Age of Merchants

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Age of Merchants

Postby laughingcavalier on Mon May 16, 2011 10:10 am

Age of Merchants
Map by DiM and yeti
Guide by laughingcavalier

Click image to enlarge.
image


Introduction
Age of Merchants (AoM) is set in a fictitious trading and piratical past. It employs two overlapping bonus structures: resource pairs held together with markets and/or factories; and ports held in conjunction with Pirate Cove. It is a very open map: there are few impassable borders and the ports each connect with over 20 regions, so it is easy to move around the map.

AoM was one of the first maps on Conquer Club to use developed thematic graphics and special features (such as bonuses based on strategic resources rather than bonus zones of contiguous regions). It is a good map to choose if you want to move on beyond Classic-style maps for the first time because you can learn the principles of its gameplay fairly quickly. And there are experts who play it frequently because the range of tactical choices gives fresh and interesting challenges in each game. The map’s flexibility makes it suitable for all game-types, with all spoils.

show: Classification

How to play Age of Merchants (AoM)
show: Gameplay, Bonuses and Tactics

show: Two Player

show: Escalating

show: Flat Rate, Nuclear and No Spoils

show: Team Games

show: Additional Notes
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Re: Age of Merchants

Postby AndyDufresne on Tue May 17, 2011 9:28 am

===============================
This ends the Official Map Guide.

However, there may be relevant strategy discussion outside the scope of this basic map guide located in the below further discussion.

Please keep the discussion general so it applies to many situations. Guidance about your specific games should go in the main Strategy forum.
===============================
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Re: Age of Merchants

Postby AyeTrain on Fri Jun 03, 2011 2:28 pm

If you hold Pirate Cove and are seeking to build strength by taking ports, keep in mind that an opponent need only take Pirate Cove away from you to suddenly break you. It's still a perfectly viable strategy, just remember that keeping the Cove is very critical to you, more so than any territory is for any of your opponents.
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Re: Age of Merchants

Postby t4mcr53s2 on Thu Jun 06, 2013 2:08 pm

one of the best guides i've read; thanks Cavalier
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Re: Age of Merchants

Postby laughingcavalier on Mon Jun 17, 2013 7:36 am

t4mcr53s2 wrote:one of the best guides i've read; thanks Cavalier

Thank you.
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Re: Age of Merchants

Postby danryan on Mon Jun 17, 2013 1:07 pm

t4mcr53s2 wrote:one of the best guides i've read; thanks Cavalier


Agreed, one of the best guides on here for a difficult map.
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Re: Age of Merchants

Postby laughingcavalier on Tue Jun 18, 2013 5:36 am

danryan wrote:
t4mcr53s2 wrote:one of the best guides i've read; thanks Cavalier


Agreed, one of the best guides on here for a difficult map.

Thanks Dan - it was always your and alster's guides I liked the most.
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