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jammyjames wrote:Okay quite a big suggestion here:
I played a speed game on this earlier with our man AAfitz Game 6319308
This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...
Just a suggestion
natty_dread wrote:I guess it's for consistency, no other map has a "the" in front in the map list...
Evil DIMwit wrote:natty_dread wrote:I guess it's for consistency, no other map has a "the" in front in the map list...
That is just plain untrue.
yeti_c wrote:jammyjames wrote:Okay quite a big suggestion here:
I played a speed game on this earlier with our man AAfitz Game 6319308
This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...
Just a suggestion
The Queen bee - perhaps?!
C.
yeti_c wrote:Evil DIMwit wrote:natty_dread wrote:I guess it's for consistency, no other map has a "the" in front in the map list...
That is just plain untrue.
Yeah - such an easy check...
I'm glad that we don't have so many maps that the 'the' gets appended instead of prepended.
C.
yeti_c wrote:jammyjames wrote:Okay quite a big suggestion here:
I played a speed game on this earlier with our man AAfitz Game 6319308
This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...
Just a suggestion
The Queen bee - perhaps?!
C.
00iCon wrote:yeti_c wrote:jammyjames wrote:Okay quite a big suggestion here:
I played a speed game on this earlier with our man AAfitz Game 6319308
This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...
Just a suggestion
The Queen bee - perhaps?!
C.
+1 to that, though i have yet to experience a hunt for the last player. I wouldn't think that it would take more that 2 turns though...
carlpgoodrich wrote:Just played my first round on this map. Looks awesome! One comment I have is that it is a little annoying that the territory names are not always ordered correctly in the drop down menus. For example, A11 comes before A2. Maybe there could be the extra zero before single digit numbers (A02 is before A11), although I admit that might not be visually pleasing. Could it be A2 on the map but A02 in the drop down menu?
-carlpgoodrich
the.killing.44 wrote:00iCon wrote:yeti_c wrote:jammyjames wrote:Okay quite a big suggestion here:
I played a speed game on this earlier with our man AAfitz Game 6319308
This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...
Just a suggestion
The Queen bee - perhaps?!
C.
+1 to that, though i have yet to experience a hunt for the last player. I wouldn't think that it would take more that 2 turns though...
Took like 10 for me…
ender516 wrote:carlpgoodrich wrote:Just played my first round on this map. Looks awesome! One comment I have is that it is a little annoying that the territory names are not always ordered correctly in the drop down menus. For example, A11 comes before A2. Maybe there could be the extra zero before single digit numbers (A02 is before A11), although I admit that might not be visually pleasing. Could it be A2 on the map but A02 in the drop down menu?
-carlpgoodrich
This kind of sorting is a problem wherever it is found (used to be on Classic Shapes, not sure where else), but making the name of a region different on the map and in the drop-down menu is NOT a good solution. Since this map uses its region names as coordinates, I can see that getting the order of the list right would be a good thing, so I would propose using that extra zero, both on the map and in the drop-down menu.
I would propose using that extra zero, both on the map and in the drop-down menu.
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