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Tribal War - Florida v14.2 [31 Jan 2012] pg27

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Re: Tribal War - Florida v12.0 [08 Sep 2011] pg17

Postby ender516 on Thu Sep 08, 2011 2:43 pm

Yes, the borders are fine now.
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Re: Tribal War - Florida v12.0 [08 Sep 2011] pg17

Postby Seamus76 on Thu Sep 08, 2011 3:19 pm

CURRENT UPDATE INFO-2011-09-08:
- I adjusted the arrow in the title so that the "a" and "r" in war weren't touching the arrowhead. I also redrew the back end of the arrow so that it wasn't under the map itself.
- I also adjusted all of the small map icons and text so that nothing is touching any borders.

CURRENT MAP VERSION:
v12.1 - Large (840x800)
Click image to enlarge.
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v12.1 - Small (630x600)
Click image to enlarge.
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Re: Tribal War - Florida v12.0 [08 Sep 2011] pg17

Postby cairnswk on Thu Sep 08, 2011 3:30 pm

natty_dread wrote:The borders are better now.

Here here. Great stuff. :)
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Re: Tribal War - Florida v12.1 [08 Sep 2011] pg17

Postby MarshalNey on Thu Sep 08, 2011 11:24 pm

Excellent-looking map, the title and the dreamcatcher in particular really clinch the theme.

I have an idea, not sure if it's worthwhile but the flavor text seems a little understated. It looks a bit like it's part of the legend instructions rather than part of the map's story. In particular the first phrase of that paragraph strikes me. In earlier versions, it had a more prominent place.

Is there some way that the paragraph could get a boost for attention? Like bolding and separating the first phrase, such as,
"There is no death, only a change of worlds."
The 9 tribes of Florida are on the
warpath. Unite them or tear them
apart, amass weapons and scalp your
opponent on your journey to the sunrise.

Or maybe the extra-large first word or two that is used sometimes at the beginning of every chapter in a book (?) Anyway, it might not work out, but I thought that I'd post the idea just in case it proved useful.

-- Marshal Ney
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Re: Tribal War - Florida v12.1 [08 Sep 2011] pg17

Postby Seamus76 on Thu Sep 08, 2011 11:30 pm

New postby MarshalNey on Fri Sep 09, 2011 12:24 am

I have an idea...


I like it. Thanks.
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Re: Tribal War - Florida v12.1 [08 Sep 2011] pg17

Postby AndyDufresne on Fri Sep 09, 2011 10:25 am

I'm really digging aesthetic and theme that this map has developed. Great work.


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Re: Tribal War - Florida v12.1 [08 Sep 2011] pg17

Postby Seamus76 on Fri Sep 09, 2011 9:44 pm

CURRENT UPDATE INFO-2011-09-08:
- Changed around the title intro with the help of Marshal's suggestion, to hopefully add some flavor. Looks pretty good to me.

CURRENT MAP VERSION:
v12.2 - Large (840x800)
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v12.2 - Small (630x600)
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Re: Tribal War - Florida v12.2 [09 Sep 2011] pg18

Postby Swimmerdude99 on Fri Sep 09, 2011 10:21 pm

Congrats man! This is looking great! After reviewing the map, I think the legend is self explanitory with the graphics now :)
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Re: Tribal War - Florida v12.2 [09 Sep 2011] pg18

Postby gimil on Sat Sep 10, 2011 11:02 am

I am satisfied with the graphical development of this map. Here you are seamus, you earned this!


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Just remember this is not a seal of completion, if any further graphical concerns happen to come up I still expect you to address them. :) Welcome to final forge.


Good work,
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Re: Tribal War - Florida v12.2 [09 Sep 2011] pg18

Postby koontz1973 on Sat Sep 10, 2011 11:08 am

Well done Seamus, =D> very well deserved. :D
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Re: Tribal War - Florida v12.2 [09 Sep 2011] pg18

Postby TaCktiX on Sat Sep 10, 2011 11:18 am

Congrats, and great work managing to take all of our (sometimes contrary) opinions together and improve the map with them. Hope that when you finish this one off you'll start another.
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Re: Tribal War - Florida v12.2 [09 Sep 2011] pg18

Postby isaiah40 on Sat Sep 10, 2011 2:48 pm

Congratulations seamus!! =D> =D> =D>
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Re: Tribal War - Florida v12.2 [09 Sep 2011] pg18

Postby Seamus76 on Sat Sep 10, 2011 8:56 pm

Wow! This is so great, thank you everyone, for everything. The second best news I've had in two days. Found out yesterday my wife and I are having twin boys! Guess I gotta make sure this is done by February, not sure what kind of time I'm going to have after that. :lol:

