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Re: Madagascar-LASTEST VERSION PAGE 10. JUST UPDATED

Postby oaktown on Thu May 15, 2008 11:58 pm

your army circles may actually make it harder to read the army counts... those circles may require a re-think.
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Re: Madagascar-LASTEST VERSION PAGE 10. JUST UPDATED

Postby t-o-m on Fri May 16, 2008 10:18 am

hulmey wrote:Congrats tom, this map really looks good and i love everything about it apart the colours. They appear drab and boring.

Also your impassables could be improved alot more. scour the foundry and see other peoples impassables and then if u like one try and contact them for help :D

thanks, and yeh ill look around.

oaktown wrote:your army circles may actually make it harder to read the army counts... those circles may require a re-think.

yes i agree, i will try some other things out and re-post the draft
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Re: Madagascar-LASTEST VERSION PAGE 11. Version 6.8

Postby t-o-m on Fri May 16, 2008 3:33 pm

ok here we go, ive made the army cirlces have less contrast so theyre more of one colur, which i then brightened so theyre more white - i hope they look ok
i generally touched up (sounds dirty ;))...touch up a few areas :? like on the colours where the colour didnt continue right to the end because of the sea bevel - most noticeable on the orange cont.
im trying out some new forests, so tell me what you think - (if im going in the right direction or not) and the new mountains arent staying - theyre just there for the sake of being there lol...
anyway what do you think and please give some critisism!

Click image to enlarge.
image


EDIT:
oak, is it ok to have differing ocpacities on army circles, e.g have a different ocpacity on the brown cont to the pinkish/redish cont. to make them look equal or make the army #'s more readable?
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby t-o-m on Fri May 16, 2008 6:28 pm

any comments?

trees?
forests?
jungle!?
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby ZeakCytho on Fri May 16, 2008 6:34 pm

t-o-m wrote:any comments?

trees?
forests?
jungle!?


Boo on trees and mountains :(

Where are my knots?
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby t-o-m on Fri May 16, 2008 6:41 pm

ZeakCytho wrote:Where are my knots?
:lol:
in photoshop :twisted:
i'll get onto them soon but i dont know where to start! i think it'll have to be made out of many layers coz they need to have different effects on them in my mind??
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby steve monkey on Sat May 17, 2008 5:53 am

I've just read through the thread, the map's coming on well. Before you get too focussed on making the forests more 'foresty' I suggest you look again at the bonuses you've allocated. This has been brought up on a number of occasions but has still not been adressed. However, 'pretty' a map may be, it's popularity or lack thereof, is going to come down to its playability.
I think you have the bonuses wrong.

Fianarantsoa - all 5 territories border, this is going to be very difficult to defend. Your 3 bonus is too low, it should be at least 4 for holding such a difficult continent.
Toliara - Only has 3 borders to defend. Your 4 bonus is too high, it should be 3
Antananarivo - Has 3 borders to defend and being in the centre of the island is likely to be used as a 'crossroads', could be problematic to hold. Your 2 bonus is too low, it should be 3
Toamasina - Has 3 borders to defend, but only 3 in total. Your bonus of 2 is about right.
Mahajanga - Has only 2 borders to defend. Your 3 bonus is too high, it should be 2.
Antisiranana - Has 2 borders to defend, but only 2 in total. Your bonus of 1 is right.

I hope this helps.
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby Ruben Cassar on Sat May 17, 2008 6:03 am

There's a lot of work to do on this one so this is going to be a long list. Hope it helps.

1. The colour scheme you chose is very difficult for me to read and honestly is a bit dull. Try to change some colours.

2. The font needs to be changed and that stroke makes it look ugly. It is also confusing to see the name of a territory overlap in another territory.

3. I would remove the background image and just use an image of the sea.

4. Add some textures to the regions...they look too flat and dull.

5. The impassable objects are not good either. Perhaps someone can help you make them better?

6. I would just put the mini map in the lower right corner and remove the legend with the names. There's no need for both of them, just merge them into one.

