to pass from Indo-China and India. Just a couple of thoughts.
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Re: Fractured China V.1e Come and get it!!

Postby Industrial Helix on Sat Jan 01, 2011 1:56 pm

That might be cool for Burma I think. Also, with Tibet being more blockaded, I think this would help to recreate the border with China and India better. Yeah, they border each other... but they're very difficult to get between the two.
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Re: Fractured China V.1e Come and get it!!

Postby isaiah40 on Sat Jan 01, 2011 4:27 pm

Industrial Helix wrote:That might be cool for Burma I think. Also, with Tibet being more blockaded, I think this would help to recreate the border with China and India better. Yeah, they border each other... but they're very difficult to get between the two.


Okay just so I understand what you are saying, it would be cool to have Burma put in with the Indo-China bonus right?
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Re: Fractured China V.1e Come and get it!!

Postby Industrial Helix on Sat Jan 01, 2011 9:43 pm

I could go either way, putting it in as Indochina or making it a killer neutral.
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Re: Fractured China V.1e Come and get it!!

Postby isaiah40 on Sun Jan 02, 2011 9:42 am

Industrial Helix wrote:I could go either way, putting it in as Indochina or making it a killer neutral.


Good, I think I will use Myanmar as a killer neutral of 2 then.

I'll be posting a new update with the changes you recommended here in a couple of days.
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Re: Fractured China V.1e Come and get it!!

Postby isaiah40 on Sun Jan 02, 2011 9:00 pm

New and updated version.


Changes made:
- Merged a couple more territories in India
- Added more mountains between Xizang and India
- Added a couple of one way attacks out of Xizang
- Updated bonus values
- Added attack route between Myanmar and India for a more continuous flow

Basically minor changes.

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