Conquer Club

Three Kingdoms of Korea [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby greenoaks on Tue Aug 09, 2011 9:49 am

why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby DiM on Tue Aug 09, 2011 10:14 am

greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.



because CC is wrong.
if somebody makes a modern day map of Korea then that's Korea. this is Three Kingdoms of Korea, or Korea 57-668AD but it's not just Korea.
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby greenoaks on Tue Aug 09, 2011 2:05 pm

DiM wrote:
greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.



because CC is wrong.
if somebody makes a modern day map of Korea then that's Korea. this is Three Kingdoms of Korea, or Korea 57-668AD but it's not just Korea.

you should spend more time in other forums, CC is never wrong.
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Tue Aug 09, 2011 9:11 pm

I would also like to have it entered as "three kingdoms of korea"... What if someone makes a modern day korea map? What will they call it then?

But alas, it seems that once a map is entered in the database, it's name is final... nothing you can do...

... maybe I should make that modern korea map just out of spite... :twisted:
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby ProudKorean on Tue Aug 09, 2011 9:47 pm

I think I'm the only Korean in this game, so if anybody needs help on the map, I'm willing to help
New Recruit ProudKorean
 
Posts: 2
Joined: Sun Aug 07, 2011 2:35 am

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Wed Aug 10, 2011 3:43 am

No you're not, but thanks for the offer.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby neanderpaul14 on Wed Aug 10, 2011 8:10 pm

natty_dread wrote:Great! On to testing...

If Silla is still overly powerful, we can tweak it to give +2 for 3 like Tang. Although I have a feeling it won't be necessary - Silla's capital has 8 neutrals now, which might even run the risk of it being left ignored... but we'll see about that.


I totally agree that something needed to be done about the rapid massive bonuses, but the 8 neutral seems a bit extreme,I believe it will remain totally ignored, perhaps a 5 neutral for Pyongyang, Gyeongju, and Bon-Gaya would be in order, although Qingdao and Namgyeong should have more as these are the only 2 that can only be hit from only one terrie so these should have more, maybe a 7.
Image
High score: 2724
/#163 on scoreboard/COLONEL
User avatar
Cook neanderpaul14
 
Posts: 1216
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby ProudKorean on Wed Aug 10, 2011 9:46 pm

natty_dread wrote:No you're not, but thanks for the offer.

Really? May I inquire who the other Korean(s) is?
New Recruit ProudKorean
 
Posts: 2
Joined: Sun Aug 07, 2011 2:35 am

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Thu Aug 11, 2011 2:03 am

There are 40 koreans on the site. Go to scoreboard and search with country filter..
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby joriki on Fri Aug 12, 2011 6:29 am

The new legend has "it's" instead of "its".
General joriki
 
Posts: 198
Joined: Fri Jul 11, 2008 2:07 pm

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby PLAYER57832 on Fri Aug 12, 2011 11:19 am

Change makes a big difference. I not sure it will be a great 1 vs 1 map, but not every map needs to be that! I reserve further comment until I have played it a good deal more.
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Fri Aug 12, 2011 2:17 pm

Thanks. The main concern right now is Silla, and to a lesser extent, Tang. If either of them is still overpowered.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Kabanellas on Sat Aug 13, 2011 6:25 am

I still think that high neutral numbers are never the answer. Gyeongju will not be used on the majority of games, and most of those neutrals will not be touched on team games....
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Victor Sullivan on Sat Aug 13, 2011 6:30 am

joriki wrote:The new legend has "it's" instead of "its".

+1

Just came in here to post the same thing! Punctuation is an art that should not be spat upon like you have, good sir! :P

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby PLAYER57832 on Sun Aug 14, 2011 8:22 am

Right now, it looks to make decent 1 vs 1 play. Gynonju is a definite target, but being able to dart over to Honshu, also use Ta chau both make for some competetive strategies.

The games do tend to be over quick, but that is often an advantage for 1 vs 1 play.
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby gimil on Sun Aug 14, 2011 9:41 am

Hi natty,

You have made a beautiful map her but I think it is a little to dark. I am guessing you are doing for a dark look, but I think it is a little to much. Could you brighten it up just a bit please?

Cheers,
gimil
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Sun Aug 14, 2011 10:15 am

gimil wrote:Hi natty,

You have made a beautiful map her but I think it is a little to dark. I am guessing you are doing for a dark look, but I think it is a little to much. Could you brighten it up just a bit please?

