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Battle For Iraq! [Quenched]

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Postby yeti_c on Tue Jan 22, 2008 10:40 pm

oaktown wrote:damn, does this mean I have to figure out how this map works and decide whether or not it deserves a gameplay stamp? :wink:


Yup...

You better put aside a couple of days!!

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Postby Coleman on Tue Jan 22, 2008 11:01 pm

yeti_c wrote:
oaktown wrote:damn, does this mean I have to figure out how this map works and decide whether or not it deserves a gameplay stamp? :wink:


Yup...

You better put aside a couple of days!!

C.


It's not as difficult as everyone makes it seem.

You have your provinces, they work like a normal map.

Then you have cities connected by roads inside the provinces, they can attack the province or other cities down the road and vice versa.

These all connect to Baghdad as shown in the baghdad area (from/to wherever)

The city loyalties are all set to neutral at the start, but you can flag them to be set in the bonus structure you prefer by attacking the neutrals.
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Postby mibi on Tue Jan 22, 2008 11:16 pm

oaktown wrote:damn, does this mean I have to figure out how this map works and decide whether or not it deserves a gameplay stamp? :wink:


you can do it... it aint no waterloo or anything.
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Postby Incandenza on Wed Jan 23, 2008 5:04 am

I'm excited to see this map back on track.

Graphics looks good... gameplay's a bit tougher to gauge, as poor oaky is finding out. But it's hard to see anything terrifically unbalanced about the gameplay. Once the map hits live play and a few hundred games get played, you might want to tweak the neutrals if it turns out that NO ONE goes for a particular faction, but other than that, I see no obvious flaws.
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Postby Lone.prophet on Wed Jan 23, 2008 5:20 am

mibi wrote:Image
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Postby Lone.prophet on Wed Jan 23, 2008 5:22 am

you can make it more clear which continent is which in the legend
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Postby mibi on Wed Jan 23, 2008 9:26 am

Lone.prophet wrote:you can make it more clear which continent is which in the legend


what is not clear?
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Postby Lone.prophet on Wed Jan 23, 2008 9:28 am

ahh nevermind it is just hard to notice the half-half territories
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Postby Coleman on Wed Jan 23, 2008 11:17 am

I'm pretty sure I could just make the loyalties stop working if you hold more than one. Unless we like the negative set up.
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Postby yeti_c on Wed Jan 23, 2008 11:44 am

Coleman wrote:I'm pretty sure I could just make the loyalties stop working if you hold more than one. Unless we like the negative set up.


I like the negatives - better strategy.

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Postby JMody on Mon Jan 28, 2008 2:46 pm

I am not sure if it has been mentioned yet and if it has I apologize, But if you are going for accuracy then you need to switch the area you have the green zone in. What you have designated as the green zone is actually Rusafa on the western area and Karadah in the peninsula. The area you have designated Karkh is actually where the green zone is located and it is only the lower half of Karkh against the tigris. Over all I think it is a sick map and I would definitely play it.
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Postby Silvershark on Mon Jan 28, 2008 6:39 pm

nice map, looks like it will work great
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Postby mibi on Mon Jan 28, 2008 9:03 pm

JMody wrote:I am not sure if it has been mentioned yet and if it has I apologize, But if you are going for accuracy then you need to switch the area you have the green zone in. What you have designated as the green zone is actually Rusafa on the western area and Karadah in the peninsula. The area you have designated Karkh is actually where the green zone is located and it is only the lower half of Karkh against the tigris. Over all I think it is a sick map and I would definitely play it.


You are right, I need to switch that up. I can't divide the current faulty greenzone in two so i will just make it into Rusafa. I will keep it Baaathist tho, unless you object.
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Postby JMody on Mon Jan 28, 2008 10:11 pm

I wouldn't dare have any objections. It is your work. Just wanted to point out an accuracy flaw. I think the map itself is awesome. A showed a couple of buddies and they are planning on signing up so they can play when it is done. Great job!
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Postby oaktown on Sat Feb 02, 2008 7:24 pm

alright, I've spent some time staring at this one, and I think I get it. What's less relevant is that I think I like it - the loyalty thing will be fun to play. But just to make sure, i've asked for a drive-by on this one... hopefully some folks drop and comment.

I have two concerns:
1. I'd be surprised if anybody goes for the Mahdi bonus, since early in the game players are going to be nabbing the quick and easy bonuses. And once you've got a city with Baathist loyalty, you won't bother to try to collect the mahdi bonuses elsewhere since you can't undo the Baathist loyalty in the first city. The only player that might go after it would be one who starts with four cities from the drop, but he won't hold them long if he's wasting his armies laying into neutrals.

'm a bit concerned about the feature of allowing the loyalties to attack out... this map is pretty complicated, so it might be more player-friendly - and ultimately more satisfying - if you just focused on the bonus aspect of the loyalties.

Oh, and check out "allloyalties" in the legend.
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Postby yeti_c on Sun Feb 03, 2008 5:05 am

Personally I like the extra attack routes that the loyalties give... as that provides an extra way to support the Loyalty itself...

Also - for instance Al Qaeda (sp?) attacking Sunni's is kindof what they do anyways!?

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Postby Coleman on Thu Feb 14, 2008 6:03 pm

*coughs* Hope mibi comes back with a fix to allloyalties so we can get a stamp.

>.>
<.<
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Postby jakejake on Thu Feb 21, 2008 8:28 pm

how about you include the USA and Brittain in there as well, u start there maybe...and attack from there - eg like the spy planes on Duck and Cover...? probably a bit late now though arent i!
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Postby jakejake on Thu Feb 21, 2008 8:29 pm

jakejake wrote:how about you include the USA and Brittain in there as well, u start there maybe...and attack from there - eg like the spy planes on Duck and Cover...? probably a bit late now though arent i!


acctually this idea doesnt really go with the sort of map you are making,
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Postby Coleman on Thu Feb 21, 2008 10:19 pm

I dunno. I think mibi may be gone forever, so it's hard to say if we are still making a map, lol.
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Postby Incandenza on Thu Feb 21, 2008 11:32 pm

Coleman wrote:I dunno. I think mibi may be gone forever, so it's hard to say if we are still making a map, lol.


Let's hope not.
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Postby jakejake on Fri Feb 22, 2008 10:11 am

lol
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Postby mibi on Sat Mar 01, 2008 1:37 pm

Update:
Switched the greenzone around to reflect accuracy.

refer to previous versions for the 'neutral' configuration

Large:
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Small:
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Small with crowded doubles and triples
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Postby Qwert on Sat Mar 01, 2008 7:24 pm

These is ridiculouse, why you just not take extra 30px for small map?
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Postby gimil on Sat Mar 01, 2008 7:33 pm

because he clearly doesnt need it.
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