thenobodies80 wrote:The xml is ok. I've already sent it.
And it has been done. The new xml is online. let me know how it plays now.
Moderator: Cartographers
thenobodies80 wrote:The xml is ok. I've already sent it.
thenobodies80 wrote:thenobodies80 wrote:The xml is ok. I've already sent it.
And it has been done. The new xml is online. let me know how it plays now.
koontz1973 wrote:Just checked the xml. North Platte should of started neutral. Added that to this one.
Sorry for that. Sent nobodies a Pm to let him know about new xml.
chapcrap wrote:Take a look: https://www.conquerclub.com/forum/viewt ... 6&t=182226
koontz1973 wrote:It is not. North Platte does not start neutral.
This is the correct version for you. North Platte starts neutral and does not belong in Texas.
http://www.fileden.com/files/2012/1/27/3255536/DB%20correct.xml
nolefan5311 wrote:koontz1973 wrote:It is not. North Platte does not start neutral.
This is the correct version for you. North Platte starts neutral and does not belong in Texas.
http://www.fileden.com/files/2012/1/27/3255536/DB%20correct.xml
Yeah, I modified the XML in the directory (the one in play), and not the corrected version that koontz posted a couple days ago. Sorry bout that!
thenobodies80 wrote:More than hard it is time consuming...but yes there're some xml in which you can get lost, for example KC2.
Anyway, checked and sent.
Thanks guys.
Nobodies
p.s. Just to be sure, you added 2 neutral to north platte and it was also removed from texas. Right?
nolefan5311 wrote:The army placement on the large map for Liberal needs to be adjusted.
koontz1973 wrote:nolefan5311 wrote:The army placement on the large map for Liberal needs to be adjusted.
This bloody map is starting to really annoy me. But it goes to show how much this map is played if it has only been spotted now. Will fix later today though.
RjBeals wrote:that wasn't like that with the original xml.
ManBungalow wrote:RjBeals wrote:that wasn't like that with the original xml.
Out of interest, did you ever give a thumbs up to the proposed XML changes?
koontz1973 wrote:It was never equal. I coded it like this.
Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.
greenoaks wrote:koontz1973 wrote:It was never equal. I coded it like this.
Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.
so you do not consider a 7-3 split a large difference? or you do but your coding reduces the likelihood of it happening yet keeps games from getting stale from the consistent same/same starts.
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