Cheers,
gimil


I've already brightened it a lot from what it was initially. I think the current brightness level should be at least playable, and brightening it further would make the graphics crappy.

Anyway, for the gameplay... from the few 2-player games I've played, Silla is not getting used at all, which in turn makes Tang the most powerful area. The 8 neutrals basically works as blockade for Tang...

So I'm thinking of reducing Silla to 2/3 bonus and 6 neutrals.

Additionally, I've considered adding a 3rd red junk somewhere on the map. This would add some ways to attack both Tang and Silla.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Sun Aug 14, 2011 10:39 am

Maybe a red junk in Lelang...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby Kabanellas on Sun Aug 14, 2011 10:56 am

natty_dread wrote:Maybe a red junk in Lelang...


That could work.

and what about the East margin, have you considered making a sea connection somewhere?
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby natty dread on Sun Aug 14, 2011 11:02 am

Kabanellas wrote:
natty_dread wrote:Maybe a red junk in Lelang...


That could work.

and what about the East margin, have you considered making a sea connection somewhere?


Well, the red junk could be added there... I don't want to add too many new connections, but one red junk somewhere could be beneficial.

Now just have to figure out the optimal place for the new junk.

Maybe Donggokjeo?

I'm thinking either Donggokjeo, Salsu or Lelang.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Postby gimil on Mon Aug 15, 2011 4:14 am

natty_dread wrote:
gimil wrote:Hi natty,

You have made a beautiful map her but I think it is a little to dark. I am guessing you are doing for a dark look, but I think it is a little to much. Could you brighten it up just a bit please?

Cheers,
gimil


I've already brightened it a lot from what it was initially. I think the current brightness level should be at least playable, and brightening it further would make the graphics crappy.


For some reason your map looks alot brighter to me today, than it did yesterday :|

Maybe just a moment of stupidity by me.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Three Kingdoms of Korea [15.8.2011]

Postby natty dread on Mon Aug 15, 2011 4:31 am

gimil wrote:For some reason your map looks alot brighter to me today, than it did yesterday :|

Maybe just a moment of stupidity by me.


Maybe you looked at an old image... I haven't kept the 1st post up to date after beta :oops:

So anyway, I added a red junk to Donggokjeo, reduced Silla bonus to 2/3 and capital to 6 neutrals. I also reordered the side legend to the same order as the lower legend, changed "it's" to "its" and set the lower legend to the same brightness as the rest of the map (I had forgotten this previously for some odd reason).

XML file: http://www.fileden.com/files/2010/2/7/2 ... korea6.xml

Small image
Click image to enlarge.
image


Large image
Click image to enlarge.
image


If no one has any complaints, I'll ask nobodies to send these to lack shortly.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [15.8.11]

Postby Swimmerdude99 on Mon Aug 15, 2011 12:29 pm

MUCH MUCH BETTER! I could barely see it before, I bet it was really hard for anyone who is colorblind!
Image
Offsite to 12/31/2023. Reach out to TheSpaceCowboy to reach me
User avatar
Major Swimmerdude99
 
Posts: 2371
Joined: Mon Aug 09, 2010 6:07 pm
Location: North Carolina
2435

Re: Three Kingdoms of Korea [15.8.11]

Postby Commander62890 on Tue Aug 16, 2011 12:03 pm

I loved the map until the recent update bumped up neutrals (especially on Qingdao and Gyeongju).

I was so happy that you had finally succeeded in creating a map with useful neutrals - ones that could be taken in 1v1s and team games. But now, Qingdao and Gyeongju are useless. This makes the Wa bonus far too important.

And please don't bump up the neutrals on Wa; just lower the others to where they were before.

I was so excited about this map... :(
User avatar
Major Commander62890
 
Posts: 1415
Joined: Sat Jun 07, 2008 1:52 pm

Re: Three Kingdoms of Korea [15.8.11]

Postby natty dread on Tue Aug 16, 2011 2:18 pm

Sorry Commander, but basically everyone complained those bonuses being too easy and giving far too high a bonus too easily. They made games imbalanced and basically decided by drop.

So anyway, I'm not bumping up Wa neutrals, but I'm thinking it should be lowered back to +2 - it's purpose is not to be the most important bonus.

Also, Qingdao and Gyeongju neutrals could maybe be lowered to 4 each now that the bonuses pay off only each 3 territories.

On that notion... How about making Silla give 3 for 4 - that would differentiate it from Tang more: it would be harder to get a bonus but it would be higher in the long run...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users