Moderator: Cartographers
Widow Maker wrote:I am glad you like the idea. I voted non-symmetrical as well. I am going to continue with the hard edge. I spent around 4 hours drawing with a 1x1 pixel pencil in photoshop so I could keep the hard edge on all the pieces of the map. It is the way the video game looked int eh 80's. So it is the style I want to see.cairnswk wrote:WM...i like the idea myself, and i think it would fill a niche market play out there.
I voted for non-symmetrical.
Also, if you go ahead, are you planning on continuing with the hard edged style, or will you use some anti-aliasing to reduce that hard edge?
I think it could do with less harshness, and as mentioned, the colours are very bold....i agree thay need toning down a fraction.
Good start though.
As far as the colors being bold, I am going to look into toning down the white army circles and (I believe) once the different colored pellets (currently all red) are changed to different bonus colors (cyan, pink, orange, blue , magenta, yellow, gray, green, etc) the map will feel better.
But we shall see.
WM
Unit_2 wrote:its a good map but there is too many territorys, like you could take out everyother one so that there is less but there is still some
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
Skittles! wrote:Unit_2 wrote:its a good map but there is too many territorys, like you could take out everyother one so that there is less but there is still some
What's wrong with that many territories?
Coleman wrote:Well... There is currently a demand for a few more higher count territories. Although I made that observation 3 months ago so who knows what people feel now.
tim02 wrote:I don't think it should be symmetrical for the reason of we have cross-word it was symmetrical and it wasn't the greatest hit so I think that this map has great potential if you change to non-symmetrical.
drake_259 wrote:its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less
hecter wrote:drake_259 wrote:its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less
I like the idea that they can attack each other. It makes the map more challenging and a bit smaller.
I agree, it is less like actual pac man but so is risk in general. I chose to have them attack to allow the board to flow better.drake_259 wrote:hecter wrote:drake_259 wrote:its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less
I like the idea that they can attack each other. It makes the map more challenging and a bit smaller.
yeah thats a good point but if they can't attack eachother it makes it more like the pacman game
SHHH. That was supposed t be a surprise. I planned on animating each character and some of the legend as soon as everything settled down.oaktown wrote:this map just SCREAMS animated gif.
I agree. The fruit can go. But I really want some Bonus suggestions for the groups and placement of borders. Regardless of what the spaces look like,Coleman wrote:If you are planning on adding just one fruit, we should make it a cupcake instead.
1) It fits the CC theme better.
2) Using fruit may cross us back into the other side of the fair use line. Aliens instead of Ghosts was a good move, fruit -> cupcake would be a good one as well.
But then it is almost symmetrical and the colored diamonds are right by their pellets. Based on the poll the community wants non symmetrical gameplay. I don't feel this does that.Coleman wrote:My first thought:
I have a couple stray reds....
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