7. The army circles are not making it any easier to read the number of armies. You need to change those.

Good luck!
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby t-o-m on Sat May 17, 2008 6:22 am

steve monkey wrote:I've just read through the thread, the map's coming on well. Before you get too focussed on making the forests more 'foresty' I suggest you look again at the bonuses you've allocated. This has been brought up on a number of occasions but has still not been adressed. However, 'pretty' a map may be, it's popularity or lack thereof, is going to come down to its playability.
I think you have the bonuses wrong.

yes i said that ide look into them when i had more time. LoVo suggested some and i havnt even had time to look at them! sorry LoVo

steve monkey wrote:Fianarantsoa - all 5 territories border, this is going to be very difficult to defend. Your 3 bonus is too low, it should be at least 4 for holding such a difficult continent.
i agree 4 it is. BUT the reason it was so low is because its only a small terit map, and having a higher bonus would make it easier to dominate, but ill change it.
steve monkey wrote:Toliara - Only has 3 borders to defend. Your 4 bonus is too high, it should be 3

4 terits, 3 defending terits, 5 ajacent terits, 3 ajacent conts. it has 5 ajacent terits and 3 defending terits; so i went for 4!
anyway i need discussion on that cont!
steve monkey wrote:Antananarivo - Has 3 borders to defend and being in the centre of the island is likely to be used as a 'crossroads', could be problematic to hold. Your 2 bonus is too low, it should be 3

3 for holding 3 terits?
need discussion on these bonuses lol i think i see what you mean about cross-roads, so 3 it is
steve monkey wrote:Toamasina - Has 3 borders to defend, but only 3 in total. Your bonus of 2 is about right.

yep
steve monkey wrote:Mahajanga - Has only 2 borders to defend. Your 3 bonus is too high, it should be 2.

4 terits, 2 defending terits, 3 ajacent terits, 2 it is.
steve monkey wrote:Antisiranana - Has 2 borders to defend, but only 2 in total. Your bonus of 1 is right.
8-)
lol
steve monkey wrote:I hope this helps.

thanks, ill look into all of these :)
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby t-o-m on Sat May 17, 2008 6:27 am

Ruben Cassar wrote:1. The colour scheme you chose is very difficult for me to read and honestly is a bit dull. Try to change some colours.

in what way shall i change it? brighter? darker? less colour? more colour? more contrast between colours?
just need some colours ideas :)
Ruben Cassar wrote:2. The font needs to be changed and that stroke makes it look ugly. It is also confusing to see the name of a territory overlap in another territory.

i will try other strokes and see if it looks better with it taken off,
yes i agree with the terit names, shall i make them smaller? put a line indicating the terit name? use initials: A-M for Aloatra-Mangoro
?
Ruben Cassar wrote:3. I would remove the background image and just use an image of the sea.

use an image of the sea, or just improve the sea?
Ruben Cassar wrote:4. Add some textures to the regions...they look too flat and dull.

will do
Ruben Cassar wrote:5. The impassable objects are not good either. Perhaps someone can help you make them better?

yes theyre one of the main priorities, im looking into it now.
Ruben Cassar wrote:6. I would just put the mini map in the lower right corner and remove the legend with the names. There's no need for both of them, just merge them into one.

hmm...i dont know, i quite like it as it is now; lets see what otehrs think.
Ruben Cassar wrote:7. The army circles are not making it any easier to read the number of armies. You need to change those.

yes
Ruben Cassar wrote:Good luck!

thanks :)
and thanks for all of your comments i will try to address all of them soon
:)
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby Balsiefen on Sat May 17, 2008 8:00 am

The coastline, while nice in the east, looks very strange in the west, you may want to take a look into that.
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby t-o-m on Sat May 17, 2008 8:21 am

Balsiefen wrote:The coastline, while nice in the east, looks very strange in the west, you may want to take a look into that.

its because of the bevel on the sea, i could see if i could get rid of that glowy thing lol
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Re: Madagascar-LASTEST VERSION PAGE 11. Version 6.8

Postby oaktown on Sat May 17, 2008 11:17 am

t-o-m wrote:oak, is it ok to have differing ocpacities on army circles, e.g have a different ocpacity on the brown cont to the pinkish/redish cont. to make them look equal or make the army #'s more readable?

