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Postby Coleman on Wed Oct 10, 2007 2:39 am

If you do this you should add all the little fruit items and then do a fruit basket bonus for having portions of, or all of it. :lol:
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Postby cairnswk on Wed Oct 10, 2007 4:49 am

WM...i like the idea myself, and i think it would fill a niche market play out there.

I voted for non-symmetrical.

Also, if you go ahead, are you planning on continuing with the hard edged style, or will you use some anti-aliasing to reduce that hard edge?
I think it could do with less harshness, and as mentioned, the colours are very bold....i agree thay need toning down a fraction.

Good start though. :)
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Postby WidowMakers on Wed Oct 10, 2007 5:21 am

Widow Maker wrote:
cairnswk wrote:WM...i like the idea myself, and i think it would fill a niche market play out there.

I voted for non-symmetrical.

Also, if you go ahead, are you planning on continuing with the hard edged style, or will you use some anti-aliasing to reduce that hard edge?
I think it could do with less harshness, and as mentioned, the colours are very bold....i agree thay need toning down a fraction.

Good start though. :)
I am glad you like the idea. I voted non-symmetrical as well. I am going to continue with the hard edge. I spent around 4 hours drawing with a 1x1 pixel pencil in photoshop so I could keep the hard edge on all the pieces of the map. It is the way the video game looked int eh 80's. So it is the style I want to see.

As far as the colors being bold, I am going to look into toning down the white army circles and (I believe) once the different colored pellets (currently all red) are changed to different bonus colors (cyan, pink, orange, blue , magenta, yellow, gray, green, etc) the map will feel better.

But we shall see.

WM


Thanks WM.
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Postby Unit_2 on Wed Oct 10, 2007 10:06 am

its a good map but there is too many territorys, like you could take out everyother one so that there is less but there is still some
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Postby Skittles! on Wed Oct 10, 2007 10:32 am

Unit_2 wrote:its a good map but there is too many territorys, like you could take out everyother one so that there is less but there is still some

What's wrong with that many territories?
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Postby Keredrex on Wed Oct 10, 2007 12:47 pm

Awesome Widow... Although could you make those harsh red borders on the cirlces a bit thinner.....Otherwise its awesome
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Postby Unit_2 on Wed Oct 10, 2007 2:24 pm

Skittles! wrote:
Unit_2 wrote:its a good map but there is too many territorys, like you could take out everyother one so that there is less but there is still some

What's wrong with that many territories?


its just too much, it would take forever to finsh it :roll: .(if it gets on the site i doubt i'd ever play it.)
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Postby Coleman on Wed Oct 10, 2007 2:30 pm

Well... There is currently a demand for a few more higher count territories. Although I made that observation 3 months ago so who knows what people feel now. :lol:
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Postby Night Strike on Thu Oct 11, 2007 12:27 am

Coleman wrote:Well... There is currently a demand for a few more higher count territories. Although I made that observation 3 months ago so who knows what people feel now. :lol:


More territories that fit in the size requirements would make people happy (If their name isn't DiM or qwert :lol: )
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Postby WidowMakers on Fri Oct 12, 2007 8:26 pm

OK here is Revision #2

Edits:

-Changed the territories to pellets like th actual game. I like it much more.
-Each pellet will have a letter, the name of the territory will be BLUE A or RED G.
-Added the fruit
-Added attack instructions
-Added Bonus values (prelim) for each color group
-Added "Double your bonus by holding all the pellets and diamond of the same color"

Need to do
-Get a better idea of the number of territories per color and the placement (that is where all of you come in.) :D:D:D


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Oh and this is a 1980's arcade game. It is supposed to be pixelly. :lol:
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Postby tim02 on Fri Oct 12, 2007 8:43 pm

I don't think it should be symmetrical for the reason of we have cross-word it was symmetrical and it wasn't the greatest hit so I think that this map has great potential if you change to non-symmetrical.
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Postby WidowMakers on Fri Oct 12, 2007 8:47 pm

tim02 wrote:I don't think it should be symmetrical for the reason of we have cross-word it was symmetrical and it wasn't the greatest hit so I think that this map has great potential if you change to non-symmetrical.

