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1982 [Quenched]

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Re: 1982 [BETA]

Postby koontz1973 on Mon Jul 09, 2012 11:27 am

New text inserted, just shortened to make it fit.
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Re: 1982 [BETA]

Postby thenobodies80 on Tue Jul 10, 2012 1:12 pm

Sent to lackattack
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Re: 1982 [BETA]

Postby koontz1973 on Wed Jul 11, 2012 10:09 pm

It has been pointed out to me that the current xml file allows the helicopters to shoot down the enemy but they are not supposed to. As away for the next three weeks and cannot change the file, will do so as soon as I can.
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Re: 1982 [BETA]

Postby DoomYoshi on Thu Jul 12, 2012 12:02 am

Seems that the planes are a winning strategy for round limit games.
ā–‘ā–’ā–’ā–“ā–“ā–“ā–’ā–’ā–‘
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Re: 1982 [BETA]

Postby koontz1973 on Thu Jul 12, 2012 1:43 am

DoomYoshi wrote:Seems that the planes are a winning strategy for round limit games.

depends on the spoils and the players. Now that the game has been live, more and more people are noticing the planes have a lot and are fighting over them more and more. What does not seem to be made clear and might need reinforcing is that the planes can shoot each other down.

When I get back home, three of the suggestions that need to be thought about is this....

The map has two British aircraft carriers on it (HMS Hermes and HMS Invincible), it might be an idea to open these up to the British planes. What this will entail is that the name of the ship and army number will be encased into a box and the abriviation of BLZ3 & BLZ4 placed next to the names. It makes sense as these where the main British aircraft providers.

Every bonus needs to be dropped down by one.
Plane bonuses to be dropped to +1, +2, +4 but keep them as they are with NO overrides.
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Re: 1982 [BETA]

Postby nolefan5311 on Thu Jul 12, 2012 9:54 am

If you drop all of the land bonuses by 1, you might have an issue where people immediately race to the planes. I'm not sure if this is what you intended, but I can run the numbers spreadsheet again to give you a better idea what their suggested bonus value should be.
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Re: 1982 [BETA]

Postby koontz1973 on Thu Jul 12, 2012 11:42 am

The numbers seem to of stackeed up as they are, but I am worried about the small games, mainly 1v1 where the high bonuses ae giving the first player to get one and keeps it wins. Lowering the plane bonuses should stop players running to them as the neutrals will stay the same. So to go through 27 neutrals for a 7 bonus would be silly and should be used later in the game.
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Re: 1982 [BETA]

Postby nolefan5311 on Thu Jul 12, 2012 1:00 pm

The issue you're talking about in 1v1 games is the case for all 1v1 games on large maps. If reducing the bonuses is only going to assist in fairness in 1v1 games, I don't think you need to do it.
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Re: 1982 [BETA]

Postby koontz1973 on Thu Jul 12, 2012 1:19 pm

Even in the 4 player game we have going, red had the first bonus and nearly won the game before it started. They do just seem a little high when you take them in comparison with world 2.1. The highest bonus 4 and it has more areas so it prolongs the game. The effect of reducing them for all games should be to allow games to last longer but also to allow players without them a fighting chance to come back.
These are the only ones that I can see as being slightly over.
2Bn +2 -1
40C +2 -1
45C +3 -1
4th +2 -1
3Mi +4 -1
6Mi +2 -1 (also add the connection to the sea)
25th +1 -1
Add these to the reduction to the planes and you have a bonus system that should allow for a more open aggressive playing style.
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Re: 1982 [BETA]

Postby koontz1973 on Fri Jul 13, 2012 1:59 pm

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Re: 1982 [BETA]

Postby osujacket on Tue Jul 24, 2012 3:30 pm

Hi

Playing this map for the 1st time and am confused by initial drop. Im reading legend and trying to figure out why Im getting 4 armies at 18 territories. It doesnt seem clear to me what the drops should be.

Can someone point it out to me and consider making that a little clearer.

Thanks
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Re: 1982 [BETA]

Postby pamoa on Tue Jul 24, 2012 11:38 pm

read vertically on the down right corner
De gueules Ć  la tour d'argent ouverte, crĆ©nelĆ©e de trois piĆØces, sommĆ©e d'un donjon ajourĆ©, crĆ©nelĆ© de deux piĆØces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: 1982 [BETA]

Postby osujacket on Wed Jul 25, 2012 12:48 pm

pamoa wrote:read vertically on the down right corner


Found it thank you....may want to consider different color or something so that stands out. I looked for 3-4 minutes and didnt see it.
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Re: 1982 [BETA]

Postby koontz1973 on Wed Jul 25, 2012 1:14 pm

It is in a awkward place but it is the only place it fits.
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Re: 1982 [BETA]

Postby koontz1973 on Sat Aug 04, 2012 11:47 pm

new images and xml for the connection between HMS Cardiff and 6MI 1. As I am the only one complaining about the bonuses, then they stay the same for now.
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1982v5.xml
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Re: 1982 [BETA] New images and xml page 37

Postby thenobodies80 on Thu Aug 16, 2012 7:39 pm

Sent to the turtle! :)
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Re: 1982 [BETA]

Postby sm8900 on Wed Aug 22, 2012 2:38 pm

hi there. the region labels seem to be just a bit hard to read. has anyone else commented on this?
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Re: 1982 [BETA]

Postby koontz1973 on Wed Aug 22, 2012 11:54 pm

sm8900 wrote:hi there. the region labels seem to be just a bit hard to read. has anyone else commented on this?

No, which size of map are you using?
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Re: 1982 [BETA]

Postby Gilligan on Fri Nov 30, 2012 11:21 pm

been 3 months since a post...q-bot time?!
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Re: 1982 [BETA]

Postby koontz1973 on Sat Dec 01, 2012 1:03 am

Gilligan wrote:been 3 months since a post...q-bot time?!

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It has been over 6 months since beta started. Please. ;)
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Re: 1982 [BETA]

Postby isaiah40 on Sun Dec 16, 2012 5:00 pm

              Quenching

---The Beta period has concluded for the 1982 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations koontz1973, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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Re: 1982 [BETA]

Postby cairnswk on Sun Dec 16, 2012 5:07 pm

Congratulations koontz1973 =D> =D>
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* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
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Re: 1982 [BETA]

Postby koontz1973 on Mon Dec 17, 2012 1:04 am

cheers cairns and thanks isaiah.
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Re: 1982 [Quenched]

Postby jonofperu on Wed Jan 09, 2013 9:01 pm

Great map. Just now playing it and trying to figure it out. Came on here to try to figure out what the base deployment was because I saw we were getting 4 for less than 12, but couldn't find anything on the map about min deploy. Finally found the tiny words on the right margin.
I would maybe put it in a little window of its own above the planes...
but it's probably too late for such suggestions.
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Re: 1982 [Quenched]

Postby koontz1973 on Thu Jan 10, 2013 11:17 am

jonofperu, never too late for a suggestion. Where you suggested though, I have no room at all. It really is the only place I could put it but I am glad you like it so far.
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