Sure, but I don't think that's the problem with these circles. In my opinion army circles make the counts easier to read because they
1) provide a background color that contrasts with the color of the count, and
2) provide a clean background with lines or elements that interfere with one's reading of the count.

Since you're using a graphic for the army circle rather than a simple, filled circle, the circles actually add lines and shadows that make the number harder to read (see #2 above).

As for the bonuses, I'd suggest coming up with a formula and running all of your regions through it just to be sure you are assigning bonuses in a consistent way. There are three excel spreadsheets with different formulas to choose from here at:
viewtopic.php?f=10&t=1410&p=17470#p17470

And on small maps I would tell mapmakers to err on the side of making bonuses too low. If you make one clearly advantageous starting position a game on an unbalanced small map could be over by round 3.
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby Mjinga on Sat May 17, 2008 11:23 am

I like the idea, I like Madagascar, I like the gameplay, and Iā€™m one hundred percent behind you on getting the map made. Butā€¦

The graphics suck, concentrated in these three areas: Ocean, forests, mountains. I like the colours of the land and ocean, and how the tone of the lands match each other but contrast the sea, although Iā€™m not sure about the pink territory (it looks like regurgitated red Jell-O). But as for the problem bitsā€¦

The ocean: This is the biggest problem for me. Itā€™s a lovely colour. I like the colour, and I think you oughtnā€™t to change it. But as of right now, to me it looks like itā€™s poised as a massive tsunami just waiting to spill over the land and crush all the poor lemurs.

I personally think if you made the outlines of the island look something like this >link<, it might be good. Or the equivalent idea on rocky coast. Maybe just make it look like surf is rolling in from an aerial point of view instead of bevelling. Itā€™s a lot more work, but I think it would look better. It could be achieved by taking a very large hard round brush and setting it to 5 or so percent opacity and then swiping it around underneath the land layers a lot of times.

The forest: It looks like you stuck a couple of inchworms on the map. It does! I swear! Oneā€™s even inching along! This one might be fixed by having rather more massive forests. You could have the troop dots be clearings in it. That, however, might obscure some territory coloursā€”so you might want to try and see if it looks good to have the forests ā€œmatchā€ the land, being slightly darker than it. Possibly they might also look less out of place if you scattered rocks about other areas, or added some other small geographical features.

The mountains: Theyā€™re better than the earthworm mountains, but now it looks like a snake. Sorry! I think it's because they're so thin that they look odd. Also (and this is probably an idiot question revealing my lack of geographical knowledge about Madagascar, butā€¦) does Madagascar have mountains in those areas?

I havenā€™t got the time right now, but I could tell you how I make slightly more realistic mountains sometime, if you want.

Thatā€™s all I have to offer. Sorry if it wasnā€™t helpful.
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby t-o-m on Sat May 17, 2008 12:08 pm

Mjinga wrote:I like the idea, I like Madagascar, I like the gameplay, and Iā€™m one hundred percent behind you on getting the map made. Butā€¦

thank you :)
Mjinga wrote:The graphics suck, concentrated in these three areas: Ocean, forests, mountains. I like the colours of the land and ocean, and how the tone of the lands match each other but contrast the sea, although Iā€™m not sure about the pink territory (it looks like regurgitated red Jell-O). But as for the problem bitsā€¦

i agree
Mjinga wrote:The ocean: This is the biggest problem for me. Itā€™s a lovely colour. I like the colour, and I think you oughtnā€™t to change it. But as of right now, to me it looks like itā€™s poised as a massive tsunami just waiting to spill over the land and crush all the poor lemurs.
:lol: i have actually changed the ocean, im working on a version right now- just checked back to see some comments again...but it has changed, although im not sure if its good or not :?
Mjinga wrote:I personally think if you made the outlines of the island look something like this >link<, it might be good. Or the equivalent idea on rocky coast. Maybe just make it look like surf is rolling in from an aerial point of view instead of bevelling. Itā€™s a lot more work, but I think it would look better. It could be achieved by taking a very large hard round brush and setting it to 5 or so percent opacity and then swiping it around underneath the land layers a lot of times.

