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Eurasia [Map Pack]

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Re: Eurasia Mini [2.2.12] p2

Postby natty dread on Fri Feb 03, 2012 4:17 pm

Bleed_Green wrote:This is the first map that I have ever commented on. I like the small game play and having the small bonuses having 3 to 4 attack points.. it will give a different strategy to the game vs something some other maps bonuses only have a single choke point to defend


Glad you like it! If you also like large maps, you might want to check out the main Eurasia map as well, which is in the main foundry.

Currently it looks like both maps are likely to be made, but the larger Eurasia map will probably be playable first.
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Re: Eurasia Mini [2.2.12] p2

Postby natty dread on Wed Feb 08, 2012 2:37 pm

Fixed borders.

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Re: Eurasia Mini [2.2.12] p2

Postby lostatlimbo on Mon Feb 13, 2012 6:43 pm

Glad to see this version is still going. I was worried someone would squash it for being too similar.
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Re: Eurasia Mini [2.2.12] p2

Postby chapcrap on Thu Feb 16, 2012 10:32 pm

From a playing on a phone standpoint, this map would be great.

I do like the idea and the theme.

Someone already commented on the East India legibility issue. I'm seeing some of the same with Mediterranean. It goes from dark to lighter in the background a lot there. Makes it difficult to see.

Also, the map title doesn't seem to fit the the map, IMO.

I'm not sure about what the person who mentioned oversaturation was talking about. I like the colors, I like the color density around the continental borders. The longitudinal lines in the background are a good touch.

The sea route from Far East to Philippines...should it be coming from Japan instead of Korea? It wouldn't have to be as "stretched." Not sure which of those options I would like better.

Overall, I like it. 27 territories is a good number for a small map.
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Re: Eurasia Mini [2.2.12] p2

Postby natty dread on Fri Feb 17, 2012 1:16 am

chapcrap wrote:Also, the map title doesn't seem to fit the the map, IMO.


How do you mean?
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Re: Eurasia Mini [2.2.12] p2

Postby chapcrap on Fri Feb 17, 2012 1:58 am

The title's two different fonts don't match each other or the fonts on the map.

I would try to make the title similar to what you have done with the continent bonuses.
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Re: Eurasia Mini [2.2.12] p2

Postby natty dread on Fri Feb 17, 2012 7:32 am

Well I can't see how that could be, seeing as the title has only one font, which is the same font as on the legend. :-s

All the other stuff you said I'll look into though.
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Re: Eurasia Mini [2.2.12] p2

Postby chapcrap on Fri Feb 17, 2012 2:04 pm

natty dread wrote:Well I can't see how that could be, seeing as the title has only one font, which is the same font as on the legend. :-s

All the other stuff you said I'll look into though.

Well then it's stylized in two different ways. You can't try and tell me that Eurasia and Mini look the same. I don't think it looks great like that.

I think part of might be the way that Eurasia is curved as well. The map is curved in the opposite way of the word Eurasia.
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Re: Eurasia Mini [2.2.12] p2

Postby natty dread on Fri Feb 17, 2012 2:22 pm

chapcrap wrote:Well then it's stylized in two different ways.


Yes, and there's a thematic reason for it. This is the Mini -version of the actual Eurasia map. It's a common thing for designers of product packaging, when there are multiple versions of a product, to print the "version modifier" in a different style, or even a different font. Think of regular beer and light beer, for example. You have one can that says "Beer" and another can that says "Beer Light".

As for the main title, the Eurasia part, it's in the same style as on the original map. A decision was made that this map should be made in the same graphical style as the original map, because otherwise it wouldn't be a Mini-version, but an entirely different map...
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Re: Eurasia Mini [2.2.12] p2

Postby chapcrap on Fri Feb 17, 2012 7:00 pm

Well, I think it would look better if the title curved with the globe/map.

And I haven't looked at the big version enough to know, but it is the same as this, I would have the same comment there.
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Re: Eurasia Mini [2.2.12] p2

Postby natty dread on Fri Feb 17, 2012 7:31 pm

Well, I disagree.
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Re: Eurasia Mini [2.2.12] p2

Postby chapcrap on Fri Feb 17, 2012 7:41 pm

natty dread wrote:Well, I disagree.

Well, I went and looked at the big Eurasia and it is better there. It's barely curved. Only turned down at the edges and the key information underneath the title prevents it from being curved the other way anyway. Now that I look at this one more, it isn't quite as curved as I originally thought and I think it's ok. I retract my earlier statement about the curve. I think I have more of a problem with the Mini part and the slant of it being so contrary to everything else. Can you make it the same size as the Eurasia portion of the title and not slanted?
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Re: Eurasia Mini [2.2.12] p2

Postby natty dread on Fri Feb 17, 2012 8:17 pm

Well, first of all, it's not slanted - it's italicized. I kind of think it should be in italic, as it's a modifier to the original title, refering again to my earlier light beer example...

