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Postby lanyards on Sun Jan 06, 2008 4:42 pm

cairnswk wrote:
Coleman wrote:When you said any 2 villages I'm assuming you meant any 2 of the 3?

But when you coded it you have any 2 or 3 village territories (regardless of how they are grouped together) giving the bonus.

My new policy is to edit this for you to be how you intended as it's a bug correction. (Please don't abuse this new policy by giving me buggy stuff on purpose) So let me know and I'll recode it to be as you meant.


I wouldn't and i am sure Lanyards wouldn't try to make your job any harder than it already is. :roll:

Please simply advise what the code should be, and Lanyards can fix this and repost the link, thanks.
:)

I'll fix it so Coleman doesn't have to worry about it. Sorry, I didn't realize that is what you meant by villages. I thought you meant the territories themself. Thanks for the catch Coleman.


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Postby Coleman on Sun Jan 06, 2008 4:50 pm

Yeah, I'm spending 1 to 2 hours per xml file now, no more bugs ever... I swear by not adding new xml people to cartos... :lol:
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Postby lanyards on Mon Jan 07, 2008 5:49 pm

For the Villages bonus, would that part of the XML be coded like this:

Code: Select all
   <continent>
      <name>Chapel S Lambert and Mont St Jean Villages</name>
      <bonus>4</bonus>
      <components>
         <component>Chapel S Lambert 01</component>
         <component>Chapel S Lambert 02</component>
         <component>Mont St Jean 01</component>
         <component>Mont St Jean 02</component>
      </components>
   </continent>
   
   <continent>
      <name>Chapel S Lambert and Plancenoit Villages</name>
      <bonus>4</bonus>
      <components>
         <component>Chapel S Lambert 01</component>
         <component>Chapel S Lambert 02</component>
         <component>Plancenoit 01</component>
         <component>Plancenoit 02</component>
      </components>
   </continent>

   <continent>
      <name>Plancenoit and Mont St Jean Villages</name>
      <bonus>4</bonus>
      <components>
         <component>Plancenoit 01</component>
         <component>Plancenoit 02</component>
         <component>Mont St Jean 01</component>
         <component>Mont St Jean 02</component>
      </components>
   </continent>

   <continent>
      <name>All Three Villages</name>
      <bonus>7</bonus>
      <components>
         <component>Chapel S Lambert 01</component>
         <component>Chapel S Lambert 02</component>
         <component>Mont St Jean 01</component>
         <component>Mont St Jean 02</component>
         <component>Plancenoit 01</component>
         <component>Plancenoit 02</component>
      </components>
      <overrides>
         <override>Chapel S Lambert and Mont St Jean Villages</override>
         <override>Chapel S Lambert and Plancenoit Villages</override>
         <override>Plancenoit and Mont St Jean Villages</override>
      </overrides>
   </continent>



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Postby Coleman on Mon Jan 07, 2008 5:50 pm

The looks swell. You could have named them all Two Villages and have the Three Villages with just one override for Two Villages.

But that's probably more comfortable.
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Postby lanyards on Mon Jan 07, 2008 5:52 pm

Coleman wrote:The looks swell. You could have named them all Two Villages and have the Three Villages with just one override for Two Villages.

But that's probably more comfortable.

You can have more than one continent with the same name?

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Postby fireedud on Mon Jan 07, 2008 8:58 pm

lanyards wrote:
Coleman wrote:The looks swell. You could have named them all Two Villages and have the Three Villages with just one override for Two Villages.

But that's probably more comfortable.

You can have more than one continent with the same name?

--lanyards


yes, and in the game log, it's all combined if you deserve more than 1 bonus.
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Postby lanyards on Mon Jan 07, 2008 9:45 pm

Will it work out right if I have three continents with the same name, and another coninent is overiding it, and I only put one overide tag? Will it overide all three coninents?

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Postby Coleman on Mon Jan 07, 2008 9:46 pm

lanyards wrote:Will it work out right if I have three continents with the same name, and another coninent is overiding it, and I only put one overide tag? Will it overide all three coninents?

--lanyards
It will. It's pretty nifty really.
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Postby Herakilla on Mon Jan 07, 2008 9:47 pm

lanyards wrote:Will it work out right if I have three continents with the same name, and another coninent is overiding it, and I only put one overide tag? Will it overide all three coninents?

--lanyards


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Postby lanyards on Mon Jan 07, 2008 9:54 pm

Coleman wrote:
lanyards wrote:Will it work out right if I have three continents with the same name, and another coninent is overiding it, and I only put one overide tag? Will it overide all three coninents?

