Conquer Club

new player order......same time (not freestyle)

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Same-time Risk

Postby gavin_sidhu on Thu Jun 08, 2006 6:12 am

Im not sure how many Conquer Club members have the computer game Risk 2 which is essentially the computer game of Risk, but the game has an interesting feature of Same Time play. It is hard to explain but ill try. Each turn is cut up into the phases like classic risk but only once each player has finished his turn does the turn move to the next phase. During the phase the moves of the other person are hidden until everyone has completed, then all changes are shown. For the attacking phase each player can only attack countries he is bordering on, but if he attacks one enemy territory from two boarders he gets two roles of the die for every one his attacked country gets. A surge attack, which is an attack which occurs after the first stage of battle is done also adds more stratergy to the game. Im not sure if the servre can support it at current but i would love to see it in the future.
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Risk 2 New Idea

Postby warrior646 on Sun Jul 01, 2007 9:15 pm

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Postby wcaclimbing on Sun Jul 01, 2007 9:22 pm

1. use the form
2. wtf no thats the most retarded thing i have ever heard.
3. n00b.
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Postby hwhrhett on Sun Jul 01, 2007 9:23 pm

yes retarded indeed, if you want graphics, dust off the xbox.
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Re: Risk 2 New Idea

Postby Rocketry on Mon Jul 02, 2007 11:32 am

warrior646 wrote:You know they should make the game like that cd game risk 2 when you attack or you get attacked it zooms in and you see your little guys shooting
at each other then you see them fall down and die that would be cool. :D :D :D


that would annoy me
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Postby RobinJ on Mon Jul 02, 2007 3:07 pm

I downloaded a free trial version of Risk 2 once (before I found CC of course) and, I have to admit, the armies were pretty cool. But, it really is a bit OTT - a lot of wasted server time. Perhaps sometime in the far off future
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Simultaneous Attack

Postby FlyinHi on Tue Jul 17, 2007 2:40 pm

I am new to the site, and looked through the forum to see if this had been discussed. Don't hate if it has, I just don't have the time to read every nook and cranny.

The time limit will still be implemented. Everyone will choose their battles at the same time. Once everybody has done so a new timer will start for viewing the battles. After everybody has viewed the battles, the timer starts again for battles, so on and so forth.

This would truly be the closest to a real time strategy as you can get. And it would also speed games up, while allowing those up to a day to participate.
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Postby treefiddy on Tue Jul 17, 2007 5:08 pm

You should use the form for this.

You should also try to better explain your idea. I thought for sure that English was your second language (it may still be), but I see your from the US.

From what I gather, you want to have 24 hours to deploy and set your attack pattern. This happens for every person in the game, then after that 24 hour limit, the attacks carry out and a new timer starts.

I'm not entirely sure how that would work out. If I have a good amount of armies, I like to attack multiple territories. I like to give up if I'm losing too many armies in a certain area (don't want to stop at the standard 3 for auto-attack).

This would also make longer games. Current Freestyle games give at minimum one turn per 24 hours. Once everyone is finished, then it moves on to the next turn.
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Postby FlyinHi on Tue Jul 17, 2007 5:54 pm

No it wouldn't take long at all, and english is my first language. I reread what I posted and nothing I said would lead me to, or any other intelligent person for that matter, think otherwise. Besides being curt, which means short and straight to the point, it made perfect sense. However, I will explain it further for the inept.

The timer would start as soon as everyone has entered the game. Everybody has 24 hours to place their reinforcements. After everybody has done so, the next phase begins.

Everybody then has 24 hours to make their attacks from one territory to another, which is more realistic than stampeding across a continent in one turn. If everybody participating is on the ball, each phase wouldn't take long. There will also be a surge attack which will be optional from one of the territories your invading to a second, that would occur after all battles.

As soon as the last person has ordered their last attack, a new 24 hour timer will begin. During this time people can log in and check the battles and their outcomes. After everybody has done this, a new 24 hour period will begin where people place reinforcements again, and the cycle begins a new.

If people want to drag it out, it still wouldn't take as long as a 4 or more player game with everybody dragging their feet. Hopefully that is clear, if not I'm sure I can upload some pics for the slow people, or you can check out Risk II for the PC.
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Simultaneous Game

Postby FlyinHi on Tue Jul 17, 2007 6:26 pm

Essentially the same variant in Risk II for the PC.

Once everyone has entered the game, there will be one 24 hour period to deploy reinforcements, or as soon as the last person has done so. Then a 24 hour period to order your battles with one surge attack. Can only attack from territory to another, except for the surge attack. After the last person has done so, another 24 hour period to view the battles and their outcomes. Afterwards, the deploy phase will begin again.

This would truly be the most realistic variant of the game. Since each turn should be generally the same length of real time. No one army should be able to cross continents in one turn.

