Conquer Club

Central America [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby MrBenn on Wed Feb 25, 2009 4:09 am

Minor niggle.... the black flags on the ships are blowing in the opposite direction than the wind in the mainsails....
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Wed Feb 25, 2009 12:39 pm

MrBenn wrote:Minor niggle.... the black flags on the ships are blowing in the opposite direction than the wind in the mainsails....


I could reverse them, but I'm pretty sure it would look weird. Cairns' Jamaica map has similar ships and they're blowing with the same consistency.

I feel like the black flags pointing forwards would look strange. Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

I'll test it out and see how it looks, I just feel it might be strange with them pointing forwards.
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby MrBenn on Wed Feb 25, 2009 12:57 pm

lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Wed Feb 25, 2009 1:05 pm

MrBenn wrote:
lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)


I would like to note I did not fair well in Physics O:)
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby oaktown on Thu Mar 05, 2009 1:09 am

the latest ships are alright, but something simpler might fit the map better... I've been busy as of late, but when I get some free time I'll see if I can't be more helpful.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby yeti_c on Fri Mar 06, 2009 6:41 am

MrBenn wrote:
lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)


Note - Sails don't actually propel a ship by catching the wind and Pushing the boat along...

They act like Aeroplane wings - and Pull a ship along.

I think the new boats are a bit off - and also perhaps a bit disproportioned... - so much so that I prefer the tankers.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby Incandenza on Fri Mar 06, 2009 5:29 pm

What if you just aced the boats and had army circles out in the middle of the water?
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby sailorseal on Fri Mar 06, 2009 5:33 pm

Very good, only suggest that there is an island made in between RAAN and canal
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby the.killing.44 on Fri Mar 06, 2009 9:16 pm

sailorseal wrote:Very good, only suggest that there is an island made in between RAAN and canal

Gameplay has already been done ā€¦ I thought you figured that out from what Neon explained to you.

As for the paths, if you decide to go back to them, here's what I do:
Take your brush, make all the settings correct like you were to hand-draw the paths.
Then go to the pen tool, hit "New Path" from the "Paths" tab, and draw the path from one of the ships to the land.
Hit "B", then select the path from the Paths tab in the layer window, and hit return.
Erase any dots on the land, or ones that look bad.
Repeat for each, in a new path every time.

Works smoothly for me, see Greenland ;)

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Sat Mar 07, 2009 6:12 pm

Hm, seems there's a lot of distaste with the new boats.

I could try a couple things:
1)Making them much smaller (rather large now; really just posted to check out the look of them).
2)Eliminating them in favor of:
a. Tankers
b. Some other boat
c. No boat (ie: Simply use army circles as proposed by Incan)
d. Drop the idea and go back to simply attacking from north to south.
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby Incandenza on Sat Mar 07, 2009 6:18 pm

the.killing.44 wrote:
sailorseal wrote:Very good, only suggest that there is an island made in between RAAN and canal

Gameplay has already been done ā€¦ I thought you figured that out from what Neon explained to you.


That's not exactly correct, gameplay is still very much up for discussion.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby TaCktiX on Tue Mar 17, 2009 8:41 pm

The pirate ships match the feel of the map more than the tankers, but I'll agree they are too big. Scaling them down a bit, and then having the south one point to the right (a Transform -> Flip Horizontal should do the trick, no loss of integrity) should look better. The major problem here is the large amounts of Sea compared to the playable part of the map. Populating that without crowding...aye there's the rub.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby oaktown on Wed Mar 18, 2009 8:14 pm

I hope this map isn't stalled because of boats. The map is colorful and contemporary, so the ships should be as well. Colorful pirate ships don't quite work, nor do black and white oil tankers. This may require some handiwork.

Regardless, I suggest you just draw in the attack lines, label the territories (Pacific Shipping Channel & Caribbean Shipping Channel maybe?) and we can sort out what the boats should look like later? There are other things to work out.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby Incandenza on Thu Mar 19, 2009 1:11 am

Very much concur.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Sat Mar 21, 2009 4:04 pm

oaktown wrote:I hope this map isn't stalled because of boats. The map is colorful and contemporary, so the ships should be as well. Colorful pirate ships don't quite work, nor do black and white oil tankers. This may require some handiwork.

Regardless, I suggest you just draw in the attack lines, label the territories (Pacific Shipping Channel & Caribbean Shipping Channel maybe?) and we can sort out what the boats should look like later? There are other things to work out.


Okay, I'll try this: Scaling down the boats, naming the territs, drawing in the attack lines, and seeing how that looks.

Perhaps more suggestions will help the process flow better so we can start working out everything else also :)
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby LED ZEPPELINER on Sat Mar 21, 2009 4:07 pm

i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Sat Mar 21, 2009 10:08 pm

LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map


I second this notion, is anyone opposed to a lack of army circles? The only problem I could see is color confusion with the background.
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby oaktown on Sun Mar 22, 2009 10:27 pm

LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby LED ZEPPELINER on Mon Mar 23, 2009 7:14 am

oaktown wrote:
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision

there are the examples on the first page
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby yeti_c on Mon Mar 23, 2009 9:17 am

LED ZEPPELINER wrote:
oaktown wrote:
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision

there are the examples on the first page


They're not technically the correct 88's I don't think?!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby LED ZEPPELINER on Mon Mar 23, 2009 9:25 am

no, theyre no i dont think
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Thu Mar 26, 2009 2:27 pm

yeti_c wrote:
LED ZEPPELINER wrote:
oaktown wrote:
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision

there are the examples on the first page


They're not technically the correct 88's I don't think?!

C.


Whoopsie. I think the problem with the 88 lies in the last size reduction I did without changing the font back. Must have scaled down to 12.33 or something :roll:
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Thu Mar 26, 2009 8:49 pm

Okay, here's version 6 (freaking finally).

Changes:
-Bunches
-Fixed every attack route; added in new routes to the boats
-Flipped Pacific Boat
-Migrated key north
-Added in new bonus key
-Tweaked the border near Mexico a little
-Touched up the compass to make it less shtort
-Er, other things

Issues:
-I think a little red line just appeared in the Pacific though I'm not sure, I'll get back to you on that :lol:
-Attack routes:
a. I personally like the different colors a lot, others might not: comment!
b. They seem to be a little busy, as in there's too many of them now and all over the freaking place. I like them, but don't know how I feel about this.
c. May have to move the compass/resize/lower its opacity as it's getting crowded over there
-Still need to add the Atlantic Sea Routes name (forgot and they were uploaded/saved by that time so psha)
-Army circles or not? I think the Sea Routes ones might need them regardless but who knows

Hopefully we can get a bunch of good criticism this round to move things along quicker. The small map will come back into play once all this attack route junk is handled.

Thanks!


Circles:
Click image to enlarge.
image


No Circles:
Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby LED ZEPPELINER on Thu Mar 26, 2009 8:55 pm

if you look at your sig compared to the compass in the actuall map, the one in the map is still rather short
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby Blitzaholic on Thu Mar 26, 2009 9:19 pm

little small, 29 lands? but like your effort, looking better
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users