So what would be the next step? My buddy, V.J. who's doing the xml is in Europe for the next 2 weeks, but I want to keep this moving, what can I do?
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Re: Tribal War - Florida v12.2 [09 Sep 2011] pg18

Postby koontz1973 on Sat Sep 10, 2011 10:38 pm

Seamus76 wrote:Wow! This is so great, thank you everyone, for everything. The second best news I've had in two days. Found out yesterday my wife and I are having twin boys! Guess I gotta make sure this is done by February, not sure what kind of time I'm going to have after that. :lol:

Double congrats, great news and you will have no time from Feb. :lol:
So what would be the next step? My buddy, V.J. who's doing the xml is in Europe for the next 2 weeks, but I want to keep this moving, what can I do?

Absolutely nothing unless you want to do the xml yourself, that is really only the last big job that is needed. I can only suggest that you go into both maps, blow them up really well and have a look for stray pixels, check your territ lines, make sure they are of the same width and colour (CH-e /JE-2) and just do a general polish. One thing I have noticed is the pattern around the legends seem to be slightly different. (I can see it on hold any tribal chief one but not so much on the other 2).

Whats next after you have the babies, Tribal War California. ;)
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Re: Tribal War - Florida v12.2 [09 Sep 2011] pg18

Postby gimil on Sun Sep 11, 2011 6:34 am

If you do make a start on the XML mate, anything you get done is less work for your coder to do when they get back! Other than that though, there isn't anything else to do.
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Re: Tribal War - Florida v12.2 [09 Sep 2011] pg18

Postby Seamus76 on Mon Sep 19, 2011 3:59 pm

CURRENT UPDATE INFO-2011-09-08:
- No major changes, just some minor cosmetic updates and pixel cleaning.
- In anticipation of V.J. starting the XML next week, when he gets back from vacation, I went ahead and hid the army circles on the small version.

CURRENT MAP VERSION:

v12.2 - Large (840x800)
Click image to enlarge.
image


v12.2 - Small (630x600)
Click image to enlarge.
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Last edited by Seamus76 on Mon Oct 03, 2011 2:52 pm, edited 1 time in total.
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Re: Tribal War - Florida v13.0 [19 Sep 2011] pg18

Postby koontz1973 on Mon Sep 19, 2011 5:32 pm

Looking good Seamus. Cannot wait to play this one. And it does have franchise written all over it.
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Re: Tribal War - Florida v13.0 [19 Sep 2011] pg18

Postby Flapcake on Mon Sep 26, 2011 1:28 am

Greate map Seamus, cant wait to play it beta :D
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Re: Tribal War - Florida v13.0 [19 Sep 2011] pg18

Postby Seamus76 on Thu Sep 29, 2011 12:48 pm

Need a little XML help.

For our map, how do you create the bonuses for holding the Shell Mound Ruins plus the Conquistador? And also, how do you set up the Chief bonus of holding a chief and 3 or 5 warriors? I think we have everything else ready to go but this aspect. Any help is greatly appreciated.
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Re: Tribal War - Florida v13.0 [19 Sep 2011] pg18

Postby Gilligan on Thu Sep 29, 2011 3:41 pm

Seamus76 wrote:Need a little XML help.

For our map, how do you create the bonuses for holding the Shell Mound Ruins plus the Conquistador? And also, how do you set up the Chief bonus of holding a chief and 3 or 5 warriors? I think we have everything else ready to go but this aspect. Any help is greatly appreciated.


I'll write that up for you in a jiffy ;)
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Re: Tribal War - Florida v13.0 [19 Sep 2011] pg18

Postby V.J. on Thu Sep 29, 2011 3:51 pm

I figured it out. Thanks!
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Re: Tribal War - Florida v13.0 [19 Sep 2011] pg18

Postby V.J. on Thu Sep 29, 2011 4:20 pm

Actually I have one problem. When there needs to be Chief and 3 warriors, what do I write to make Chief a requirement?

Thanks!

