Moderator: Cartographers
ZeakCytho wrote:I'm just not feeling it. I think removing the Gilgamesh might make it better - call it Ancient Mesopotamia or something. The fact is, the Epic of Gilgamesh is really vague about place locations, and so it makes for a rather bad map. But I think Ancient Mesopotamia is a concept that can really be a hit.
One graphical thing: please ditch the multicolored mountains. Something like what Benn did on Wales would be nice. Props for not making them look like veins, though
That being said, I'd rather see you finish Route 66 before this.
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
AndyDufresne wrote:I'm feeling this map. I'm in agreement with Incandenza on the mountains and Gilgamesh ideas...I'd like to see it!
--Andy
ZeakCytho wrote:I'm just not feeling it. I think removing the Gilgamesh might make it better - call it Ancient Mesopotamia or something. The fact is, the Epic of Gilgamesh is really vague about place locations, and so it makes for a rather bad map. But I think Ancient Mesopotamia is a concept that can really be a hit.
One graphical thing: please ditch the multicolored mountains. Something like what Benn did on Wales would be nice. Props for not making them look like veins, though
That being said, I'd rather see you finish Route 66 before this.
captainwalrus wrote:I like this a lot, but what is Gilgamesh?
Incandenza wrote:Huh, I actually like the multi-color mountains and the Gilgamesh localization. They give the map flavor and help it come off like some sort of ancient mosaic.
LED ZEPPELINER wrote:i think that its a pretty damn good looking map, maybe change the borders a little and stuff, (so that it is not exactly the same as centerscape) and give it a new title, i would play it
lgoasklucyl wrote:One problem I see, though, it currently has the same gameplay as 'Centerscape', no? If I wasn't feeling it (personally) I'm not sure I would put the amount of effort into it that's going to be necessary. The gameplay is going to need to be changed in order to be unique to the gameplay of Centerscape (I'd imagine at least), to avoid two of the same map with different graphics existing.
MrBenn wrote:Oak, what are your intentions in relation to altering borders/boundaries/bridges/barriers?
oaktown wrote:For the record, the idea for the look of this map came from the designs and colors of the Ishtar Gates, now housed in a Berlin museum. The mountains seem to be another love it/hate it situation (why always my mountains?) but I really like the color - it's a brightly painted tile wall after all, albeit faded by time and desert winds.
e_i_pi wrote:How would you feel about having some sort of bonus for holding x amount of territories that lie between the Tigris and the Euphrates? Like the Zeroes/Kates/Vals on Pearl harbour. That would bring more attention to the centre of the map early on, which I think would create a more widespread dynamic for the map.
oaktown wrote:e_i_pi wrote:How would you feel about having some sort of bonus for holding x amount of territories that lie between the Tigris and the Euphrates? Like the Zeroes/Kates/Vals on Pearl harbour. That would bring more attention to the centre of the map early on, which I think would create a more widespread dynamic for the map.
I totally agree - this is the cradle of civilization after all, so the territories with the Tigris/Euphrates valleys should be the focal point of the map. And I always love giving players incentive to start in regions that would traditionally be an unwise start (see India, berlin, eastern hemisphere).
Any suggestions on how this could best work? Perhaps a ziggurat symbol noting the major civilization centers within the rivers, and give +1 for holding any three, +2 for any four, etc. Or is this too Route 66?
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