Gillipig wrote:...
yup saw that two. there's needs to be three borders to prevent an easy bottle neck.
-Sully
Mmmm, i think you got some quotes out of place, Gillipig. But i understood!
Thanks for the stamp isaiah40 ^^^^^
Moderator: Cartographers
Gillipig wrote:...
yup saw that two. there's needs to be three borders to prevent an easy bottle neck.
-Sully
chapnis wrote:For what it's worth Corrimandal is Coromandel, Palmerston is Palmerston North, and Wangerei is Whangarei
chapnis wrote:I'm happy to help out with anything New Zealand related, but it seems you got it pretty much all sorted.
chapnis wrote:May I also suggest renaming the Wanganui region to Manawatu-Wanganui or just Manawatu? As it is more commonly called Manawatu and then there would be less confusion between the Wanganui territory and area.
chapnis wrote:Sorry, I meant leave the single territory as Wanganui (as it's a town) and make the bonus (group of territories) called Manawatu, as that's the 'region'. Sorry I may have been a bit confusing.
http://en.wikipedia.org/wiki/Whanganui vs. http://en.wikipedia.org/wiki/Manawatu-Wanganui_Region
And just to confuse you even more, the official spelling for Wanganui is Whanganui but can be called both
chapnis wrote:Ah, it looks good now. But it's Manawatu, not Manwatu.
AndyDufresne wrote:I almost forgot about this map of yours, Cairnswk, since I've been mostly following Pot Mosbi.
In regards to the Tiki part, is it +1 for every Tiki held? Is the (4) reference to how many neutral troops it starts with? Some may think that you need to hold (4) to get +1, even if the items are on different lines, if this isn't the case.
Keep up the good work, I like this map.
--Andy
Gillipig wrote:For gameplay reasons Northland and Auckland held together needs to have 3 borders! Otherwise in 1v1 games it'll only be about who can hold those bonuses. I suggest making a dotted connection between Whangerei and Coromandel.
ender516 wrote:I like the ideas here. When I saw it first, I immediately thought of the Japan map, and that this map would face similar issues in creating a workable gameplay. This looks promising, but I think we all might do well to review comments from the Japan thread to remind us of pitfalls we could encounter here as well. I suspect that the airports will go a long way toward keeping this map from becoming too linear.
cairnswk wrote:I'm also wondering why this is still in drafts?
Industrial Helix wrote:Le's stamp this and move it on... I'm looking forward to this one Cairns!
...
WestWind wrote:I really like this- the gameplay looks like it will be a lot of fun.
Couple of questions: Are the Tikis part of the territory they are on, or do they need to be assaulted by them? I assume that the Tiki is not a separate territory, but I don't know for sure.
Also, right now I feel like the two bonuses to the north are a little bit too strong. If you add it all together, it's a +6 bonus for holding 6 territories with only 2 defending territories. Granted, it's offset by having to take over 2 Tikis, but since you have 2 bonus regions you can take over one at a time, making it a bit easier. I'm far from a gameplay expert, but I think if you got a decent drop in the north you'd have a very sizeable advantage.
Users browsing this forum: No registered users