<continent>
<name>CHChiefAND3</name>
<bonus>3</bonus>
<components>
<territory>CH4</territory>
<territory>CH2</territory>
<territory>CH1</territory>
<territory>CHC</territory>
<territory>CH3</territory>
</components>
<required>4</required>
</continent>
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Re: Tribal War - Florida v13.0 [19 Sep 2011] pg18

Postby Gilligan on Thu Sep 29, 2011 4:41 pm

Here's what you want to do:

<continent>
<name>CH Chief</name>
<bonus>0</bonus>
<components>
<territory>CHC</territory>
</components>
</continent>

<continent>
<name>3 CH Warriors</name>
<bonus>0</bonus>
<components>
<territory>CH4</territory>
<territory>CH2</territory>
<territory>CH1</territory>
<territory>CH3</territory>
</components>
<required>3</required>
</continent>

<continent>
<name>CH Chief and 3 Warriors</name>
<bonus>3</bonus>
<components>
<continent>CH Chief</continent>
<continent>3 CH Warriors</continent>
</components>
</continent>

<continent>
<name>5 CH Warriors</name>
<bonus>0</bonus>
<components>
<territory>CH4</territory>
<territory>CH2</territory>
<territory>CH1</territory>
<territory>CHC</territory>
<territory>CH3</territory>
</components>
<required>5</required>
</continent>

<continent>
<name>CH Chief and 5 Warriors</name>
<bonus>4</bonus>
<components>
<continent>CH Chief</continent>
<continent>3 CH Warriors</continent>
</components>
<overrides>
<override>CH Chief and 3 Warriors</name>
</overrides>
</continent>

Of course...that would only work if CH Chief is not included in the Warrior count (Above works for CH1, CH2, CH3, CHC gives +3).

If the chief is included in the 3 (IE, CH1, CH2, CHC gives you the bonus), you want this:

<continent>
<name>CH Chief</name>
<bonus>0</bonus>
<components>
<territory>CHC</territory>
</components>
</continent>

<continent>
<name>3 CH Warriors</name>
<bonus>0</bonus>
<components>
<territory>CH4</territory>
<territory>CH2</territory>
<territory>CH1</territory>
<territory>CH3</territory>
</components>
<required>2</required>
</continent>

<continent>
<name>CH Chief and 3 Warriors</name>
<bonus>3</bonus>
<components>
<continent>CH Chief</continent>
<continent>3 CH Warriors</continent>
</components>
</continent>

<continent>
<name>5 CH Warriors</name>
<bonus>0</bonus>
<components>
<territory>CH4</territory>
<territory>CH2</territory>
<territory>CH1</territory>
<territory>CH3</territory>
</components>
<required>4</required>
</continent>

<continent>
<name>CH Chief and 5 Warriors</name>
<bonus>4</bonus>
<components>
<continent>CH Chief</continent>
<continent>3 CH Warriors</continent>
</components>
<overrides>
<override>CH Chief and 3 Warriors</name>
</overrides>
</continent>
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Re: Tribal War - Florida v13.0 [19 Sep 2011] pg18

Postby V.J. on Thu Sep 29, 2011 5:01 pm

Gilligan wrote:Here's what you want to do:



If the chief is included in the 3 (IE, CH1, CH2, CHC gives you the bonus), you want this:

<continent>
<name>CH Chief</name>
<bonus>0</bonus>
<components>
<territory>CHC</territory>
</components>
</continent>

<continent>
<name>3 CH Warriors</name>
<bonus>0</bonus>
<components>
<territory>CH4</territory>
<territory>CH2</territory>
<territory>CH1</territory>
<territory>CH3</territory>
</components>
<required>2</required>
</continent>

<continent>
<name>CH Chief and 3 Warriors</name>
<bonus>3</bonus>
<components>
<continent>CH Chief</continent>
<continent>3 CH Warriors</continent>
</components>
</continent>

<continent>
<name>5 CH Warriors</name>
<bonus>0</bonus>
<components>
<territory>CH4</territory>
<territory>CH2</territory>
<territory>CH1</territory>
<territory>CH3</territory>
</components>
<required>4</required>
</continent>

<continent>
<name>CH Chief and 5 Warriors</name>
<bonus>4</bonus>
<components>
<continent>CH Chief</continent>
<continent>3 CH Warriors</continent>
</components>
<overrides>
<override>CH Chief and 3 Warriors</name>
</overrides>
</continent>



That's it! Thanks!

<continent>
<name>CH Chief and 5 Warriors</name>
<bonus>4</bonus>
<components>
<continent>CH Chief</continent>
<continent>5 CH Warriors</continent>
</components>
<overrides>
<override>CH Chief and 3 Warriors</name>
</overrides>
</continent>
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Re: Tribal War - Florida v13.0 [19 Sep 2011] pg18

Postby Gilligan on Thu Sep 29, 2011 5:30 pm

If the chief is included in the 3 warriors, you might want to reword it to "CH Chief and 2 warriors" so it's more clear you only need 2 warriors in addition to the chief.
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