It is non-symmetrical
This map has a symmetrical layout but not symmetrical gameplay. I.E. Attacking and borders are different all over the board.

Chinese Checkers is symmetrical. Every bonus area was the same.

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Postby hecter on Fri Oct 12, 2007 9:02 pm

You still have to clean it up a bit (like some overlapping colours), but other than that, I think it's great. Maybe, though, you could add a few more fruit, and make it so that every bonus is different.
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Postby yamahafazer on Sat Oct 13, 2007 9:14 am

I think it's looking very good. 2nd revision is much better than the 1st. Why don't you put some more fruit in?
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Postby drake_259 on Sat Oct 13, 2007 10:47 am

its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less
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Postby hecter on Sat Oct 13, 2007 11:00 am

drake_259 wrote:its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less

I like the idea that they can attack each other. It makes the map more challenging and a bit smaller.
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Postby drake_259 on Sat Oct 13, 2007 11:08 am

hecter wrote:
drake_259 wrote:its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less

I like the idea that they can attack each other. It makes the map more challenging and a bit smaller.

yeah thats a good point but if they can't attack eachother it makes it more like the pacman game
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Postby WidowMakers on Sun Oct 14, 2007 7:24 am

drake_259 wrote:
hecter wrote:
drake_259 wrote:its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less

I like the idea that they can attack each other. It makes the map more challenging and a bit smaller.

yeah thats a good point but if they can't attack eachother it makes it more like the pacman game
I agree, it is less like actual pac man but so is risk in general. I chose to have them attack to allow the board to flow better.
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Postby cairnswk on Sun Oct 14, 2007 10:20 am

WM....I have big apologies to make.....on page two where you replied to myself, Coleman and the Good Rev....i accidentally hit the wrong button "edit" instead of "quote" and have gone in and replied Thanks to my post but also deleted your reply to the other posts, hit the Preview button, it looked OK and it still didn't dawn on me what i was doing.
But it seems i have deleted your reply to those issues and it's too late to get them back. My BIG BAD. :oops: :shock:
I'll be more careful next time...but this was bound to happen sooner or later....still no excuse!
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Postby oaktown on Sun Oct 14, 2007 11:27 am

this map just SCREAMS animated gif.

edit: deleted the animated pacman image which I guess didn't appreciate the direct link. :(
Last edited by oaktown on Wed Oct 17, 2007 12:41 am, edited 1 time in total.
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Postby WidowMakers on Sun Oct 14, 2007 12:11 pm

oaktown wrote:this map just SCREAMS animated gif.
SHHH. That was supposed t be a surprise. :wink: I planned on animating each character and some of the legend as soon as everything settled down.
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Postby Coleman on Sun Oct 14, 2007 12:22 pm

If you are planning on adding just one fruit, we should make it a cupcake instead.

1) It fits the CC theme better.
2) Using fruit may cross us back into the other side of the fair use line. Aliens instead of Ghosts was a good move, fruit -> cupcake would be a good one as well.
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Postby WidowMakers on Sun Oct 14, 2007 12:32 pm

Coleman wrote:If you are planning on adding just one fruit, we should make it a cupcake instead.

1) It fits the CC theme better.
2) Using fruit may cross us back into the other side of the fair use line. Aliens instead of Ghosts was a good move, fruit -> cupcake would be a good one as well.
I agree. The fruit can go. But I really want some Bonus suggestions for the groups and placement of borders. Regardless of what the spaces look like,

HOW MANY PELLETS PER COLOR AND WHERE DO THEY GO.

Suggestions on those only please (for right now)
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Postby Coleman on Sun Oct 14, 2007 12:52 pm

My first thought:
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I have a couple stray reds....
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Postby WidowMakers on Sun Oct 14, 2007 12:54 pm

Coleman wrote:My first thought:
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I have a couple stray reds....
But then it is almost symmetrical and the colored diamonds are right by their pellets. Based on the poll the community wants non symmetrical gameplay. I don't feel this does that.

Plus with only having 5 colorers it would be really hard to hold all of the pellets (see 2nd picture page 2)

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