--lanyards
It will. It's pretty nifty really.


Yes it is. Here is the fixed XML that is ready for the stamp I hope:

http://h1.ripway.com/lanyards/WaterlooXML.xml

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Postby Coleman on Mon Jan 07, 2008 10:01 pm

Brilliant.

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And might I say, I checked every single calvary and bombardment and how you did all that without missing anything amazes me as it took me 2 hours to read/check through it.

I was expecting one spot or two left out on a calvary guy somewhere, but that was not the case. So really really great job. Glad we didn't have to back and forth through a bunch of bugs.
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Postby yeti_c on Tue Jan 08, 2008 3:05 am

Nice work Lanyards...

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Postby cairnswk on Tue Jan 08, 2008 3:13 am

Coleman wrote:Brilliant.

Image

And might I say, I checked every single calvary and bombardment and how you did all that without missing anything amazes me as it took me 2 hours to read/check through it.

I was expecting one spot or two left out on a calvary guy somewhere, but that was not the case. So really really great job. Glad we didn't have to back and forth through a bunch of bugs.


Ahmm...mmmm.. Coleman, I had also checked it over using Kevin C's border tool to ensure that all the cavalry were on par, and normal bordering terts were all good.

But yes, Lanyards has done a fantastic job with this xml....very difficult with all those terts. :)

However, I suspect there will be some complainers about the bonuses if the players get bad die/turns. :roll:
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Postby cairnswk on Tue Jan 08, 2008 3:16 am

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Postby gimil on Tue Jan 08, 2008 5:00 am

I would also like to pass on my congratz to lanyard who handled his 1st advance XML brilliantly, 1 step closer to taking yeti_c's place :wink:

Suppose i better give cairns something as well,

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Great work guys :)
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Postby yeti_c on Tue Jan 08, 2008 5:01 am

Now where's Oaktown when we need him?

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Postby gimil on Tue Jan 08, 2008 5:03 am

yeti_c wrote:Now where's Oaktown when we need him?

C.


Dont really need him ;)

The stamp system is going to be used properly with new upcoming maps from ideas,

We just want to play with our new toysies :D
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Postby yeti_c on Tue Jan 08, 2008 5:04 am

gimil wrote:
yeti_c wrote:Now where's Oaktown when we need him?

C.


Dont really need him ;)

The stamp system is going to be used properly with new upcoming maps from ideas,

We just want to play with our new toysies :D


Fair enough - I guess Gameplay passed is a criteria for FF anyway - so the assumption is that it's passed already?

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Postby gimil on Tue Jan 08, 2008 5:05 am

yeti_c wrote:
gimil wrote:
yeti_c wrote:Now where's Oaktown when we need him?

C.


Dont really need him ;)

The stamp system is going to be used properly with new upcoming maps from ideas,

We just want to play with our new toysies :D


Fair enough - I guess Gameplay passed is a criteria for FF anyway - so the assumption is that it's passed already?

C.


we it wouldnt be forged any other way would it :D
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Postby yeti_c on Tue Jan 08, 2008 5:09 am

gimil wrote:
yeti_c wrote:
gimil wrote:
yeti_c wrote:Now where's Oaktown when we need him?

C.


Dont really need him ;)

The stamp system is going to be used properly with new upcoming maps from ideas,

We just want to play with our new toysies :D


Fair enough - I guess Gameplay passed is a criteria for FF anyway - so the assumption is that it's passed already?

C.


we it wouldnt be forged any other way would it :D


Yes would've done!!

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Postby cairnswk on Tue Jan 08, 2008 6:50 am

ImageImage
There are stamps missing which I would appreciate, thanks. A lot of work went into this one by many people so I'd like to see it officially branded thanks.
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Postby gimil on Tue Jan 08, 2008 7:44 am

gimil wrote:I would also like to pass on my congratz to lanyard who handled his 1st advance XML brilliantly, 1 step closer to taking yeti_c's place :wink:

Suppose i better give cairns something as well,

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Great work guys :)
:roll:

keep up with the times cairns :wink:
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Postby yeti_c on Tue Jan 08, 2008 7:48 am

Well you're in FF so you can have these two surely?

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Postby gimil on Tue Jan 08, 2008 7:52 am

ImageImage

well done cairns
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Postby yeti_c on Tue Jan 08, 2008 7:53 am

Just upto Oaktown to finalise the Gameplay then... - and I think you should put your stamps in the first post... that'll look cool!!

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