i will try this, but this will be lower priority - im trying to get the amin things out of the way then go into smaller detail :)
Mjinga wrote:The forest: It looks like you stuck a couple of inchworms on the map. It does! I swear! Oneā€™s even inching along! This one might be fixed by having rather more massive forests. You could have the troop dots be clearings in it. That, however, might obscure some territory coloursā€”so you might want to try and see if it looks good to have the forests ā€œmatchā€ the land, being slightly darker than it. Possibly they might also look less out of place if you scattered rocks about other areas, or added some other small geographical features.

yes - im still trying desperately to find the right sort of forest/tree area that will fit in with the colour scheme of the map and the theme of it
Mjinga wrote:The mountains: Theyā€™re better than the earthworm mountains, but now it looks like a snake. Sorry! I think it's because they're so thin that they look odd. Also (and this is probably an idiot question revealing my lack of geographical knowledge about Madagascar, butā€¦) does Madagascar have mountains in those areas?
the mountains are not staying for DEFINITE!
theyre just there to show people where the mountains will be
and yes- there are mountains there but there are mountains in a lot of places in madagascar but i havnt included them all
Mjinga wrote:I havenā€™t got the time right now, but I could tell you how I make slightly more realistic mountains sometime, if you want.

thanks :D
Mjinga wrote:Thatā€™s all I have to offer. Sorry if it wasnā€™t helpful.

:shock: YES this was helpfull thank you very much :)
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Re: Madagascar-V. 6.8 Page 11 NEW Forests

Postby t-o-m on Sat May 17, 2008 12:12 pm

oaktown wrote:Sure, but I don't think that's the problem with these circles. In my opinion army circles make the counts easier to read because they
1) provide a background color that contrasts with the color of the count, and
2) provide a clean background with lines or elements that interfere with one's reading of the count.

thanks, ive actually scrapped the picture as the circles because you coupldnt really see them anyway :(
oh how ill miss my little lemur friends :(
oaktown wrote:As for the bonuses, I'd suggest coming up with a formula and running all of your regions through it just to be sure you are assigning bonuses in a consistent way. There are three excel spreadsheets with different formulas to choose from here at:
viewtopic.php?f=10&t=1410&p=17470#p17470

those spreadsheets stress me out!
each time ive used them they dont give very accurate readings, but i think they're just meant to give a rough idea on what to use.
oaktown wrote:And on small maps I would tell mapmakers to err on the side of making bonuses too low. If you make one clearly advantageous starting position a game on an unbalanced small map could be over by round 3.

yes i agree, thats what i was trying to say earlier in the thread - ide quote myself but i cba


anyway - new version out in the next 2hours or so ;)

thanks for the comments everyone :)
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Re: Madagascar-V. 7 Page 12 Filters Added!

Postby t-o-m on Sat May 17, 2008 5:07 pm

ok - fixed the sea abit, arhh damn, i meant to add a little bit of a filter to the sea but i forgot #-o
i added 2 filters to the cont colours, although i think i overdid it with the second one - but dont worry - i made a copy of the un-altered one :D
i turned te ocpacity down on the cont colours to take the edge off, i think the title needs darkening,

Click image to enlarge.
image


looking at it from here though makes me think that it looks dirty!
so ill turn the cont colour ocpacity up a bit more, and reduce the second filter on the cont colours

so anyway - what you think??

also i updated the bonuses


EDIT:
it looks most dirty on the lighter colours, so i might just reduce those ones..?
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Re: Madagascar-V. 7 Page 12 Filters Added!

