Classic - Quick & Dirty

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Classic - Quick & Dirty

Postby danryan on Mon Aug 23, 2010 1:14 pm

Classic - Quick & Dirty
Map by Sully800
Guide by danryan

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Introduction
The purpose of this short guide is to quickly explain the basics of the classic map and different forms of gameplay to the new player. A more detailed guide with tremendous amounts of valuable information is provided at Classic and Classic Style Maps.

The Classic map is the most popular map on Conquer Club. It is a basic map of the world, including 42 total regions and 6 bonus zones. It is a medium sized classic gameplay map. This is a very flexible map which works with almost any settings. An excellent map for doubles because both teams will start with a 3 troop drop and 10 regions. On the small side for quad games but workable.

show: Classification


How to play Classic
show: Two Player


show: Escalating


show: Flat Rate, Nuclear, and No Spoils


show: Team Games


show: Additional Notes


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Re: Classic - Quick & Dirty

Postby AndyDufresne on Mon Aug 23, 2010 1:16 pm

===============================
This ends the Official Map Guide.

However, there may be relevant strategy discussion outside the scope of this basic map guide located in the below further discussion.

Please keep the discussion general so it applies to many situations. Guidance about your specific games should go in the main Strategy forum.
===============================
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Re: Classic - Quick & Dirty

Postby ComposerNate on Mon Aug 23, 2010 2:06 pm

North America actually has a 1.67 ratio: 5/3.
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Re: Classic - Quick & Dirty

Postby danryan on Mon Aug 23, 2010 2:09 pm

ComposerNate wrote:North America actually has a 1.67 ratio: 5/3.


Ouch, that is pretty silly, just bad proofreading on my part. :oops:

Thanks for the catch. It reinforces the point that NA is a great long term bonus to hold, though.
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Re: Classic - Quick & Dirty

Postby Shai on Mon Aug 23, 2010 2:39 pm

What about the hard to get asia + oceania bonus?
All you need is to hold magadan, moscow and dubai...
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Re: Classic - Quick & Dirty

Postby danryan on Mon Aug 23, 2010 2:42 pm

Shai wrote:What about the hard to get asia + oceania bonus?
All you need is to hold magadan, moscow and dubai...


:D I think if you hold Asia and Oceania the game is over. I agree that Asia has a pretty defensible border but getting the interior cleared is incredibly difficult. I suppose in a 3 player game there might be a situation where this could occur, though.
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Re: Classic - Quick & Dirty

Postby dbruser on Wed Oct 06, 2010 5:15 pm

Some tips i have learned for non-team games on this map are:
example - colors: red owns south america (sa), green owns north america (na), and blue owns africa, yellow owns oceania, pink owns europe (eu)
1) (red, green, blue, and 1 other necessary) Once u control ur country, a good strategy is to kill red's armies in asia, because now they will have a very dificult time getting cards, and for pink or yellow, you have also forced red to place his armies in sa, both eliminating a posible threat, and weakening blue and green (who are forced to protect themselves from additional red troups in sa).
2) (red, green, blue necessary) If you are red, make sure to have at least some armies in asia for the reasons in #1, unless you can easily attack green or blue.
3) (red, green, and 1 other necessary) It is often very easy in the early game for red to take Mexico, thus preventing green from taking Na, and can generally hold it until much later in the game.
4) (green, and 2 others necesary) if you are green and if there is no red, or he is very weak, NA + SA is a formidable combo, +7 troop bonus, and still 3 entry points (2.33 troops per entry point)
5) (long games) On south america, it can be effective to defend ur border if you place a few troops on Sao-Paolo, and Bagota (10-15ish), and stack a lot on Lima, because people will be hesitant to unleash the massed army gathered on Lima, this can also be effective in europe, with small numbers on Moscow, Itsanbul and Madrid, while stacking on Berlin, and Reykjavik. One problem with this strategy for europe is that people on Oceania, or SA can attack you while u have a limited ability for counter attacks.
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Re: Classic - Quick & Dirty

Postby Commander62890 on Fri Oct 08, 2010 5:40 am

Due to the size of these games turn order becomes crucial because eliminations can happen in early rounds with either attacker's advantage or due to poor reinforcements.
Nice. Well said. :)
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Re: Classic - Quick & Dirty

Postby redhawk92 on Mon Mar 19, 2012 11:30 am

quick and dirty?
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Re: Classic - Quick & Dirty

Postby laughingcavalier on Mon Jun 17, 2013 7:43 am

kylegraves1 wrote:quick and dirty?

What else would you e xpect from danryan? :lol:
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