crazymilkshake5 wrote:In a twist that nobody saw coming!
I always find it best to strike when everyone least expects it
Moderator: Cartographers
crazymilkshake5 wrote:In a twist that nobody saw coming!
thenobodies80 wrote:[Moved] Back to the forge
I will look into it asap
AndyDufresne wrote:Almost forgot about this map, I'll have to give it a look over again!
--Andy
dolomite13 wrote:So ... hows this lookin? xml check out?
=C=
nolefan5311 wrote:dolomite, please upload the XML file into this thread.
nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
nolefan5311 wrote:nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
Disregard this . I was confused on how the game engine distributed territories.
dolomite13 wrote:nolefan5311 wrote:nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
Disregard this . I was confused on how the game engine distributed territories.
NP... will have an update in a few days
=D=
thehippo8 wrote:Sigh ... this is the slowest race car to start ...
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