Mapmakers: MrBenn and fumandomuerte
Territory Count: 30 starts + 5 neutral ports
Bonuses: 6 regions
Gameplay: A map based on the actual political division of México with some important ports on both international waters. No new elements are added to the classical risk gameplay.
Latest File Links
Small Image: http://i275.photobucket.com/albums/jj320/bpawley/mexico/Mexico14s.jpg
Large Image: http://i275.photobucket.com/albums/jj320/bpawley/mexico/Mexico14.jpg
Latest Version - 11th September 2010
- Here are the (hopefully) final images!
[url]http://i275.photobucket.com/albums/jj320/bpawley/mexico/Mexico13L.jpg]Previous Version[/url] - 3rd September 2010
- I've added some (more) texture to the coastline, darkened the border lines, and added a new texture to the land (which I still feel ambiguous about, but could live with this one).
Do people prefer this version or the previous version?
Previous Versions- 2nd September 2010
Small Map: http://i275.photobucket.com/albums/jj320/bpawley/mexico/Mexico12S.jpg
Large Map: http://i275.photobucket.com/albums/jj320/bpawley/mexico/Mexico12L.jpg
The Bison King wrote:natty_dread wrote:This is just me, but I wouldn't mind seeing a little bit of texture on the land.
He had texture on there earlier but had decided to remove it.
Yep - nothing quite looked right, and I like the contrast between the land and the water.
thenobodies80 wrote:The only two things that i see are:
- finish the veracruz coast line in the top right inset
- Make better T letters in the phrase " ports on the same sea connect......" in the other inset
Fixed them both; also joined up a line in the Central region on the main map, where I had removed a mountain at some point
RedBaron0 wrote:and the small map.
Are we all done?
Previous Version- 31st August 2010
- Here's another quick update. I've made some minor tweaks to colours and some name placements. The sea names are now in Spanish too.
Previous Version - 25th August 2010
Previous Version - 6th August 2010
- I've played around with the colour scheme a little bit, and am happy with it the way it was originally (with some minor tweaks to the paler central regions).
- The mountains have been redrawn, and I'm actually quite happy with them, which makes a change for me - I've also filled in the gaps so it's much more obvious where the impassables actually are.
- The only obvious thing I can see that I still need to finalise is the minimap... unless anybody else can tell me otherwise?
Previous Version - 1st July 2010
Here are the changes:
- I've taken on board most of the suggestions; I've opened up the mountains between San Luis and Tamaulipas to make that area not so linear.
- The mountains between Michoacan and Edo. Mex. have similarly been removed to open up the Central region a little more.
- I've removed the Baja +1 bonus, and bumped Noroeste back up to 4, although I could be persuaded to drop it back down to three as it feels like it should be 3.5!
- Graphically, I've made the central area more yellow, and to be honest I preferred it red. The Eagle on the Mexico flag is much more brown than yellow, but brown looked even worse (and too similar to the unplayable areas).
- I've taken off the texture from the land, and actually like the sleek modern look it gives the map.
- As for the port icons, I really don't want to switch to an anchor; the icon I've designed doubles up really nicely as an army circle, and (in my opinion) fits the map quite nicely.
Previous Version - 25th June 2010
- I've had another look at the bonus regions, and think the map works slightly better with two in the middle. With that in mind, I've added in some more impassable mountains in sensible places, and tweaked some of the bonus values. Thoughts?
Previous Version - 27th May 2009
- The borders have more of a Mexican/Aztec feel to them now, and I've incorporated the colours from the national flag too. I've extended some of the mountain ranges towards the middle of the map, and have redrawn the Ports/Docks; I've tried to create a motif that vaguely fits the theme, but is distinctly port-esque.
-The borders and Anillo Centro inset need to be redrawn; to make it more clear what goes where.
-Once the location of the mountains has been confirmed, they need to be redrawn to.
-It would be nice to add a third port on the West side to balance out the ports bonus.
Any and all feedback is welcome
Previous Version - 4th May 2009
- Here's my first update... I've resized to work on the large image first. Several of the layers had been flattened from fumandomuerte's working image, and I think he was using different software in any case.
The text layers were all rasterised, so I've taken the liberty of changing the font (it was very blurry when I resized it). I've added something of a traditional Mexican art feeling to the map by adding a border and and a motif to the sea texture. I think the sea now helps to lift the map a little.
I've moved the inset and minimap around, but still have a bit of work to do to get them up to scratch. Likewise, the mountains will need a bit of a revamp too.
Before I spend too much time redoing graphics etc, I'd like to get the gameplay hammered out. The bonuses feel balanced between the North and the South, and I think the values are about right. What I'm not too keen on are the numbers of borders in/out of Anillo Centro (the red region on the inset). So, Discussion Requested = Gameplay