Moderator: Cartographers
2010-02-24 19:50:59 - alstergren reinforced Easy Beach 1 with 2 troops from 21st Artillery 3
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
MrBenn wrote:The bombardments on this map are actually one-way attacks, and not bombardments in the official CC sense of the word... primarily because this map was put out before bombardments were added to the XML arsenal....
I supposed it wouldn;t be too much to adjust the XML to make them bombardments, but it's more-or-less up to mibi...
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
This map is really unbalanced in 1v1, first turn wins, starting with the -1 bonus is death sentence, ect ect.
WTF, attacks instead of bombardments? That makes no thematic sense.
lol noob, you made north and south wrong.
Really though, that -1 bonus is punishing, why is it there?
So another words you are a stubborn old goat and won't fix anything.
porkenbeans wrote:
porkenbeans wrote:What I really love about this map is, it is complicated, in that a lot of the names are very similar. It took me a few games before I memorized them, and I still make a mistake now and then with deployments and attacks, but not often. which usually gives me the upper hand against someone that is not as familiar with the map.
I do not play freestyle.Commander62890 wrote:porkenbeans wrote:What I really love about this map is, it is complicated, in that a lot of the names are very similar. It took me a few games before I memorized them, and I still make a mistake now and then with deployments and attacks, but not often. which usually gives me the upper hand against someone that is not as familiar with the map.
It doesn't give you an advantage if they are using clickies, of course
Coleman wrote:Actually, there are 2 problems I see that have merit in my eyes, first, that the territory count is very bad for 1v1 games and second that the -1 bonus is equally bad if you get it in a 1v1 game. To fix these two problems simultaneously all I would need to do is make both planes start with 3 neutral. This would in effect decrease the territory count by 2 and it would stop people from starting with the -1 bonus in 1v1 without requiring us to do any drastic redesigns to the map.
If the cartos feel this is a positive change I'll adjust the xml and send it to whomever receives xml updates now a days.
porkenbeans wrote:I think the map plays fine as it is. The Graphics suck, so if you are going to change anything, that is where i would start.
porkenbeans wrote:I think the map plays fine as it is. The Graphics suck, so if you are going to change anything, that is where i would start.
mibi wrote:porkenbeans wrote:I think the map plays fine as it is. The Graphics suck, so if you are going to change anything, that is where i would start.
Revamp the graphics. Then put yours and mine to a vote, if yours wins, I will give you $500.
Incandenza wrote:Coleman wrote:Actually, there are 2 problems I see that have merit in my eyes, first, that the territory count is very bad for 1v1 games and second that the -1 bonus is equally bad if you get it in a 1v1 game. To fix these two problems simultaneously all I would need to do is make both planes start with 3 neutral. This would in effect decrease the territory count by 2 and it would stop people from starting with the -1 bonus in 1v1 without requiring us to do any drastic redesigns to the map.
If the cartos feel this is a positive change I'll adjust the xml and send it to whomever receives xml updates now a days.
Rather than making the planes start neutral, what about the landing points? If, indeed, the purpose of the -1 is to discourage rampant expansion from the ships, then it works just as well... plus anyone looking to control the outermost ships would also have to eliminate any enemies from the planes to secure their borders, making it a bit harder to control them in the first place. With the attendant removal of the strong first-mover advantage in 1v1 (as well as 2v2), that might be a nice fix.
mibi wrote:porkenbeans wrote:I think the map plays fine as it is. The Graphics suck, so if you are going to change anything, that is where i would start.
Revamp the graphics. Then put yours and mine to a vote, if yours wins, I will give you $500.
First, If you think this was just playing with contrast and colors, you would be wrong.the.killing.44 wrote:Playing with contrast and colors, man, that's intense shit.
As a piece of art your beach-and-ocean area is nicer to look at; as a map, the whole thing wouldn't pass. In any case, the challenge was to make your own map, and that means your own graphical concepts, which are the things people think are shit, anyway.
And mib isn't in a clan.
porkenbeans wrote:First, If you think this was just playing with contrast and colors, you would be wrong.the.killing.44 wrote:Playing with contrast and colors, man, that's intense shit.
As a piece of art your beach-and-ocean area is nicer to look at; as a map, the whole thing wouldn't pass. In any case, the challenge was to make your own map, and that means your own graphical concepts, which are the things people think are shit, anyway.
And mib isn't in a clan.
Second, the challenge was to revamp, not to make my own map. If I were going to do that, I would make a much more true representation of the Battle at Omaha Beach.
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