However, I think I have a solution in mind for this.
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Re: Eurasia Mini [2.2.12] p2

Postby chapcrap on Sat Feb 18, 2012 3:02 am

I know it's italicized. You know what that does? It slants the letters. So it is slanted.

What's your solution?
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Re: Eurasia Mini [2.2.12] p2

Postby natty dread on Sat Feb 18, 2012 6:06 am

chapcrap wrote:I know it's italicized. You know what that does? It slants the letters. So it is slanted.


Well, as long as we're nitpicking - it doesn't slant them, it shears them. ;)

As for my solution you'll just have to wait and see.
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Re: Eurasia Mini [2.2.12] p2

Postby chapcrap on Sat Feb 18, 2012 10:52 am

natty dread wrote:
chapcrap wrote:I know it's italicized. You know what that does? It slants the letters. So it is slanted.


Well, as long as we're nitpicking - it doesn't slant them, it shears them. ;)

As for my solution you'll just have to wait and see.

FINE!
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Re: Eurasia Mini [2.2.12] p2

Postby natty dread on Sun Feb 19, 2012 4:21 pm

Some Changes

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Re: Eurasia Mini [19.2.12] p4

Postby Industrial Helix on Sun Feb 19, 2012 7:52 pm

Welp, this one is looking good. Time to kick it up a notch and move it on.

Edit: I forgot this
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Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: Eurasia Mini [19.2.12] p4

Postby natty dread on Mon Feb 20, 2012 2:22 am

Thanks!
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Re: Eurasia Mini [19.2.12] p4

Postby thenobodies80 on Sat Feb 25, 2012 1:58 pm

Ok, since I'm one of the person who thought that have a smaller version of the eurasia map is a good idea, it's supposed i have to follow this map more closely than others. And since I like small maps, why not to help a bit ?

So, to start the gameplay balancement/discussion.....what's your plan with the gameplay natty?

edit: btw i see now that you added an additional connection for the european russia/near east issue....good! :D
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Re: Eurasia Mini [19.2.12] p4

Postby natty dread on Sat Feb 25, 2012 2:25 pm

thenobodies80 wrote:So, to start the gameplay balancement/discussion.....what's your plan with the gameplay natty?


Hmm... plan...

Well, firstly the gameplay would follow the gameplay of Eurasia in that each territory is a bonus area from Eurasia. So it's kind of like a reverse World 2.1 thing. I had to add territories to India & S.E. Asia since they would only be 2 territories otherwise, but other than that the gameplay scheme is accurate.

Then, I thought about adding impassables, but I kind of feel they'd be unnecessary on a map this size - although, I'm not totally married to that idea, so if it becomes necessary to add them, I'm 0k with that.

Other than that, I don't really know what else there is to do - I figure it's pretty well balanced, there are feasible bonuses to hold in all parts of the map, and it seems to work pretty well as it is to me. But then, if anyone can see any concerns about the current gameplay I'm of course willing to address them.

So, that's pretty much it, I don't really have anything more specific in mind at this point.
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Re: Eurasia Mini [19.2.12] p4

Postby thenobodies80 on Sat Feb 25, 2012 3:55 pm

more than about the impassable i was thinking about the 3 regions territories. I mean I love doodle earth but i really hate when someone start with africa from the start (and it's not me ;))
With a such small map, start with a bonus makes a big difference.

what about 3 starting positions with 4 components?

1-west india, indochina,european russia, central siberia
2-east india, philippines, west siberia, southeast europe
3-east europe, central india, indonesia, east siberia
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Re: Eurasia Mini [19.2.12] p4

Postby natty dread on Sat Feb 25, 2012 5:46 pm

Sure, those can be coded in. I'll add them to the first post.
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Re: Eurasia Mini [19.2.12] p4

Postby chapcrap on Fri Mar 02, 2012 8:13 pm

I am in favor of this map still. :)
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Re: Eurasia Mini [19.2.12] p4

Postby Victor Sullivan on Tue Mar 06, 2012 12:53 am

Gameplay-ly speaking, thumbs up.

Graphically speaking, I rather preferred version 1: http://img6.imageshack.us/img6/4523/eurasiamini.png I wonder if some middle ground could be made by blending the thick inner outlines into the main land color gradient-style. Hopefully I am making sense here, ha.

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