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The Conquer 500

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Re: The Conquer 500 [GR, GP] - Back From The Dead

Postby dolomite13 on Wed Aug 29, 2012 10:29 am

crazymilkshake5 wrote:In a twist that nobody saw coming!


I always find it best to strike when everyone least expects it ;)
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Re: The Conquer 500 [GR, GP] - Back From The Dead

Postby dolomite13 on Wed Aug 29, 2012 10:32 am

thenobodies80 wrote:[Moved] Back to the forge
I will look into it asap ;)


=) Thanx
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Re: The Conquer 500 [GR, GP] - Back From The Dead

Postby AndyDufresne on Thu Aug 30, 2012 9:44 am

Almost forgot about this map, I'll have to give it a look over again!


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Re: The Conquer 500 [GR, GP] - Back From The Dead

Postby dolomite13 on Thu Aug 30, 2012 12:51 pm

AndyDufresne wrote:Almost forgot about this map, I'll have to give it a look over again!

--Andy


Please do =)

=D=
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26

Postby dolomite13 on Sat Sep 15, 2012 12:58 pm

So ... hows this lookin? xml check out?

=C=
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26

Postby thehippo8 on Sat Sep 15, 2012 2:53 pm

Too funny ... a long serious of oopsies I forgotsies!! I haven't forgotten! I wanna play this! :lol:
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26

Postby crazymilkshake5 on Sat Sep 15, 2012 3:19 pm

dolomite13 wrote:So ... hows this lookin? xml check out?

=C=

needless to say the foundry is kinda stopped at the moment...

one of my maps has "been in Beta" seance Aug 30, 2012, and still cant be played...
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26

Postby thehippo8 on Sat Sep 15, 2012 4:03 pm

Hmmm ... Yoohoo Nobodies!

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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26

Postby dolomite13 on Tue Sep 18, 2012 10:59 am

Actually my bad ...

I have been gone for so long I forgot about the official XML check thread :(

OK now maybe the caution flag can be lifted and we can get back to racing!

=D=
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby AndyDufresne on Mon Sep 24, 2012 2:34 pm

Hope to see this soon!


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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26

Postby dolomite13 on Thu Oct 18, 2012 10:48 am

One month checkin...

Any news?

viewtopic.php?f=64&t=163962&start=15

=D=
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26

Postby nolefan5311 on Thu Oct 18, 2012 11:24 am

dolomite13 wrote:One month checkin...

Any news?

viewtopic.php?f=64&t=163962&start=15

=D=


I forgot about it. I will take a look at it in the next few days.
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby nolefan5311 on Sat Oct 20, 2012 12:02 pm

dolomite, please upload the XML file into this thread.
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby dolomite13 on Sat Oct 20, 2012 4:06 pm

nolefan5311 wrote:dolomite, please upload the XML file into this thread.


Sure thing

Link to large image: http://img716.imageshack.us/img716/2364/c500040lg.png
Link to small image: http://img543.imageshack.us/img543/932/c500040sm.png
Link to an image with neutrals and starting positions: http://img25.imageshack.us/img25/7370/c500040lg88.png
XML: http://www.fileden.com/files/2012/8/27/3341260/c500b.xml

=D=
Attachments
c500b.xml
C500 XML
(57.06 KiB) Downloaded 347 times
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby nolefan5311 on Tue Oct 23, 2012 7:26 pm

This is quite an involved XML file, so I will try to be as organized as possible with what I've found:

Coordinate placement issues:

Large Map
J2 needs to be lowered a little bit
J1 isn't quite centered
E2 needs to be lowered slightly
A2 & A3 could also be lowered slightly

Small Map
The army numbers in Car 1, Car 2, Car 3, and Car 7 (and potentially Car 8 ) all very slightly overlap each other.
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On the track, J2, A1, A2, I2, E3 all bleed out of the circle.
B2, E1 need to be centered a little bit better.

Continents

In the continent Track Segment A - 3 Locations, you have it overriding Track Segment C - 2 Locations. Also, for all of the Track Segment __ - 2 Locations...shouldn't all of these override Track Segment __ - 1 Location within their same segment? None of them currently do. I'm pretty sure it won't affect the One Track Location in Each Segment Bonus.

For the Car Fuel Gauge's, Engines, and Tires, you can remove the <required> tag for each of them. With only one territory as the component, they aren't required. Same with the All Gauges bonus.

You're missing Car 1 Gauges bonus and you have Car 4 Gauges bonus listed twice.

Territories
For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?

Crew 3 does not assault Car 3 Engine.

Winner's Circle is missing a bombardment to Car 6 Engine

I think that's it for right now...
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby dolomite13 on Wed Oct 24, 2012 10:35 am

Thanks nolefan5311 I will fix those issues as soon as possible :)

=D=
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby nolefan5311 on Sat Nov 03, 2012 1:57 pm

nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?


Disregard this :D. I was confused on how the game engine distributed territories.
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby dolomite13 on Mon Nov 05, 2012 3:19 pm

nolefan5311 wrote:
nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?


Disregard this :D. I was confused on how the game engine distributed territories.


NP... will have an update in a few days 8-)

=D=
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby nolefan5311 on Mon Nov 05, 2012 4:03 pm

Sounds good.
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby elonpuckhog on Tue Nov 20, 2012 12:47 pm

Excited for this map now that NASCAR season is over. Hope to see it in beta soon!
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby thenobodies80 on Mon Dec 03, 2012 5:11 pm

dolomite13 wrote:
nolefan5311 wrote:
nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?


Disregard this :D. I was confused on how the game engine distributed territories.


NP... will have an update in a few days 8-)

=D=


Any news? 8-[
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby thehippo8 on Tue Dec 04, 2012 3:16 am

Sigh ... this is the slowest race car to start ... but by crikey I can't wait to feel the wind in my hair when it gets going!!
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby AndyDufresne on Tue Dec 04, 2012 11:30 am

thehippo8 wrote:Sigh ... this is the slowest race car to start ...

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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby dolomite13 on Thu Dec 06, 2012 3:55 pm

I have been sooo busy ... update coming this weekend

=D=
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby thenobodies80 on Sun Dec 16, 2012 5:20 pm

I do not like the idea to put this one into the bin again, but I have if an update won't be posted in 1-2 days.
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