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Postby AfroDwarf on Tue Jul 17, 2007 7:53 pm

I'm all for it, I loved Same-Time on the PC, especially how if I actually managed to take a whole continent, the others players had no way of stopping me from getting the bonus armies at least once.
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Postby spiesr on Tue Jul 17, 2007 9:33 pm

This seems like it could really slow the game down, possibly only making 3 attacks in 9 days...
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Postby AfroDwarf on Tue Jul 17, 2007 10:03 pm

spiesr wrote:This seems like it could really slow the game down, possibly only making 3 attacks in 9 days...


That's if every phase of every turn takes the max amount of time, if you use the same logic, a 6-player sequential game could take 18 days for you to get 3 attacks. I'll admit that might happen for the 1st 3 turns if there was a deadbeat, but lack has said the next update will have more anti-deadbeat measures.
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Postby kwanton on Tue Jul 17, 2007 10:30 pm

You forgot the fortification stage.

This is an ok idea. But this is a risk site and I think they want to keep it as close to original risk format and rules as possible. I could be wrong but meh.
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Postby FlyinHi on Tue Jul 17, 2007 11:31 pm

And all the crazy maps are real similar to the original Risk. Don't get me wrong, I love them.

Anyway, in Risk II the fortification phase for simultaneous battle was done right after all the battles were resolved. This could be seen as adding another phase, however it could always be combined with troop deployment for sake of time.

If you want the best explanation for my argument though, definitely try out Risk II for the PC.
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Postby treefiddy on Wed Jul 18, 2007 12:27 am

FlyinHi wrote:No it wouldn't take long at all, and english is my first language. I reread what I posted and nothing I said would lead me to, or any other intelligent person for that matter, think otherwise. Besides being curt, which means short and straight to the point, it made perfect sense. However, I will explain it further for the inept.


Good try in hiding your flame to me; even though I explained your concept better than you did. Like kwanton, I think this change is too drastic and totally redesigns how the current game is played. All the separate game modes at the time still follow the same basic rules as the original world domination board game.

You still haven't used the form, and having a timer reset for battles still does not make sense if the battles are set for an instantaneous action at the end of fortification and desired attack patterns.
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Postby boberz on Wed Jul 18, 2007 3:32 am

this idea sucks it sounds in between freestyle and sequential which we dont need as we have freestyle and sequential.
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Postby boberz on Wed Jul 18, 2007 3:55 am

in my opinion not needed this is slower than freestyle and marginally quicker than sequential but it is pointless and not the most inventive game style that has been suggested
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Postby FlyinHi on Wed Jul 18, 2007 9:15 am

All I have to say is that this variant, which was created by the people who brought you Risk, works well. It is a fun and more realistic way to play. Explaining it through this forum will do it no justice. Go and try Risk II for the PC then get back to me.
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Postby kwanton on Wed Jul 18, 2007 1:51 pm

Ugh sure the maps are different from the original risk but it's not a major change in gameplay like what your suggesting. Your suggesting a change in the actual way the game is played. This would probably take a bunch of time intensive programming on lack's part and probably would not be worth it. I understand your idea but there is very little support. To me this seems like a gimmick which people will play once to try out then never again.

If you want to play this version of risk then go play Risk II.
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Postby FlyinHi on Wed Jul 18, 2007 2:12 pm

Clearly it will take time to program. However, it is merely a suggestion.

And I do play that variant on Risk II, and everyone else that I've introduced it to loves it. I still also play the original boardgame Risk and love it's variants such as 2210 and Godstorm. The Star Wars one leaves much to be desired though.

I just wanted to bring it to the attention of the creators of Conquer Club, cause what they got here is a great thing. And no one can argue that more options makes things better.
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Postby kwanton on Wed Jul 18, 2007 2:33 pm

Fine it's your right to suggest whatever you want.

I gotta warn you though before this suggestion is considered you have to put it into the form. Check one of the stickies at the top of this forum.
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Simultaneous Play

Postby FlyinHi on Wed Jul 18, 2007 4:00 pm

Suggestion Idea:

Add an option for Simultaneous Play

Specifics:

Much like the variant in Risk II, all the players will take their turns inside the same 24 hour period, without knowing their enemies actions. Once the last person finishes, all the results would be shown and battles would be resolved. This process would repeat itself through all phases.

Why it is needed:

Since you wouldn't be knowing your enemies intentions until the battles
ensue. This would truly be the most realistic variant to play. And if played correctly, non time consuming.


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Postby boberz on Wed Jul 18, 2007 4:26 pm

how many of these threads do we need to tell you that it appears most people do not like this idea
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Postby misterman10 on Wed Jul 18, 2007 4:29 pm

STOP, what dont you understand about it. You are making 5 threads over the same topic hoping that this time nobody will reject you. Unfortunately for you, NOBODY LIKES THIS IDEA. Stop posting the same thing over and over again you noob
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