Moderator: Cartographers
isaiah40 wrote:Everything IMO is looking pretty solid, but I have a couple of gameplay things that need to be cleared up. In the legend describing the attack/bombardment of the ships. I think you should move the Enemies=Opposing nation to ship attack/bombard description. That way no one has to look all over the map to see what constitutes enemy ships. Something like this:
isaiah40 wrote:Also I'm thinking that when you do the small you will have problems with the legend area as a whole. Since you have some room at the bottom of the playable area of the map, shuffle the ARA ships and names around and increase the size of the legend height-wise. With the moving of the Enemy=Opposing nation, you can increase the font size a bit so that it will be readable on the small.
pamoa wrote:question
what is the bombardement range of submarines
koontz1973 wrote:pamoa wrote:question
what is the bombardement range of submarines
They can bombard the whole fleet.
pamoa wrote:koontz1973 wrote:pamoa wrote:question
what is the bombardement range of submarines
They can bombard the whole fleet.
It is what I thought but you have to complete your legend saying
can bombard ANY ennemy ship
tokle wrote:it still reads that aircraft can bombard enemy navel forces.
lostatlimbo wrote:???
lostatlimbo wrote:???
lostatlimbo wrote:Why is it all pixelated? I think it looked better solid a few versions ago.
I also agree with gillipig about the woods. Didn't you try the same look on Rorke's at some point?
I also don't think the sea mines look much like sea mines, but those are just nitpicks and just my opinion.
natty_dread wrote:Ok, so this is in graphics, time for me to step in...
Firstly, the border around the land area looks blocky and pixelated, it's going to need a redraw. There's two ways you can go about this (that I would recommend)...
If you're by now more comfortable with your ability to draw freehand (it can be done with a mouse, it's just kinda tedious) you can do that. Try the ink tool: set the settings so that you set both speed and size variation to 0, and use a round brush (I don't think calligraphy would really fit here) and you can get a much smoother & more consistent line than with the paintbrush tool.
Or if you don't want to do it freehand, you can select your land area and convert the selection to a path. Use the advanced settings, by shift-clicking the selection-to-path icon, and in the advanced settings set both Error treshold and Align treshold to minimum, leave the others to defaults. This gives the best result in most cases in my experience. Now when you have the path of the land shape, you can use it to stroke-path the land border. However, the shape may be slightly different from the existing land shape... so you may want to select the path, use path to selection and use the selection as your new land shape.
Ok, the next thing on the list is... the territory borders. These look nice otherwise but the glows are a bit inconsistent - they look stronger on some areas than others. You should look into that - try playing with the layer modes and the colour & opacity of the glow. Also, the colour of the borders themselves could be made a bit stronger.
Next... the forests look crappy, redo them. Sorry. They just don't fit with the map style, and are too pixelated and noisy - try a smoother style.
The mountains... I get what you're going for with them, but they are going to need more work, as well. Redo them as well.
Then... the bevel on the land area... after you've redone the land borders (and possibly adjusted the land shape if you go via that method) you'll want to look into this. I don't know which method you've used for the bevel but it doesn't quite work - at some places there's some emboss artifacting which doesn't look good. If you used my bevel script it would have settings designed to get rid of this... (shameless self advertising here). Anyway, look for a way to get rid of it. If you have the bevel on a separate layer from the land area (you should) then you could try applying some gaussian blur on it, it may work or may not...
Anyway, I would have more things to say about the icons, title & legend, but I think this is enough for now. If you have any questions regarding the methods I've described feel free to pm me.
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