Postby hulmey on Sat May 17, 2008 6:03 pm

6. I would just put the mini map in the lower right corner and remove the legend with the names. There's no need for both of them, just merge them into one.Dont change the mini map its wicked.

Also i noticed u changed teh background image and just left it as sea...Change it back
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Re: Madagascar-V. 7 Page 12 Filters Added!

Postby t-o-m on Sat May 17, 2008 6:22 pm

hulmey wrote:6. I would just put the mini map in the lower right corner and remove the legend with the names. There's no need for both of them, just merge them into one.Dont change the mini map its wicked.

yayyyy i like the mini map where it is! it needs darkening though!
hulmey wrote:Also i noticed u changed teh background image and just left it as sea...Change it back

lol - im trying to come away from the cartoony colourful things, but i think i went too far - it looks DIRTY!!

what do you think of the dirtyness?
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Re: Madagascar-V. 7 Page 12 Filters Added!

Postby Ruben Cassar on Sat May 17, 2008 6:32 pm

t-o-m wrote:
hulmey wrote:6. I would just put the mini map in the lower right corner and remove the legend with the names. There's no need for both of them, just merge them into one.Dont change the mini map its wicked.

yayyyy i like the mini map where it is! it needs darkening though!
hulmey wrote:Also i noticed u changed teh background image and just left it as sea...Change it back

lol - im trying to come away from the cartoony colourful things, but i think i went too far - it looks DIRTY!!

what do you think of the dirtyness?


About the mini map...I don't think you need the legend in the lower right corner. Just adding the regions' names to the mini map would do the job. That's why I asked you to move the mini map. However if you can add the region names to the mini map in its present location it would do the job.

About the background...just add some waves or ripples, especially near the coast line. It will make the sea look more real. Forget what hulmey said, you're on the right track by removing the background picture (sorry hulmey!).

About the colours...they are very dull and some of them are a bit problematic to distinguish. I would try to go for a radical change using more lively and bright colours perhaps, colours that differ more from each other.

Army circles. Good job. These are much better.

Fonts...still not there and you have to do something to solve that territory names overlapping especially in Alaotra Mangoro region.

Good luck.
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Re: Madagascar-V. 7 Page 12 Filters Added!

Postby t-o-m on Sat May 17, 2008 6:49 pm

what i want to know is is the map looking dirty from the filters i just added? espeicially in the green centre region
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Re: Madagascar-V. 7 Page 12 Filters Added!

Postby AndyDufresne on Sat May 17, 2008 7:23 pm

Keeping the continent names somewhere on this map is probably a good thing. Combine them with the mini-map, or leave them standalone like now, but I'd make sure to keep them...they will most certainly help in player communication due to the lack of distinct colors on the map.


--Andy
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Re: Madagascar-V. 7 Page 12 Filters Added!

Postby t-o-m on Sat May 17, 2008 7:29 pm

AndyDufresne wrote:Keeping the continent names somewhere on this map is probably a good thing. Combine them with the mini-map, or leave them standalone like now, but I'd make sure to keep them...they will most certainly help in player communication due to the lack of distinct colors on the map.


--Andy

i nagree - i want to keep them in the same place.

a final update before i go to bed...sea updaetd and the title/mini-map background made darker/more yellow:

Image

i dont think the title background fits in
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Re: Madagascar-V. 7 Page 12 Filters Added!

Postby Mjinga on Sun May 18, 2008 1:44 am

Those army circles are much better. :)

But your ocean looks like you >dropped yogurt on it< or like the >edges of this mill spill<. I don't think the bevel is gonna work.
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Re: Madagascar-V. 7 Page 12 Filters Added!

Postby Ruben Cassar on Sun May 18, 2008 5:19 am

Sorry but the colours definitely need to be changed. They are too hard too distinguish from one another.
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